Add sideband streams to BufferQueue and related classes
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.
Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 9283eaa..43de999 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -66,7 +66,7 @@
* This also implements onFrameAvailable(), which notifies SurfaceFlinger
* that new data has arrived.
*/
-class Layer : public SurfaceFlingerConsumer::FrameAvailableListener {
+class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
static int32_t sSequence;
public:
@@ -313,8 +313,9 @@
private:
- // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
+ // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
virtual void onFrameAvailable();
+ virtual void onSidebandStreamChanged();
void commitTransaction();
@@ -351,10 +352,12 @@
// thread-safe
volatile int32_t mQueuedFrames;
+ volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
FrameTracker mFrameTracker;
// main thread
sp<GraphicBuffer> mActiveBuffer;
+ sp<NativeHandle> mSidebandStream;
Rect mCurrentCrop;
uint32_t mCurrentTransform;
uint32_t mCurrentScalingMode;