Support monitor input per display (1/2)
To support monitor input per display, monitor channels would
be stored by displayId, so a copy of input event will dispatch
to the same display if monitor channel exist.
If inputWindowHandle is null and displayId is not ADISPLAY_ID_NONE,
registerInputChannel will treat inputChannel as monitor for displayId.
Bug: b/115602714
Test: atest DisplayContentTests ActivityManagerMultiDisplayTests
Test: atest inputflinger_tests
Change-Id: I1822779cecf6da37b4cd4821149692e3a95add7a
diff --git a/services/inputflinger/InputDispatcher.h b/services/inputflinger/InputDispatcher.h
index aedad2f..5efb2fa 100644
--- a/services/inputflinger/InputDispatcher.h
+++ b/services/inputflinger/InputDispatcher.h
@@ -346,13 +346,19 @@
virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
const sp<InputChannel>& toChannel) = 0;
- /* Registers or unregister input channels that may be used as targets for input events.
- * If monitor is true, the channel will receive a copy of all input events.
+ /* Registers input channels that may be used as targets for input events.
+ * If inputWindowHandle is null, and displayId is not ADISPLAY_ID_NONE,
+ * the channel will receive a copy of all input events form the specific displayId.
*
- * These methods may be called on any thread (usually by the input manager).
+ * This method may be called on any thread (usually by the input manager).
*/
virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
- const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
+ const sp<InputWindowHandle>& inputWindowHandle, int32_t displayId) = 0;
+
+ /* Unregister input channels that will no longer receive input events.
+ *
+ * This method may be called on any thread (usually by the input manager).
+ */
virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
};
@@ -407,7 +413,7 @@
const sp<InputChannel>& toChannel);
virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
- const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
+ const sp<InputWindowHandle>& inputWindowHandle, int32_t displayId);
virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
private:
@@ -914,8 +920,8 @@
ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
- // Input channels that will receive a copy of all input events.
- Vector<sp<InputChannel> > mMonitoringChannels;
+ // Input channels that will receive a copy of all input events sent to the provided display.
+ std::unordered_map<int32_t, Vector<sp<InputChannel>>> mMonitoringChannelsByDisplay;
// Event injection and synchronization.
Condition mInjectionResultAvailableCondition;
@@ -1070,7 +1076,7 @@
void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
- void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
+ void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets, int32_t displayId);
void pokeUserActivityLocked(const EventEntry* eventEntry);
bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,