replace eglWaitSyncANDROID by eglWaitSyncKHR
Change-Id: I22f1b3588011c88389e249f738f1e6915cc97e72
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 630eb7c..1ce75ea 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -55,10 +55,10 @@
const bool GLConsumer::sUseNativeFenceSync = false;
#endif
-// This compile option makes GLConsumer use the EGL_ANDROID_sync_wait
+// This compile option makes GLConsumer use the EGL_KHR_wait_sync
// extension to insert server-side waits into the GLES command stream. This
// feature requires the EGL_ANDROID_native_fence_sync and
-// EGL_ANDROID_wait_sync extensions.
+// EGL_KHR_wait_sync extensions.
#ifdef USE_WAIT_SYNC
static const bool useWaitSync = true;
#else
@@ -848,7 +848,7 @@
// XXX: The spec draft is inconsistent as to whether this should
// return an EGLint or void. Ignore the return value for now, as
// it's not strictly needed.
- eglWaitSyncANDROID(dpy, sync, 0);
+ eglWaitSyncKHR(dpy, sync, 0);
EGLint eglErr = eglGetError();
eglDestroySyncKHR(dpy, sync);
if (eglErr != EGL_SUCCESS) {