minor clean-up of the GLESRenderer
Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index cde1e3a..56c6e56 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -186,20 +186,13 @@
glDeleteTextures(1, &texName);
}
-void GLES20RenderEngine::fillWithColor(const Mesh& mesh, float r, float g, float b, float a) {
+void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
+ mState.setPlaneAlpha(1.0f);
+ mState.setPremultipliedAlpha(true);
+ mState.setOpaque(false);
mState.setColor(r, g, b, a);
- disableTexturing();
+ mState.disableTexture();
glDisable(GL_BLEND);
-
- ProgramCache::getInstance().useProgram(mState);
-
- glVertexAttribPointer(Program::position,
- mesh.getVertexSize(),
- GL_FLOAT, GL_FALSE,
- mesh.getByteStride(),
- mesh.getPositions());
-
- glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
}
void GLES20RenderEngine::drawMesh(const Mesh& mesh) {