SurfaceFlinger Transactions as distinct objects.

Essentially a process global singleton for transactions is not so useful once
we make surface control public API as process isn't something an app developer
is really thinking about. It's also nice that we get to delete two of the plumbing layers.

Test: Boots
Change-Id: I8864bd7e2f5865e3c0a425cf82f9928211911774
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index e87d35f..32e4067 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -43,14 +43,14 @@
 #include <gui/FrameTimestamps.h>
 #include <gui/ISurfaceComposer.h>
 #include <gui/ISurfaceComposerClient.h>
+#include <gui/LayerState.h>
+
 #include <gui/OccupancyTracker.h>
 
 #include <hardware/hwcomposer_defs.h>
 
 #include <system/graphics.h>
 
-#include <private/gui/LayerState.h>
-
 #include "Barrier.h"
 #include "DisplayDevice.h"
 #include "DispSync.h"