BufferQueue improvements and APIs changes

this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 07f27c3..92f07eb 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -79,8 +79,8 @@
 
 
 GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex,
-        GLenum texTarget, bool useFenceSync) :
-    ConsumerBase(bq),
+        GLenum texTarget, bool useFenceSync, bool isControlledByApp) :
+    ConsumerBase(bq, isControlledByApp),
     mCurrentTransform(0),
     mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
     mCurrentFence(Fence::NO_FENCE),
@@ -844,11 +844,6 @@
     return NO_ERROR;
 }
 
-bool GLConsumer::isSynchronousMode() const {
-    Mutex::Autolock lock(mMutex);
-    return mBufferQueue->isSynchronousMode();
-}
-
 void GLConsumer::freeBufferLocked(int slotIndex) {
     ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
     if (slotIndex == mCurrentTexture) {
@@ -891,13 +886,6 @@
     return mBufferQueue->setTransformHint(hint);
 }
 
-// Used for refactoring BufferQueue from GLConsumer
-// Should not be in final interface once users of GLConsumer are clean up.
-status_t GLConsumer::setSynchronousMode(bool enabled) {
-    Mutex::Autolock lock(mMutex);
-    return mBufferQueue->setSynchronousMode(enabled);
-}
-
 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
 {
     result.appendFormat(