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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_REJECTER_H
#define ANDROID_LAYER_REJECTER_H
#include "Layer.h"
#include "BufferLayerConsumer.h"
namespace android {
class LayerRejecter : public BufferLayerConsumer::BufferRejecter {
public:
LayerRejecter(Layer::State &front,
Layer::State &current,
bool &recomputeVisibleRegions,
bool stickySet,
const char *name,
int32_t overrideScalingMode,
bool transformToDisplayInverse,
bool &freezePositionUpdates);
virtual bool reject(const sp<GraphicBuffer> &buf, const BufferItem &item);
private:
Layer::State &mFront;
Layer::State &mCurrent;
bool &mRecomputeVisibleRegions;
bool mStickyTransformSet;
const char *mName;
int32_t mOverrideScalingMode;
bool mTransformToDisplayInverse;
bool &mFreezeGeometryUpdates;
};
} // namespace android
#endif // ANDROID_LAYER_REJECTER_H