refactor EGL source code
no changes is functionality. split various objects into their own files.
make egl_display objec's lock internal.
diff --git a/opengl/libs/EGL/egl_object.cpp b/opengl/libs/EGL/egl_object.cpp
new file mode 100644
index 0000000..d4df341
--- /dev/null
+++ b/opengl/libs/EGL/egl_object.cpp
@@ -0,0 +1,49 @@
+/*
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#include <ctype.h>
+#include <stdint.h>
+#include <stdlib.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/threads.h>
+
+#include "egl_object.h"
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+egl_object_t::egl_object_t(egl_display_t* disp) :
+ display(disp), terminated(0), count(1) {
+ display->addObject(this);
+}
+
+bool egl_object_t::get() {
+ return display->getObject(this);
+}
+
+bool egl_object_t::put() {
+ return display->removeObject(this);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------