blast: transaction callbacks should come in order

Previously, if no SurfaceControls where marked to get callbacks,
a callback was sent directly from SurfaceComposerClient so we could
save a binder call into SurfaceFlinger and a binder call for the
callback.

Although this saved us 2 binder calls, it made the transactions
callbacks come out of order. The public api guarantees that all
callbacks must come in order.

This patch moves the callback from SurfaceComposerClient into
SurfaceFlinger so the callbacks are in order.

Bug: 128519264
Test: SurfaceFlinger_test
Change-Id: Ia1cadb81adb69b58a4d6d43ae453c96a1572f833
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 94b669d..0ee9bff 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -561,7 +561,9 @@
                              const sp<IBinder>& /*applyToken*/,
                              const InputWindowCommands& /*inputWindowCommands*/,
                              int64_t /*desiredPresentTime*/,
-                             const cached_buffer_t& /*cachedBuffer*/) override {}
+                             const cached_buffer_t& /*cachedBuffer*/,
+                             const std::vector<ListenerCallbacks>& /*listenerCallbacks*/) override {
+    }
 
     void bootFinished() override {}
     bool authenticateSurfaceTexture(