turn DisplayDevice into a reference-counted object
it's safer this way because this object owns an
EGLSurface which cannot be easily reference-counted.
it also gives us the ability to sub-class it, which
we might want to do soon.
Change-Id: I07358bb052dc5a13b4f2196b2c2b6e6e94c4bb4f
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 5e55887..d24013b 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -64,18 +64,18 @@
bool isFixedSize() const;
// LayerBase interface
- virtual void setGeometry(const DisplayDevice& hw,
+ virtual void setGeometry(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
- virtual void setPerFrameData(const DisplayDevice& hw,
+ virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
- virtual void setAcquireFence(const DisplayDevice& hw,
+ virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
- virtual void onLayerDisplayed(const DisplayDevice& hw,
+ virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer);
virtual bool onPreComposition();
virtual void onPostComposition();
- virtual void onDraw(const DisplayDevice& hw, const Region& clip) const;
+ virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual uint32_t doTransaction(uint32_t transactionFlags);
virtual Region latchBuffer(bool& recomputeVisibleRegions);
virtual bool isOpaque() const;