Clean-up egl image preallocation
Allocate EGL images in onFrameAvailable, instead of a custom
onBuffersAllocated callback. This way we reduce traffic over binder
while still performing GL work ahead of time in queueBuffer().
Bug: 130567928
Test: systrace
Change-Id: I4070e9ddbd379dac3d809d0e7edb2855fc8b7a80
diff --git a/services/surfaceflinger/BufferLayerConsumer.cpp b/services/surfaceflinger/BufferLayerConsumer.cpp
index fc98dc8..6709fb4 100644
--- a/services/surfaceflinger/BufferLayerConsumer.cpp
+++ b/services/surfaceflinger/BufferLayerConsumer.cpp
@@ -478,20 +478,15 @@
}
}
-void BufferLayerConsumer::onBufferAllocated(const BufferItem& item) {
- if (item.mGraphicBuffer != nullptr) {
- std::shared_ptr<Image> image = std::make_shared<Image>(item.mGraphicBuffer, mRE);
- std::shared_ptr<Image> oldImage;
- {
- std::lock_guard<std::mutex> lock(mImagesMutex);
- oldImage = mImages[item.mSlot];
- if (oldImage == nullptr || oldImage->graphicBuffer() == nullptr ||
- oldImage->graphicBuffer()->getId() != item.mGraphicBuffer->getId()) {
- mImages[item.mSlot] = std::make_shared<Image>(item.mGraphicBuffer, mRE);
- }
- image = mImages[item.mSlot];
+void BufferLayerConsumer::onBufferAvailable(const BufferItem& item) {
+ if (item.mGraphicBuffer != nullptr && item.mSlot != BufferQueue::INVALID_BUFFER_SLOT) {
+ std::lock_guard<std::mutex> lock(mImagesMutex);
+ const std::shared_ptr<Image>& oldImage = mImages[item.mSlot];
+ if (oldImage == nullptr || oldImage->graphicBuffer() == nullptr ||
+ oldImage->graphicBuffer()->getId() != item.mGraphicBuffer->getId()) {
+ mImages[item.mSlot] = std::make_shared<Image>(item.mGraphicBuffer, mRE);
+ mRE.cacheExternalTextureBuffer(item.mGraphicBuffer);
}
- mRE.cacheExternalTextureBuffer(image->graphicBuffer());
}
}
@@ -533,5 +528,4 @@
mRE.unbindExternalTextureBuffer(mGraphicBuffer->getId());
}
}
-
}; // namespace android