Add tracing to various graphics components.
This change adds ATRACE call tracing to BufferQueue,
SurfaceTextureClient, SurfaceTexture, SurfaceFlinger, Layer, and EGL.
Change-Id: I9d75ed26f5a3f0d1af635da38289520134cfbbb7
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index a23a328..b42aa34 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -15,6 +15,7 @@
*/
#define LOG_TAG "SurfaceTexture"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
@@ -36,6 +37,7 @@
#include <utils/Log.h>
#include <utils/String8.h>
+#include <utils/Trace.h>
// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
// to synchronize access to the buffers. It will cause dequeueBuffer to stall,
@@ -143,6 +145,7 @@
}
status_t SurfaceTexture::updateTexImage() {
+ ATRACE_CALL();
ST_LOGV("updateTexImage");
Mutex::Autolock lock(mMutex);