| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef SF_RENDER_ENGINE_MESH_H |
| #define SF_RENDER_ENGINE_MESH_H |
| |
| #include <stdint.h> |
| |
| namespace android { |
| |
| class Mesh { |
| public: |
| enum Primitive { |
| TRIANGLES = 0x0004, // GL_TRIANGLES |
| TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP |
| TRIANGLE_FAN = 0x0006 // GL_TRIANGLE_FAN |
| }; |
| |
| Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); |
| ~Mesh(); |
| |
| /* |
| * VertexArray handles the stride automatically. It also provides |
| * a convenient way to set position and texture coordinates by using |
| * the usual x,y,z,w or s,t,r,q names. |
| */ |
| class VertexArray { |
| friend class Mesh; |
| float* mData; |
| size_t mStride; |
| VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { } |
| public: |
| struct vertexData { |
| operator float*() { return reinterpret_cast<float*>(this); } |
| union { |
| struct { float x, y, z, w; }; |
| struct { float s, t, r, q; }; |
| }; |
| }; |
| vertexData& operator[](size_t index) { |
| return *reinterpret_cast<vertexData*>(&mData[index*mStride]); } |
| |
| vertexData const& operator[](size_t index) const { |
| return *reinterpret_cast<vertexData const*>(&mData[index*mStride]); } |
| }; |
| |
| VertexArray getPositionArray() { return VertexArray(getPositions(), mStride); } |
| VertexArray getTexCoordArray() { return VertexArray(getTexCoords(), mStride); } |
| |
| Primitive getPrimitive() const; |
| |
| // returns a pointer to the vertices positions |
| float const* getPositions() const; |
| |
| // returns a pointer to the vertices texture coordinates |
| float const* getTexCoords() const; |
| |
| // number of vertices in this mesh |
| size_t getVertexCount() const; |
| |
| // dimension of vertices |
| size_t getVertexSize() const; |
| |
| // dimension of texture coordinates |
| size_t getTexCoordsSize() const; |
| |
| // return stride in bytes |
| size_t getByteStride() const; |
| |
| // return stride in floats |
| size_t getStride() const; |
| |
| private: |
| Mesh(const Mesh&); |
| Mesh& operator = (const Mesh&); |
| Mesh const& operator = (const Mesh&) const; |
| |
| float* getPositions(); |
| float* getTexCoords(); |
| float* mVertices; |
| size_t mVertexCount; |
| size_t mVertexSize; |
| size_t mTexCoordsSize; |
| size_t mStride; |
| Primitive mPrimitive; |
| }; |
| |
| |
| } /* namespace android */ |
| #endif /* SF_RENDER_ENGINE_MESH_H */ |