SF: Only latch buffers after fence signals

Changes SurfaceFlinger to only latch a buffer after its corresponding
acquire fence has signaled. This will enable us to move
SurfaceFlinger closer to vsync since there is no risk of fence waits
blocking composition.

Bug: 29413700
Change-Id: I26f4fd600c1611b8d736ec654d1f0f02cf69ae5f
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index a51c804..78a8427 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -510,6 +510,7 @@
     std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
 
     uint64_t getHeadFrameNumber() const;
+    bool headFenceHasSignaled() const;
 
     // Returns false if the relevant frame has already been latched
     bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);