Early wake-up for transitions (1/2)

On some devices it's very likely that we fall into GL comp during
app transitions. However, SF offsets are chosen in a way such that
the time to finish a frame is just too tight to be completely jank
free when hitting GL composition in SurfaceFlinger. Thus, we
introduce the concept of a separate early offset, and wakeup
SurfaceFlinger at that time if we think that hitting GL comp is
likely, or we already hit GL comp in the last frame.

Test: Open app, check vsync offsets in systrace
Test: Open many dialogs/apps to fall into GPU comp.
Bug: 75985430
Change-Id: Ie17e30c4575359fa11bb8912f68dcafe3e569ddb
Merged-In: Ie17e30c4575359fa11bb8912f68dcafe3e569ddb
diff --git a/services/surfaceflinger/VSyncModulator.h b/services/surfaceflinger/VSyncModulator.h
new file mode 100644
index 0000000..3126deb
--- /dev/null
+++ b/services/surfaceflinger/VSyncModulator.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <utils/Errors.h>
+
+#include <mutex>
+
+using namespace android::surfaceflinger;
+
+namespace android {
+
+/*
+ * Modulates the vsync-offsets depending on current SurfaceFlinger state.
+ */
+class VSyncModulator {
+public:
+
+    enum TransactionStart {
+        EARLY,
+        NORMAL
+    };
+
+    // Sets the phase offsets
+    //
+    // early: the phase offset when waking up early. May be the same as late, in which case we don't
+    //        shift offsets.
+    // late: the regular sf phase offset.
+    void setPhaseOffsets(nsecs_t early, nsecs_t late) {
+        mEarlyPhaseOffset = early;
+        mLatePhaseOffset = late;
+        mPhaseOffset = late;
+    }
+
+    nsecs_t getEarlyPhaseOffset() const {
+        return mEarlyPhaseOffset;
+    }
+
+    void setEventThread(EventThread* eventThread) {
+        mEventThread = eventThread;
+    }
+
+    void setTransactionStart(TransactionStart transactionStart) {
+        if (transactionStart == mTransactionStart) return;
+        mTransactionStart = transactionStart;
+        updatePhaseOffsets();
+    }
+
+    void setLastFrameUsedRenderEngine(bool re) {
+        if (re == mLastFrameUsedRenderEngine) return;
+        mLastFrameUsedRenderEngine = re;
+        updatePhaseOffsets();
+    }
+
+private:
+
+    void updatePhaseOffsets() {
+
+        // Do not change phase offsets if disabled.
+        if (mEarlyPhaseOffset == mLatePhaseOffset) return;
+
+        if (mTransactionStart == TransactionStart::EARLY || mLastFrameUsedRenderEngine) {
+            if (mPhaseOffset != mEarlyPhaseOffset) {
+                if (mEventThread) {
+                    mEventThread->setPhaseOffset(mEarlyPhaseOffset);
+                }
+                mPhaseOffset = mEarlyPhaseOffset;
+            }
+        } else {
+            if (mPhaseOffset != mLatePhaseOffset) {
+                if (mEventThread) {
+                    mEventThread->setPhaseOffset(mLatePhaseOffset);
+                }
+                mPhaseOffset = mLatePhaseOffset;
+            }
+        }
+    }
+
+    nsecs_t mLatePhaseOffset = 0;
+    nsecs_t mEarlyPhaseOffset = 0;
+    EventThread* mEventThread = nullptr;
+    std::atomic<nsecs_t> mPhaseOffset = 0;
+    std::atomic<TransactionStart> mTransactionStart = TransactionStart::NORMAL;
+    std::atomic<bool> mLastFrameUsedRenderEngine = false;
+};
+
+} // namespace android