Layer: Don't need atomic for transaction flags
Following queued transaction changes we don't need an atomic here
since setPosition etc all execute on the main thread.
Test: Existing tests pass. simpleperf
Bug: 186200583
Change-Id: I965d3883d30ce1eb3c452742535281f3e2719424
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index d68a0e0..6213a8a 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -33,6 +33,7 @@
#include <gui/BufferQueue.h>
#include <private/gui/SyncFeatures.h>
#include <renderengine/Image.h>
+#include "TunnelModeEnabledReporter.h"
#include "EffectLayer.h"
#include "FrameTracer/FrameTracer.h"
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 2bf5602..00defb3 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -847,11 +847,13 @@
}
uint32_t Layer::getTransactionFlags(uint32_t flags) {
- return mTransactionFlags.fetch_and(~flags) & flags;
+ auto ret = mTransactionFlags & flags;
+ mTransactionFlags &= ~flags;
+ return ret;
}
uint32_t Layer::setTransactionFlags(uint32_t flags) {
- return mTransactionFlags.fetch_or(flags);
+ return mTransactionFlags |= flags;
}
bool Layer::setPosition(float x, float y) {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 5873103..5669049 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -960,7 +960,7 @@
// these are protected by an external lock (mStateLock)
State mCurrentState;
- std::atomic<uint32_t> mTransactionFlags{0};
+ uint32_t mTransactionFlags{0};
// Timestamp history for UIAutomation. Thread safe.
FrameTracker mFrameTracker;