Use enum class for EventEntry
Switch EventEntry to use enum class. This improves type safety and
catches missing switch/case statements at compile time.
Bug: 70668286
Test: presubmit
Change-Id: Ib5f52cb357c87fcac8c7045ae13632814ab518b3
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 58a5b3c..c219941 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -386,7 +386,7 @@
}
switch (mPendingEvent->type) {
- case EventEntry::TYPE_CONFIGURATION_CHANGED: {
+ case EventEntry::Type::CONFIGURATION_CHANGED: {
ConfigurationChangedEntry* typedEntry =
static_cast<ConfigurationChangedEntry*>(mPendingEvent);
done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
@@ -394,14 +394,14 @@
break;
}
- case EventEntry::TYPE_DEVICE_RESET: {
+ case EventEntry::Type::DEVICE_RESET: {
DeviceResetEntry* typedEntry = static_cast<DeviceResetEntry*>(mPendingEvent);
done = dispatchDeviceResetLocked(currentTime, typedEntry);
dropReason = DropReason::NOT_DROPPED; // device resets are never dropped
break;
}
- case EventEntry::TYPE_KEY: {
+ case EventEntry::Type::KEY: {
KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
if (isAppSwitchDue) {
if (isAppSwitchKeyEvent(*typedEntry)) {
@@ -421,7 +421,7 @@
break;
}
- case EventEntry::TYPE_MOTION: {
+ case EventEntry::Type::MOTION: {
MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) {
dropReason = DropReason::APP_SWITCH;
@@ -435,10 +435,6 @@
done = dispatchMotionLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
break;
}
-
- default:
- ALOG_ASSERT(false);
- break;
}
if (done) {
@@ -458,7 +454,7 @@
traceInboundQueueLengthLocked();
switch (entry->type) {
- case EventEntry::TYPE_KEY: {
+ case EventEntry::Type::KEY: {
// Optimize app switch latency.
// If the application takes too long to catch up then we drop all events preceding
// the app switch key.
@@ -480,7 +476,7 @@
break;
}
- case EventEntry::TYPE_MOTION: {
+ case EventEntry::Type::MOTION: {
// Optimize case where the current application is unresponsive and the user
// decides to touch a window in a different application.
// If the application takes too long to catch up then we drop all events preceding
@@ -508,6 +504,11 @@
}
break;
}
+ case EventEntry::Type::CONFIGURATION_CHANGED:
+ case EventEntry::Type::DEVICE_RESET: {
+ // nothing to do
+ break;
+ }
}
return needWake;
@@ -627,12 +628,12 @@
}
switch (entry.type) {
- case EventEntry::TYPE_KEY: {
+ case EventEntry::Type::KEY: {
CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
synthesizeCancelationEventsForAllConnectionsLocked(options);
break;
}
- case EventEntry::TYPE_MOTION: {
+ case EventEntry::Type::MOTION: {
const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry);
if (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) {
CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
@@ -643,6 +644,11 @@
}
break;
}
+ case EventEntry::Type::CONFIGURATION_CHANGED:
+ case EventEntry::Type::DEVICE_RESET: {
+ LOG_ALWAYS_FATAL("Should not drop %s events", EventEntry::typeToString(entry.type));
+ break;
+ }
}
}
@@ -1174,18 +1180,19 @@
int32_t InputDispatcher::getTargetDisplayId(const EventEntry& entry) {
int32_t displayId;
switch (entry.type) {
- case EventEntry::TYPE_KEY: {
+ case EventEntry::Type::KEY: {
const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry);
displayId = keyEntry.displayId;
break;
}
- case EventEntry::TYPE_MOTION: {
+ case EventEntry::Type::MOTION: {
const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry);
displayId = motionEntry.displayId;
break;
}
- default: {
- ALOGE("Unsupported event type '%" PRId32 "' for target display.", entry.type);
+ case EventEntry::Type::CONFIGURATION_CHANGED:
+ case EventEntry::Type::DEVICE_RESET: {
+ ALOGE("%s events do not have a target display", EventEntry::typeToString(entry.type));
return ADISPLAY_ID_NONE;
}
}
@@ -1849,7 +1856,7 @@
}
// Ensure that the dispatch queues aren't too far backed up for this event.
- if (eventEntry.type == EventEntry::TYPE_KEY) {
+ if (eventEntry.type == EventEntry::Type::KEY) {
// If the event is a key event, then we must wait for all previous events to
// complete before delivering it because previous events may have the
// side-effect of transferring focus to a different window and we want to
@@ -1937,7 +1944,7 @@
int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
switch (eventEntry.type) {
- case EventEntry::TYPE_MOTION: {
+ case EventEntry::Type::MOTION: {
const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry);
if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) {
return;
@@ -1948,7 +1955,7 @@
}
break;
}
- case EventEntry::TYPE_KEY: {
+ case EventEntry::Type::KEY: {
const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry);
if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) {
return;
@@ -1956,6 +1963,12 @@
eventType = USER_ACTIVITY_EVENT_BUTTON;
break;
}
+ case EventEntry::Type::CONFIGURATION_CHANGED:
+ case EventEntry::Type::DEVICE_RESET: {
+ LOG_ALWAYS_FATAL("%s events are not user activity",
+ EventEntry::typeToString(eventEntry.type));
+ break;
+ }
}
std::unique_ptr<CommandEntry> commandEntry =
@@ -1996,7 +2009,7 @@
// Split a motion event if needed.
if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
- ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
+ ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION);
const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry);
if (inputTarget->pointerIds.count() != originalMotionEntry.pointerCount) {
@@ -2080,7 +2093,7 @@
// Apply target flags and update the connection's input state.
switch (eventEntry->type) {
- case EventEntry::TYPE_KEY: {
+ case EventEntry::Type::KEY: {
const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*eventEntry);
dispatchEntry->resolvedAction = keyEntry.action;
dispatchEntry->resolvedFlags = keyEntry.flags;
@@ -2097,7 +2110,7 @@
break;
}
- case EventEntry::TYPE_MOTION: {
+ case EventEntry::Type::MOTION: {
const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry);
if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
@@ -2147,6 +2160,12 @@
break;
}
+ case EventEntry::Type::CONFIGURATION_CHANGED:
+ case EventEntry::Type::DEVICE_RESET: {
+ LOG_ALWAYS_FATAL("%s events should not go to apps",
+ EventEntry::typeToString(eventEntry->type));
+ break;
+ }
}
// Remember that we are waiting for this dispatch to complete.
@@ -2206,7 +2225,7 @@
status_t status;
EventEntry* eventEntry = dispatchEntry->eventEntry;
switch (eventEntry->type) {
- case EventEntry::TYPE_KEY: {
+ case EventEntry::Type::KEY: {
KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
// Publish the key event.
@@ -2221,7 +2240,7 @@
break;
}
- case EventEntry::TYPE_MOTION: {
+ case EventEntry::Type::MOTION: {
MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
PointerCoords scaledCoords[MAX_POINTERS];
@@ -2502,15 +2521,23 @@
for (size_t i = 0; i < cancelationEvents.size(); i++) {
EventEntry* cancelationEventEntry = cancelationEvents[i];
switch (cancelationEventEntry->type) {
- case EventEntry::TYPE_KEY:
+ case EventEntry::Type::KEY: {
logOutboundKeyDetails("cancel - ",
static_cast<const KeyEntry&>(*cancelationEventEntry));
break;
- case EventEntry::TYPE_MOTION:
+ }
+ case EventEntry::Type::MOTION: {
logOutboundMotionDetails("cancel - ",
static_cast<const MotionEntry&>(
*cancelationEventEntry));
break;
+ }
+ case EventEntry::Type::CONFIGURATION_CHANGED:
+ case EventEntry::Type::DEVICE_RESET: {
+ LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue",
+ EventEntry::typeToString(cancelationEventEntry->type));
+ break;
+ }
}
InputTarget target;
@@ -4237,11 +4264,11 @@
}
bool restartEvent;
- if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
+ if (dispatchEntry->eventEntry->type == EventEntry::Type::KEY) {
KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
restartEvent =
afterKeyEventLockedInterruptible(connection, dispatchEntry, keyEntry, handled);
- } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
+ } else if (dispatchEntry->eventEntry->type == EventEntry::Type::MOTION) {
MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
restartEvent = afterMotionEventLockedInterruptible(connection, dispatchEntry, motionEntry,
handled);