commit | 49a595864fd7e2e968cdbdc29308f686066865cd | [log] [tgz] |
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author | Nathaniel Nifong <nifong@google.com> | Mon Jul 26 19:49:47 2021 -0400 |
committer | Nathaniel Nifong <nifong@google.com> | Wed Jul 28 16:37:44 2021 -0400 |
tree | 35ee85cdfbb0bd047098595476f4fc72bc74f312 | |
parent | 477735bf0943bdc93ef6839207a7784937200d22 [diff] |
Cull unnecessary shadow drawLayer calls. And clearly document what is generated and why these settings are used. Bug: b/192671494 Test: trace shell start and confirm with perfetto that the set of shaders generated has not changed. Also run librenderengine_test. Change-Id: Ic939d03a26f2c934b3a8fd55ecb9020e9522ecbd