Surface unit tests for getFrameTimestamps.

Verifies the following:

1) The timestamps and fences aren't transferred if the
   feature isn't explicitly enabled.
2) Attempts to get the timestamps will fail if not enabled.
3) Timestamps are transferred if enabled.
4) The support for Present/Retire timestamps are properly
   queried from the ISurfaceComposer.
5) Timestamps correspond to the correct frame.
6) The consumer doesn't send the acquire fence back to the
   producer and a sync call isn't made to try and get it
   from the producer.
7) A sync call isn't made when no timestamps are requested.
8) If the consumer sent the producer fences, the consumer
   can get the timestamps without a sync call.
9) If there was no GL composite performed, a sync call
   isn't made to get a non-existant fence/time.
10) When asking for the retire or release time of the most
   recent frame, a sync call isn't made.
11) Requests for unsupported timestamps return an error and
   do not result in a sync call.

Test: Test: adb shell /data/nativetest/libgui_test/libgui_test
--gtest_filter=*GetFrameTimestamps*

Change-Id: I6f728af0d4a0f431c9e47131da64584a589559e7
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 66e1bb6..2206902 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -19,22 +19,28 @@
 #include <gtest/gtest.h>
 
 #include <binder/IMemory.h>
+#include <binder/ProcessState.h>
+#include <gui/IDisplayEventConnection.h>
 #include <gui/ISurfaceComposer.h>
 #include <gui/Surface.h>
 #include <gui/SurfaceComposerClient.h>
 #include <gui/BufferItemConsumer.h>
+#include <private/gui/ComposerService.h>
 #include <ui/Rect.h>
 #include <utils/String8.h>
 
-#include <private/gui/ComposerService.h>
-#include <binder/ProcessState.h>
-
+#include <limits>
 #include <thread>
 
 namespace android {
 
 using namespace std::chrono_literals;
 
+class FakeSurfaceComposer;
+class FakeProducerFrameEventHistory;
+
+static constexpr uint64_t NO_FRAME_INDEX = std::numeric_limits<uint64_t>::max();
+
 class SurfaceTest : public ::testing::Test {
 protected:
 
@@ -102,7 +108,8 @@
     BufferQueue::createBufferQueue(&producer, &consumer);
     sp<CpuConsumer> cpuConsumer = new CpuConsumer(consumer, 1);
     sp<ISurfaceComposer> sf(ComposerService::getComposerService());
-    sp<IBinder> display(sf->getBuiltInDisplay(ISurfaceComposer::eDisplayIdMain));
+    sp<IBinder> display(sf->getBuiltInDisplay(
+            ISurfaceComposer::eDisplayIdMain));
     ASSERT_EQ(NO_ERROR, sf->captureScreen(display, producer, Rect(),
             64, 64, 0, 0x7fffffff, false));
 
@@ -272,4 +279,924 @@
     ASSERT_EQ(NO_ERROR, window->queueBuffer(window.get(), buffer, fence));
 }
 
+
+class FakeConsumer : public BnConsumerListener {
+public:
+    void onFrameAvailable(const BufferItem& /*item*/) override {}
+    void onBuffersReleased() override {}
+    void onSidebandStreamChanged() override {}
+
+    void addAndGetFrameTimestamps(
+            const NewFrameEventsEntry* newTimestamps,
+            FrameEventHistoryDelta* outDelta) override {
+        if (newTimestamps) {
+            if (mGetFrameTimestampsEnabled) {
+                EXPECT_GT(mNewFrameEntryOverride.frameNumber, 0u) <<
+                        "Test should set mNewFrameEntryOverride before queuing "
+                        "a frame.";
+                EXPECT_EQ(newTimestamps->frameNumber,
+                        mNewFrameEntryOverride.frameNumber) <<
+                        "Test attempting to add NewFrameEntryOverride with "
+                        "incorrect frame number.";
+                mFrameEventHistory.addQueue(mNewFrameEntryOverride);
+                mNewFrameEntryOverride.frameNumber = 0;
+            }
+            mAddFrameTimestampsCount++;
+            mLastAddedFrameNumber = newTimestamps->frameNumber;
+        }
+        if (outDelta) {
+            mFrameEventHistory.getAndResetDelta(outDelta);
+            mGetFrameTimestampsCount++;
+        }
+        mAddAndGetFrameTimestampsCallCount++;
+    }
+
+    bool mGetFrameTimestampsEnabled = false;
+
+    ConsumerFrameEventHistory mFrameEventHistory;
+    int mAddAndGetFrameTimestampsCallCount = 0;
+    int mAddFrameTimestampsCount = 0;
+    int mGetFrameTimestampsCount = 0;
+    uint64_t mLastAddedFrameNumber = NO_FRAME_INDEX;
+
+    NewFrameEventsEntry mNewFrameEntryOverride = { 0, 0, 0, nullptr };
+};
+
+
+class FakeSurfaceComposer : public ISurfaceComposer{
+public:
+    ~FakeSurfaceComposer() override {}
+
+    void setSupportedTimestamps(bool supportsPresent, bool supportsRetire) {
+        mSupportsPresent = supportsPresent;
+        mSupportsRetire = supportsRetire;
+    }
+
+    sp<ISurfaceComposerClient> createConnection() override { return nullptr; }
+    sp<IGraphicBufferAlloc> createGraphicBufferAlloc() override {
+        return nullptr;
+    }
+    sp<IDisplayEventConnection> createDisplayEventConnection() override {
+        return nullptr;
+    }
+    sp<IBinder> createDisplay(const String8& /*displayName*/,
+            bool /*secure*/) override { return nullptr; }
+    void destroyDisplay(const sp<IBinder>& /*display */) override {}
+    sp<IBinder> getBuiltInDisplay(int32_t /*id*/) override { return nullptr; }
+    void setTransactionState(const Vector<ComposerState>& /*state*/,
+            const Vector<DisplayState>& /*displays*/, uint32_t /*flags*/)
+            override {}
+    void bootFinished() override {}
+    bool authenticateSurfaceTexture(
+            const sp<IGraphicBufferProducer>& /*surface*/) const override {
+        return false;
+    }
+
+    status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported)
+            const override {
+        *outSupported = {
+                FrameEvent::REQUESTED_PRESENT,
+                FrameEvent::ACQUIRE,
+                FrameEvent::FIRST_REFRESH_START,
+                FrameEvent::GL_COMPOSITION_DONE,
+                FrameEvent::RELEASE
+        };
+        if (mSupportsPresent) {
+            outSupported->push_back(
+                        FrameEvent::DISPLAY_PRESENT);
+        }
+        if (mSupportsRetire) {
+            outSupported->push_back(
+                        FrameEvent::DISPLAY_RETIRE);
+        }
+        return NO_ERROR;
+    }
+
+    void setPowerMode(const sp<IBinder>& /*display*/, int /*mode*/) override {}
+    status_t getDisplayConfigs(const sp<IBinder>& /*display*/,
+            Vector<DisplayInfo>* /*configs*/) override { return NO_ERROR; }
+    status_t getDisplayStats(const sp<IBinder>& /*display*/,
+            DisplayStatInfo* /*stats*/) override { return NO_ERROR; }
+    int getActiveConfig(const sp<IBinder>& /*display*/) override { return 0; }
+    status_t setActiveConfig(const sp<IBinder>& /*display*/, int /*id*/)
+            override {
+        return NO_ERROR;
+    }
+    status_t getDisplayColorModes(const sp<IBinder>& /*display*/,
+            Vector<android_color_mode_t>* /*outColorModes*/) override {
+        return NO_ERROR;
+    }
+    android_color_mode_t getActiveColorMode(const sp<IBinder>& /*display*/)
+            override {
+        return HAL_COLOR_MODE_NATIVE;
+    }
+    status_t setActiveColorMode(const sp<IBinder>& /*display*/,
+            android_color_mode_t /*colorMode*/) override { return NO_ERROR; }
+    status_t captureScreen(const sp<IBinder>& /*display*/,
+            const sp<IGraphicBufferProducer>& /*producer*/,
+            Rect /*sourceCrop*/, uint32_t /*reqWidth*/, uint32_t /*reqHeight*/,
+            uint32_t /*minLayerZ*/, uint32_t /*maxLayerZ*/,
+            bool /*useIdentityTransform*/,
+            Rotation /*rotation*/) override { return NO_ERROR; }
+    status_t clearAnimationFrameStats() override { return NO_ERROR; }
+    status_t getAnimationFrameStats(FrameStats* /*outStats*/) const override {
+        return NO_ERROR;
+    }
+    status_t getHdrCapabilities(const sp<IBinder>& /*display*/,
+            HdrCapabilities* /*outCapabilities*/) const override {
+        return NO_ERROR;
+    }
+    status_t enableVSyncInjections(bool /*enable*/) override {
+        return NO_ERROR;
+    }
+    status_t injectVSync(nsecs_t /*when*/) override { return NO_ERROR; }
+
+protected:
+    IBinder* onAsBinder() override { return nullptr; }
+
+private:
+    bool mSupportsPresent{true};
+    bool mSupportsRetire{true};
+};
+
+class FakeProducerFrameEventHistory : public ProducerFrameEventHistory {
+public:
+    FakeProducerFrameEventHistory(FenceToFenceTimeMap* fenceMap)
+        : mFenceMap(fenceMap) {}
+
+    ~FakeProducerFrameEventHistory() {}
+
+    void updateAcquireFence(uint64_t frameNumber,
+            std::shared_ptr<FenceTime>&& acquire) override {
+        // Verify the acquire fence being added isn't the one from the consumer.
+        EXPECT_NE(mConsumerAcquireFence, acquire);
+        // Override the fence, so we can verify this was called by the
+        // producer after the frame is queued.
+        ProducerFrameEventHistory::updateAcquireFence(frameNumber,
+                std::shared_ptr<FenceTime>(mAcquireFenceOverride));
+    }
+
+    void setAcquireFenceOverride(
+            const std::shared_ptr<FenceTime>& acquireFenceOverride,
+            const std::shared_ptr<FenceTime>& consumerAcquireFence) {
+        mAcquireFenceOverride = acquireFenceOverride;
+        mConsumerAcquireFence = consumerAcquireFence;
+    }
+
+protected:
+    std::shared_ptr<FenceTime> createFenceTime(const sp<Fence>& fence)
+            const override {
+        return mFenceMap->createFenceTimeForTest(fence);
+    }
+
+    FenceToFenceTimeMap* mFenceMap{nullptr};
+
+    std::shared_ptr<FenceTime> mAcquireFenceOverride{FenceTime::NO_FENCE};
+    std::shared_ptr<FenceTime> mConsumerAcquireFence{FenceTime::NO_FENCE};
+};
+
+
+class TestSurface : public Surface {
+public:
+    TestSurface(const sp<IGraphicBufferProducer>& bufferProducer,
+            FenceToFenceTimeMap* fenceMap)
+        : Surface(bufferProducer),
+          mFakeSurfaceComposer(new FakeSurfaceComposer) {
+        mFakeFrameEventHistory = new FakeProducerFrameEventHistory(fenceMap);
+        mFrameEventHistory.reset(mFakeFrameEventHistory);
+    }
+
+    ~TestSurface() override {}
+
+    sp<ISurfaceComposer> composerService() const override {
+        return mFakeSurfaceComposer;
+    }
+
+public:
+    sp<FakeSurfaceComposer> mFakeSurfaceComposer;
+
+    // mFrameEventHistory owns the instance of FakeProducerFrameEventHistory,
+    // but this raw pointer gives access to test functionality.
+    FakeProducerFrameEventHistory* mFakeFrameEventHistory;
+};
+
+
+class GetFrameTimestampsTest : public SurfaceTest {
+protected:
+    struct FenceAndFenceTime {
+        explicit FenceAndFenceTime(FenceToFenceTimeMap& fenceMap)
+           : mFence(new Fence),
+             mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {}
+        sp<Fence> mFence { nullptr };
+        std::shared_ptr<FenceTime> mFenceTime { nullptr };
+    };
+
+    struct RefreshEvents {
+        RefreshEvents(FenceToFenceTimeMap& fenceMap, nsecs_t refreshStart)
+            : mFenceMap(fenceMap),
+              kStartTime(refreshStart + 1),
+              kGpuCompositionDoneTime(refreshStart + 2),
+              kPresentTime(refreshStart + 3) {}
+
+        void signalPostCompositeFences() {
+            mFenceMap.signalAllForTest(
+                        mGpuCompositionDone.mFence, kGpuCompositionDoneTime);
+            mFenceMap.signalAllForTest(mPresent.mFence, kPresentTime);
+        }
+
+        FenceToFenceTimeMap& mFenceMap;
+
+        FenceAndFenceTime mGpuCompositionDone { mFenceMap };
+        FenceAndFenceTime mPresent { mFenceMap };
+
+        const nsecs_t kStartTime;
+        const nsecs_t kGpuCompositionDoneTime;
+        const nsecs_t kPresentTime;
+    };
+
+    struct FrameEvents {
+        FrameEvents(FenceToFenceTimeMap& fenceMap, nsecs_t frameStartTime)
+            : mFenceMap(fenceMap),
+              kPostedTime(frameStartTime + 100),
+              kRequestedPresentTime(frameStartTime + 200),
+              kProducerAcquireTime(frameStartTime + 300),
+              kConsumerAcquireTime(frameStartTime + 301),
+              kLatchTime(frameStartTime + 500),
+              kRetireTime(frameStartTime + 600),
+              kReleaseTime(frameStartTime + 700),
+              mRefreshes {
+                    { mFenceMap, frameStartTime + 410 },
+                    { mFenceMap, frameStartTime + 420 },
+                    { mFenceMap, frameStartTime + 430 } } {}
+
+        void signalQueueFences() {
+            mFenceMap.signalAllForTest(
+                        mAcquireConsumer.mFence, kConsumerAcquireTime);
+            mFenceMap.signalAllForTest(
+                        mAcquireProducer.mFence, kProducerAcquireTime);
+        }
+
+        void signalRefreshFences() {
+            for (auto& re : mRefreshes) {
+                re.signalPostCompositeFences();
+            }
+        }
+
+        void signalReleaseFences() {
+            mFenceMap.signalAllForTest(mRetire.mFence, kRetireTime);
+            mFenceMap.signalAllForTest(mRelease.mFence, kReleaseTime);
+        }
+
+        FenceToFenceTimeMap& mFenceMap;
+
+        FenceAndFenceTime mAcquireConsumer { mFenceMap };
+        FenceAndFenceTime mAcquireProducer { mFenceMap };
+        FenceAndFenceTime mRetire { mFenceMap };
+        FenceAndFenceTime mRelease { mFenceMap };
+
+        const nsecs_t kPostedTime;
+        const nsecs_t kRequestedPresentTime;
+        const nsecs_t kProducerAcquireTime;
+        const nsecs_t kConsumerAcquireTime;
+        const nsecs_t kLatchTime;
+        const nsecs_t kRetireTime;
+        const nsecs_t kReleaseTime;
+
+        RefreshEvents mRefreshes[3];
+    };
+
+    GetFrameTimestampsTest() : SurfaceTest() {}
+
+    virtual void SetUp() {
+        SurfaceTest::SetUp();
+
+        BufferQueue::createBufferQueue(&mProducer, &mConsumer);
+        mFakeConsumer = new FakeConsumer;
+        mCfeh = &mFakeConsumer->mFrameEventHistory;
+        mConsumer->consumerConnect(mFakeConsumer, false);
+        mConsumer->setConsumerName(String8("TestConsumer"));
+        mSurface = new TestSurface(mProducer, &mFenceMap);
+        mWindow = mSurface;
+
+        ASSERT_EQ(NO_ERROR, native_window_api_connect(mWindow.get(),
+                NATIVE_WINDOW_API_CPU));
+        native_window_set_buffer_count(mWindow.get(), 4);
+    }
+
+    void enableFrameTimestamps() {
+        mFakeConsumer->mGetFrameTimestampsEnabled = true;
+        native_window_enable_frame_timestamps(mWindow.get(), 1);
+        mFrameTimestampsEnabled = true;
+    }
+
+    void resetTimestamps() {
+        outRequestedPresentTime = -1;
+        outAcquireTime = -1;
+        outRefreshStartTime = -1;
+        outGpuCompositionDoneTime = -1;
+        outDisplayPresentTime = -1;
+        outDisplayRetireTime = -1;
+        outReleaseTime = -1;
+    }
+
+    void dequeueAndQueue(uint64_t frameIndex) {
+        int fence = -1;
+        ANativeWindowBuffer* buffer = nullptr;
+        ASSERT_EQ(NO_ERROR,
+                mWindow->dequeueBuffer(mWindow.get(), &buffer, &fence));
+
+        int oldAddFrameTimestampsCount =
+                mFakeConsumer->mAddFrameTimestampsCount;
+
+        FrameEvents* frame = &mFrames[frameIndex];
+        uint64_t frameNumber = frameIndex + 1;
+
+        NewFrameEventsEntry fe;
+        fe.frameNumber = frameNumber;
+        fe.postedTime = frame->kPostedTime;
+        fe.requestedPresentTime = frame->kRequestedPresentTime;
+        fe.acquireFence = frame->mAcquireConsumer.mFenceTime;
+        mFakeConsumer->mNewFrameEntryOverride = fe;
+
+        mSurface->mFakeFrameEventHistory->setAcquireFenceOverride(
+                    frame->mAcquireProducer.mFenceTime,
+                    frame->mAcquireConsumer.mFenceTime);
+
+        ASSERT_EQ(NO_ERROR, mWindow->queueBuffer(mWindow.get(), buffer, fence));
+
+        EXPECT_EQ(frameNumber, mFakeConsumer->mLastAddedFrameNumber);
+
+        EXPECT_EQ(
+                oldAddFrameTimestampsCount + (mFrameTimestampsEnabled ? 1 : 0),
+                mFakeConsumer->mAddFrameTimestampsCount);
+    }
+
+    void addFrameEvents(
+            bool gpuComposited, uint64_t iOldFrame, int64_t iNewFrame) {
+        FrameEvents* oldFrame =
+                (iOldFrame == NO_FRAME_INDEX) ? nullptr : &mFrames[iOldFrame];
+        FrameEvents* newFrame = &mFrames[iNewFrame];
+
+        uint64_t nOldFrame = iOldFrame + 1;
+        uint64_t nNewFrame = iNewFrame + 1;
+
+        // Latch, Composite, Retire, and Release the frames in a plausible
+        // order. Note: The timestamps won't necessarily match the order, but
+        // that's okay for the purposes of this test.
+        std::shared_ptr<FenceTime> gpuDoneFenceTime = FenceTime::NO_FENCE;
+
+        mCfeh->addLatch(nNewFrame, newFrame->kLatchTime);
+
+        mCfeh->addPreComposition(nNewFrame, newFrame->mRefreshes[0].kStartTime);
+        gpuDoneFenceTime = gpuComposited ?
+                newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime :
+                FenceTime::NO_FENCE;
+        // HWC2 releases the previous buffer after a new latch just before
+        // calling postComposition.
+        if (oldFrame != nullptr) {
+            mCfeh->addRelease(nOldFrame,
+                    std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime));
+        }
+        mCfeh->addPostComposition(nNewFrame, gpuDoneFenceTime,
+                newFrame->mRefreshes[0].mPresent.mFenceTime);
+
+        // Retire the previous buffer just after compositing the new buffer.
+        if (oldFrame != nullptr) {
+            mCfeh->addRetire(nOldFrame, oldFrame->mRetire.mFenceTime);
+        }
+
+        mCfeh->addPreComposition(nNewFrame, newFrame->mRefreshes[1].kStartTime);
+        gpuDoneFenceTime = gpuComposited ?
+                newFrame->mRefreshes[1].mGpuCompositionDone.mFenceTime :
+                FenceTime::NO_FENCE;
+        mCfeh->addPostComposition(nNewFrame, gpuDoneFenceTime,
+                newFrame->mRefreshes[1].mPresent.mFenceTime);
+        mCfeh->addPreComposition(nNewFrame, newFrame->mRefreshes[2].kStartTime);
+        gpuDoneFenceTime = gpuComposited ?
+                newFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime :
+                FenceTime::NO_FENCE;
+        mCfeh->addPostComposition(nNewFrame, gpuDoneFenceTime,
+                newFrame->mRefreshes[2].mPresent.mFenceTime);
+    }
+
+    void QueryPresentRetireSupported(
+            bool displayPresentSupported, bool displayRetireSupported);
+    void PresentOrRetireUnsupportedNoSyncTest(
+            bool displayPresentSupported, bool displayRetireSupported);
+
+    sp<IGraphicBufferProducer> mProducer;
+    sp<IGraphicBufferConsumer> mConsumer;
+    sp<FakeConsumer> mFakeConsumer;
+    ConsumerFrameEventHistory* mCfeh;
+    sp<TestSurface> mSurface;
+    sp<ANativeWindow> mWindow;
+
+    FenceToFenceTimeMap mFenceMap;
+
+    bool mFrameTimestampsEnabled = false;
+
+    int64_t outRequestedPresentTime = -1;
+    int64_t outAcquireTime = -1;
+    int64_t outRefreshStartTime = -1;
+    int64_t outGpuCompositionDoneTime = -1;
+    int64_t outDisplayPresentTime = -1;
+    int64_t outDisplayRetireTime = -1;
+    int64_t outReleaseTime = -1;
+
+    FrameEvents mFrames[2] { { mFenceMap, 1000 }, { mFenceMap, 2000 } };
+};
+
+
+// This test verifies that the frame timestamps are not retrieved when not
+// explicitly enabled via native_window_enable_frame_timestamps.
+// We want to check this to make sure there's no overhead for users
+// that don't need the timestamp information.
+TEST_F(GetFrameTimestampsTest, DefaultDisabled) {
+    int fence;
+    ANativeWindowBuffer* buffer;
+
+    EXPECT_EQ(0, mFakeConsumer->mAddFrameTimestampsCount);
+    EXPECT_EQ(0, mFakeConsumer->mGetFrameTimestampsCount);
+
+    // Verify the producer doesn't get frame timestamps piggybacked on dequeue.
+    ASSERT_EQ(NO_ERROR, mWindow->dequeueBuffer(mWindow.get(), &buffer, &fence));
+    EXPECT_EQ(0, mFakeConsumer->mAddFrameTimestampsCount);
+    EXPECT_EQ(0, mFakeConsumer->mGetFrameTimestampsCount);
+
+    // Verify the producer doesn't get frame timestamps piggybacked on queue.
+    // It is okay that frame timestamps are added in the consumer since it is
+    // still needed for SurfaceFlinger dumps.
+    ASSERT_EQ(NO_ERROR, mWindow->queueBuffer(mWindow.get(), buffer, fence));
+    EXPECT_EQ(1, mFakeConsumer->mAddFrameTimestampsCount);
+    EXPECT_EQ(0, mFakeConsumer->mGetFrameTimestampsCount);
+
+    // Verify attempts to get frame timestamps fail.
+    const uint32_t framesAgo = 0;
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(INVALID_OPERATION, result);
+    EXPECT_EQ(0, mFakeConsumer->mGetFrameTimestampsCount);
+}
+
+// This test verifies that the frame timestamps are retrieved if explicitly
+// enabled via native_window_enable_frame_timestamps.
+TEST_F(GetFrameTimestampsTest, EnabledSimple) {
+    enableFrameTimestamps();
+
+    int fence;
+    ANativeWindowBuffer* buffer;
+
+    EXPECT_EQ(0, mFakeConsumer->mAddFrameTimestampsCount);
+    EXPECT_EQ(0, mFakeConsumer->mGetFrameTimestampsCount);
+
+    // Verify getFrameTimestamps is piggybacked on dequeue.
+    ASSERT_EQ(NO_ERROR, mWindow->dequeueBuffer(mWindow.get(), &buffer, &fence));
+    EXPECT_EQ(0, mFakeConsumer->mAddFrameTimestampsCount);
+    EXPECT_EQ(1, mFakeConsumer->mGetFrameTimestampsCount);
+
+    NewFrameEventsEntry f1;
+    f1.frameNumber = 1;
+    f1.postedTime = mFrames[0].kPostedTime;
+    f1.requestedPresentTime = mFrames[0].kRequestedPresentTime;
+    f1.acquireFence = mFrames[0].mAcquireConsumer.mFenceTime;
+    mSurface->mFakeFrameEventHistory->setAcquireFenceOverride(
+            mFrames[0].mAcquireProducer.mFenceTime,
+            mFrames[0].mAcquireConsumer.mFenceTime);
+    mFakeConsumer->mNewFrameEntryOverride = f1;
+    mFrames[0].signalQueueFences();
+
+    // Verify getFrameTimestamps is piggybacked on queue.
+    ASSERT_EQ(NO_ERROR, mWindow->queueBuffer(mWindow.get(), buffer, fence));
+    EXPECT_EQ(1, mFakeConsumer->mAddFrameTimestampsCount);
+    EXPECT_EQ(1u, mFakeConsumer->mLastAddedFrameNumber);
+    EXPECT_EQ(2, mFakeConsumer->mGetFrameTimestampsCount);
+
+    // Verify queries for timestamps that the producer doesn't know about
+    // triggers a call to see if the consumer has any new timestamps.
+    const uint32_t framesAgo = 0;
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(3, mFakeConsumer->mGetFrameTimestampsCount);
+}
+
+void GetFrameTimestampsTest::QueryPresentRetireSupported(
+        bool displayPresentSupported, bool displayRetireSupported) {
+    mSurface->mFakeSurfaceComposer->setSupportedTimestamps(
+            displayPresentSupported, displayRetireSupported);
+
+    // Verify supported bits are forwarded.
+    int supportsPresent = -1;
+    mWindow.get()->query(mWindow.get(),
+            NATIVE_WINDOW_FRAME_TIMESTAMPS_SUPPORTS_PRESENT, &supportsPresent);
+    EXPECT_EQ(displayPresentSupported, supportsPresent);
+
+    int supportsRetire = -1;
+    mWindow.get()->query(mWindow.get(),
+            NATIVE_WINDOW_FRAME_TIMESTAMPS_SUPPORTS_RETIRE, &supportsRetire);
+    EXPECT_EQ(displayRetireSupported, supportsRetire);
+}
+
+TEST_F(GetFrameTimestampsTest, QueryPresentSupported) {
+   QueryPresentRetireSupported(true, false);
+}
+
+TEST_F(GetFrameTimestampsTest, QueryRetireSupported) {
+   QueryPresentRetireSupported(false, true);
+}
+
+// This test verifies that:
+// 1) The timestamps recorded in the consumer's FrameTimestampsHistory are
+//    properly retrieved by the producer for the correct frames.
+// 2) When framesAgo is 0, it is querying for the most recently queued frame.
+TEST_F(GetFrameTimestampsTest, TimestampsAssociatedWithCorrectFrame) {
+    enableFrameTimestamps();
+
+    dequeueAndQueue(0);
+    mFrames[0].signalQueueFences();
+
+    dequeueAndQueue(1);
+    mFrames[1].signalQueueFences();
+
+    addFrameEvents(true, NO_FRAME_INDEX, 0);
+    mFrames[0].signalRefreshFences();
+    addFrameEvents(true, 0, 1);
+    mFrames[0].signalReleaseFences();
+    mFrames[1].signalRefreshFences();
+
+    // Verify timestamps are correct for frame 1.
+    uint32_t framesAgo = 1;
+    resetTimestamps();
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kGpuCompositionDoneTime,
+            outGpuCompositionDoneTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kPresentTime, outDisplayPresentTime);
+    EXPECT_EQ(mFrames[0].kRetireTime, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kReleaseTime, outReleaseTime);
+
+    // Verify timestamps are correct for frame 2.
+    framesAgo = 0;
+    resetTimestamps();
+    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[1].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[0].kGpuCompositionDoneTime,
+            outGpuCompositionDoneTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[0].kPresentTime, outDisplayPresentTime);
+    EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(0, outReleaseTime);
+}
+
+// This test verifies the acquire fence recorded by the consumer is not sent
+// back to the producer and the producer saves its own fence.
+TEST_F(GetFrameTimestampsTest, QueueTimestampsNoSync) {
+    enableFrameTimestamps();
+    mSurface->mFakeSurfaceComposer->setSupportedTimestamps(true, true);
+
+    const uint32_t framesAgo = 0;
+
+    // Dequeue and queue frame 1.
+    dequeueAndQueue(0);
+
+    // Verify queue-related timestamps for f1 are available immediately in the
+    // producer without asking the consumer again, even before signaling the
+    // acquire fence.
+    resetTimestamps();
+    int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, nullptr, nullptr,
+            nullptr, nullptr, nullptr);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(0, outAcquireTime);
+
+    // Signal acquire fences. Verify a sync call still isn't necessary.
+    mFrames[0].signalQueueFences();
+
+    oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, nullptr, nullptr,
+            nullptr, nullptr, nullptr);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
+
+    // Dequeue and queue frame 2.
+    dequeueAndQueue(1);
+
+    // Verify queue-related timestamps for f2 are available immediately in the
+    // producer without asking the consumer again, even before signaling the
+    // acquire fence.
+    resetTimestamps();
+    oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, nullptr, nullptr,
+            nullptr, nullptr, nullptr);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(0, outAcquireTime);
+
+    // Signal acquire fences. Verify a sync call still isn't necessary.
+    mFrames[1].signalQueueFences();
+
+    oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, nullptr, nullptr,
+            nullptr, nullptr, nullptr);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[1].kProducerAcquireTime, outAcquireTime);
+}
+
+TEST_F(GetFrameTimestampsTest, ZeroRequestedTimestampsNoSync) {
+    enableFrameTimestamps();
+    mSurface->mFakeSurfaceComposer->setSupportedTimestamps(true, true);
+
+    // Dequeue and queue frame 1.
+    dequeueAndQueue(0);
+    mFrames[0].signalQueueFences();
+
+    // Dequeue and queue frame 2.
+    dequeueAndQueue(1);
+    mFrames[1].signalQueueFences();
+
+    addFrameEvents(true, NO_FRAME_INDEX, 0);
+    mFrames[0].signalRefreshFences();
+    addFrameEvents(true, 0, 1);
+    mFrames[0].signalReleaseFences();
+    mFrames[1].signalRefreshFences();
+
+    // Verify a request for no timestamps doesn't result in a sync call.
+    const uint32_t framesAgo = 0;
+    int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+}
+
+// This test verifies that fences can signal and update timestamps producer
+// side without an additional sync call to the consumer.
+TEST_F(GetFrameTimestampsTest, FencesInProducerNoSync) {
+    enableFrameTimestamps();
+    mSurface->mFakeSurfaceComposer->setSupportedTimestamps(true, true);
+
+    // Dequeue and queue frame 1.
+    dequeueAndQueue(0);
+    mFrames[0].signalQueueFences();
+
+    // Dequeue and queue frame 2.
+    dequeueAndQueue(1);
+    mFrames[1].signalQueueFences();
+
+    addFrameEvents(true, NO_FRAME_INDEX, 0);
+    addFrameEvents(true, 0, 1);
+
+    // Verify available timestamps are correct for frame 1, before any
+    // fence has been signaled.
+    // Note: A sync call is necessary here since the events triggered by
+    // addFrameEvents didn't get to piggyback on the earlier queues/dequeues.
+    uint32_t framesAgo = 1;
+    resetTimestamps();
+    int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(oldCount + 1, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(0, outGpuCompositionDoneTime);
+    EXPECT_EQ(0, outDisplayPresentTime);
+    EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(0, outReleaseTime);
+
+    // Verify available timestamps are correct for frame 1 again, before any
+    // fence has been signaled.
+    // This time a sync call should not be necessary.
+    framesAgo = 1;
+    resetTimestamps();
+    oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(0, outGpuCompositionDoneTime);
+    EXPECT_EQ(0, outDisplayPresentTime);
+    EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(0, outReleaseTime);
+
+    // Signal the fences for frame 1.
+    mFrames[0].signalRefreshFences();
+    mFrames[0].signalReleaseFences();
+
+    // Verify all timestamps are available without a sync call.
+    framesAgo = 1;
+    resetTimestamps();
+    oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kGpuCompositionDoneTime,
+            outGpuCompositionDoneTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kPresentTime, outDisplayPresentTime);
+    EXPECT_EQ(mFrames[0].kRetireTime, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kReleaseTime, outReleaseTime);
+}
+
+// This test verifies that if the frame wasn't GPU composited but has a refresh
+// event a sync call isn't made to get the GPU composite done time since it will
+// never exist.
+TEST_F(GetFrameTimestampsTest, NoGpuNoSync) {
+    enableFrameTimestamps();
+    mSurface->mFakeSurfaceComposer->setSupportedTimestamps(true, true);
+
+    const uint32_t framesAgo = 1;
+
+    // Dequeue and queue frame 1.
+    dequeueAndQueue(0);
+    mFrames[0].signalQueueFences();
+
+    // Dequeue and queue frame 2.
+    dequeueAndQueue(1);
+    mFrames[1].signalQueueFences();
+
+    addFrameEvents(false, NO_FRAME_INDEX, 0);
+    addFrameEvents(false, 0, 1);
+
+    // Verify available timestamps are correct for frame 1, before any
+    // fence has been signaled.
+    // Note: A sync call is necessary here since the events triggered by
+    // addFrameEvents didn't get to piggyback on the earlier queues/dequeues.
+    resetTimestamps();
+    int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(oldCount + 1, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(0, outGpuCompositionDoneTime);
+    EXPECT_EQ(0, outDisplayPresentTime);
+    EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(0, outReleaseTime);
+
+    // Signal the fences for frame 1.
+    mFrames[0].signalRefreshFences();
+    mFrames[0].signalReleaseFences();
+
+    // Verify all timestamps, except GPU composition, are available without a
+    // sync call.
+    resetTimestamps();
+    oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(0, outGpuCompositionDoneTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kPresentTime, outDisplayPresentTime);
+    EXPECT_EQ(mFrames[0].kRetireTime, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kReleaseTime, outReleaseTime);
+}
+
+// This test verifies that if the retire/release info can't possibly exist,
+// a sync call is not done.
+TEST_F(GetFrameTimestampsTest, NoRetireOrReleaseNoSync) {
+    enableFrameTimestamps();
+    mSurface->mFakeSurfaceComposer->setSupportedTimestamps(true, true);
+
+    // Dequeue and queue frame 1.
+    dequeueAndQueue(0);
+    mFrames[0].signalQueueFences();
+
+    // Dequeue and queue frame 2.
+    dequeueAndQueue(1);
+    mFrames[1].signalQueueFences();
+
+    addFrameEvents(false, NO_FRAME_INDEX, 0);
+    addFrameEvents(false, 0, 1);
+
+    // Verify available timestamps are correct for frame 1, before any
+    // fence has been signaled.
+    // Note: A sync call is necessary here since the events triggered by
+    // addFrameEvents didn't get to piggyback on the earlier queues/dequeues.
+    uint32_t framesAgo = 1;
+    resetTimestamps();
+    int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(oldCount + 1, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(0, outGpuCompositionDoneTime);
+    EXPECT_EQ(0, outDisplayPresentTime);
+    EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(0, outReleaseTime);
+
+    mFrames[0].signalRefreshFences();
+    mFrames[0].signalReleaseFences();
+    mFrames[1].signalRefreshFences();
+
+    // Verify querying for all timestmaps of f2 does not do a sync call.
+    // Even though the retire and release times aren't available, a sync call
+    // should not occur because it's not possible for it to be retired or
+    // released until another frame is queued.
+    framesAgo = 0;
+    resetTimestamps();
+    oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
+            &outGpuCompositionDoneTime, &outDisplayPresentTime,
+            &outDisplayRetireTime, &outReleaseTime);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(NO_ERROR, result);
+    EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
+    EXPECT_EQ(mFrames[1].kProducerAcquireTime, outAcquireTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(0, outGpuCompositionDoneTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[0].kPresentTime, outDisplayPresentTime);
+    EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(0, outReleaseTime);
+}
+
+// This test verifies there are no sync calls for present or retire times
+// when they aren't supported and that an error is returned.
+void GetFrameTimestampsTest::PresentOrRetireUnsupportedNoSyncTest(
+        bool displayPresentSupported, bool displayRetireSupported) {
+
+    enableFrameTimestamps();
+    mSurface->mFakeSurfaceComposer->setSupportedTimestamps(
+        displayPresentSupported, displayRetireSupported);
+
+    // Dequeue and queue frame 1.
+    dequeueAndQueue(0);
+
+    // Verify a query for the Present and Retire times do not trigger
+    // a sync call if they are not supported.
+    const uint32_t framesAgo = 0;
+    resetTimestamps();
+    int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
+    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+            nullptr, nullptr, nullptr, nullptr,
+            displayPresentSupported ? nullptr : &outDisplayPresentTime,
+            displayRetireSupported ? nullptr : &outDisplayRetireTime,
+            nullptr);
+    EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
+    EXPECT_EQ(BAD_VALUE, result);
+    EXPECT_EQ(-1, outDisplayRetireTime);
+    EXPECT_EQ(-1, outDisplayPresentTime);
+}
+
+TEST_F(GetFrameTimestampsTest, PresentUnsupportedNoSync) {
+   PresentOrRetireUnsupportedNoSyncTest(false, true);
+}
+
+TEST_F(GetFrameTimestampsTest, RetireUnsupportedNoSync) {
+   PresentOrRetireUnsupportedNoSyncTest(true, false);
+}
+
 }