SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321
Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 482317f..0a2afbf 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -89,8 +89,8 @@
Mutex GLConsumer::sStaticInitLock;
sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
-GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, GLuint tex,
- GLenum texTarget, bool useFenceSync, bool isControlledByApp) :
+GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
+ uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
ConsumerBase(bq, isControlledByApp),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
@@ -523,7 +523,7 @@
return OK;
}
-status_t GLConsumer::attachToContext(GLuint tex) {
+status_t GLConsumer::attachToContext(uint32_t tex) {
ATRACE_CALL();
ST_LOGV("attachToContext");
Mutex::Autolock lock(mMutex);
@@ -554,7 +554,7 @@
// We need to bind the texture regardless of whether there's a current
// buffer.
- glBindTexture(mTexTarget, tex);
+ glBindTexture(mTexTarget, GLuint(tex));
if (mCurrentTextureBuf != NULL) {
// The EGLImageKHR that was associated with the slot was destroyed when
@@ -689,7 +689,7 @@
return false;
}
-GLenum GLConsumer::getCurrentTextureTarget() const {
+uint32_t GLConsumer::getCurrentTextureTarget() const {
return mTexTarget;
}