Rename single buffer mode to shared buffer mode
Change-Id: Id43d0737d9367981644e498942ebc0077d61038c
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 149f5bd..7ef18a8 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -427,7 +427,7 @@
slot, mSlots[slot].mGraphicBuffer->handle);
// Hang onto the pointer so that it isn't freed in the call to
- // releaseBufferLocked() if we're in single buffer mode and both buffers are
+ // releaseBufferLocked() if we're in shared buffer mode and both buffers are
// the same.
sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;