Handle different scale and offset for pointers in InputTarget.

This change allows an InputTarget to have multiple pointers in different
scale and offsets. This was done by using an array to store each
pointerId to PointerInfo. PointerInfo contains the information that's
unique to each pointer, scale and offset.

Once the dispatcher is ready to queue the event, the dispatcher will
request the InputTarget to gather all it's pointer information and
normalize them to a single offset and scale. It will generate a new
DispatcherEntry with a new MotionEvent that has all the coordinates in a
single offset and scale. It will also set that offset and scale in the
MotionEvent so it can be handled properly when sent to the client.

Test: InputDispatcherMultiWindowSameTokenTests
Test: manually with magnification
Bug: 140756730
Change-Id: I449741a4b4b6fd7abc498d0a4b113da56fd42687
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 26c2d3f..0178811 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -256,6 +256,67 @@
     return currentTime - entry.eventTime >= STALE_EVENT_TIMEOUT;
 }
 
+static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget,
+                                                          EventEntry* eventEntry,
+                                                          int32_t inputTargetFlags) {
+    if (inputTarget.useDefaultPointerInfo()) {
+        const PointerInfo& pointerInfo = inputTarget.getDefaultPointerInfo();
+        return std::make_unique<DispatchEntry>(eventEntry, // increments ref
+                                               inputTargetFlags, pointerInfo.xOffset,
+                                               pointerInfo.yOffset, inputTarget.globalScaleFactor,
+                                               pointerInfo.windowXScale, pointerInfo.windowYScale);
+    }
+
+    ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION);
+    const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry);
+
+    PointerCoords pointerCoords[MAX_POINTERS];
+
+    // Use the first pointer information to normalize all other pointers. This could be any pointer
+    // as long as all other pointers are normalized to the same value and the final DispatchEntry
+    // uses the offset and scale for the normalized pointer.
+    const PointerInfo& firstPointerInfo =
+            inputTarget.pointerInfos[inputTarget.pointerIds.firstMarkedBit()];
+
+    // Iterate through all pointers in the event to normalize against the first.
+    for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.pointerCount; pointerIndex++) {
+        const PointerProperties& pointerProperties = motionEntry.pointerProperties[pointerIndex];
+        uint32_t pointerId = uint32_t(pointerProperties.id);
+        const PointerInfo& currPointerInfo = inputTarget.pointerInfos[pointerId];
+
+        // The scale factor is the ratio of the current pointers scale to the normalized scale.
+        float scaleXDiff = currPointerInfo.windowXScale / firstPointerInfo.windowXScale;
+        float scaleYDiff = currPointerInfo.windowYScale / firstPointerInfo.windowYScale;
+
+        pointerCoords[pointerIndex].copyFrom(motionEntry.pointerCoords[pointerIndex]);
+        // First apply the current pointers offset to set the window at 0,0
+        pointerCoords[pointerIndex].applyOffset(currPointerInfo.xOffset, currPointerInfo.yOffset);
+        // Next scale the coordinates.
+        pointerCoords[pointerIndex].scale(1, scaleXDiff, scaleYDiff);
+        // Lastly, offset the coordinates so they're in the normalized pointer's frame.
+        pointerCoords[pointerIndex].applyOffset(-firstPointerInfo.xOffset,
+                                                -firstPointerInfo.yOffset);
+    }
+
+    MotionEntry* combinedMotionEntry =
+            new MotionEntry(motionEntry.sequenceNum, motionEntry.eventTime, motionEntry.deviceId,
+                            motionEntry.source, motionEntry.displayId, motionEntry.policyFlags,
+                            motionEntry.action, motionEntry.actionButton, motionEntry.flags,
+                            motionEntry.metaState, motionEntry.buttonState,
+                            motionEntry.classification, motionEntry.edgeFlags,
+                            motionEntry.xPrecision, motionEntry.yPrecision,
+                            motionEntry.xCursorPosition, motionEntry.yCursorPosition,
+                            motionEntry.downTime, motionEntry.pointerCount,
+                            motionEntry.pointerProperties, pointerCoords, 0 /* xOffset */,
+                            0 /* yOffset */);
+
+    return std::make_unique<DispatchEntry>(combinedMotionEntry, // increments ref
+                                           inputTargetFlags, firstPointerInfo.xOffset,
+                                           firstPointerInfo.yOffset, inputTarget.globalScaleFactor,
+                                           firstPointerInfo.windowXScale,
+                                           firstPointerInfo.windowYScale);
+}
+
 // --- InputDispatcherThread ---
 
 class InputDispatcher::InputDispatcherThread : public Thread {
@@ -1111,7 +1172,7 @@
         sp<Connection> connection =
                 getConnectionLocked(inputTarget.inputChannel->getConnectionToken());
         if (connection != nullptr) {
-            prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
+            prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget);
         } else {
             if (DEBUG_FOCUS) {
                 ALOGD("Dropping event delivery to target with channel '%s' because it "
@@ -1785,23 +1846,34 @@
 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
                                             int32_t targetFlags, BitSet32 pointerIds,
                                             std::vector<InputTarget>& inputTargets) {
-    sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken());
-    if (inputChannel == nullptr) {
-        ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str());
-        return;
-    }
+    std::vector<InputTarget>::iterator it =
+            std::find_if(inputTargets.begin(), inputTargets.end(),
+                         [&windowHandle](const InputTarget& inputTarget) {
+                             return inputTarget.inputChannel->getConnectionToken() ==
+                                     windowHandle->getToken();
+                         });
 
     const InputWindowInfo* windowInfo = windowHandle->getInfo();
-    InputTarget target;
-    target.inputChannel = inputChannel;
-    target.flags = targetFlags;
-    target.xOffset = -windowInfo->frameLeft;
-    target.yOffset = -windowInfo->frameTop;
-    target.globalScaleFactor = windowInfo->globalScaleFactor;
-    target.windowXScale = windowInfo->windowXScale;
-    target.windowYScale = windowInfo->windowYScale;
-    target.pointerIds = pointerIds;
-    inputTargets.push_back(target);
+
+    if (it == inputTargets.end()) {
+        InputTarget inputTarget;
+        sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken());
+        if (inputChannel == nullptr) {
+            ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str());
+            return;
+        }
+        inputTarget.inputChannel = inputChannel;
+        inputTarget.flags = targetFlags;
+        inputTarget.globalScaleFactor = windowInfo->globalScaleFactor;
+        inputTargets.push_back(inputTarget);
+        it = inputTargets.end() - 1;
+    }
+
+    ALOG_ASSERT(it->flags == targetFlags);
+    ALOG_ASSERT(it->globalScaleFactor == windowInfo->globalScaleFactor);
+
+    it->addPointers(pointerIds, -windowInfo->frameLeft, -windowInfo->frameTop,
+                    windowInfo->windowXScale, windowInfo->windowYScale);
 }
 
 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
@@ -1824,10 +1896,7 @@
     InputTarget target;
     target.inputChannel = monitor.inputChannel;
     target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
-    target.xOffset = xOffset;
-    target.yOffset = yOffset;
-    target.pointerIds.clear();
-    target.globalScaleFactor = 1.0f;
+    target.setDefaultPointerInfo(xOffset, yOffset, 1 /* windowXScale */, 1 /* windowYScale */);
     inputTargets.push_back(target);
 }
 
@@ -2045,7 +2114,7 @@
 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
                                                  const sp<Connection>& connection,
                                                  EventEntry* eventEntry,
-                                                 const InputTarget* inputTarget) {
+                                                 const InputTarget& inputTarget) {
     if (ATRACE_ENABLED()) {
         std::string message =
                 StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, sequenceNum=%" PRIu32 ")",
@@ -2056,9 +2125,9 @@
     ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
           "xOffset=%f, yOffset=%f, globalScaleFactor=%f, "
           "windowScaleFactor=(%f, %f), pointerIds=0x%x",
-          connection->getInputChannelName().c_str(), inputTarget->flags, inputTarget->xOffset,
-          inputTarget->yOffset, inputTarget->globalScaleFactor, inputTarget->windowXScale,
-          inputTarget->windowYScale, inputTarget->pointerIds.value);
+          connection->getInputChannelName().c_str(), inputTarget.flags, inputTarget.xOffset,
+          inputTarget.yOffset, inputTarget.globalScaleFactor, inputTarget.windowXScale,
+          inputTarget.windowYScale, inputTarget.pointerIds.value);
 #endif
 
     // Skip this event if the connection status is not normal.
@@ -2072,13 +2141,13 @@
     }
 
     // Split a motion event if needed.
-    if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
+    if (inputTarget.flags & InputTarget::FLAG_SPLIT) {
         ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION);
 
         const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry);
-        if (inputTarget->pointerIds.count() != originalMotionEntry.pointerCount) {
+        if (inputTarget.pointerIds.count() != originalMotionEntry.pointerCount) {
             MotionEntry* splitMotionEntry =
-                    splitMotionEvent(originalMotionEntry, inputTarget->pointerIds);
+                    splitMotionEvent(originalMotionEntry, inputTarget.pointerIds);
             if (!splitMotionEntry) {
                 return; // split event was dropped
             }
@@ -2100,7 +2169,7 @@
 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
                                                    const sp<Connection>& connection,
                                                    EventEntry* eventEntry,
-                                                   const InputTarget* inputTarget) {
+                                                   const InputTarget& inputTarget) {
     if (ATRACE_ENABLED()) {
         std::string message =
                 StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, sequenceNum=%" PRIu32
@@ -2133,7 +2202,7 @@
 
 void InputDispatcher::enqueueDispatchEntryLocked(const sp<Connection>& connection,
                                                  EventEntry* eventEntry,
-                                                 const InputTarget* inputTarget,
+                                                 const InputTarget& inputTarget,
                                                  int32_t dispatchMode) {
     if (ATRACE_ENABLED()) {
         std::string message = StringPrintf("enqueueDispatchEntry(inputChannel=%s, dispatchMode=%s)",
@@ -2141,7 +2210,7 @@
                                            dispatchModeToString(dispatchMode).c_str());
         ATRACE_NAME(message.c_str());
     }
-    int32_t inputTargetFlags = inputTarget->flags;
+    int32_t inputTargetFlags = inputTarget.flags;
     if (!(inputTargetFlags & dispatchMode)) {
         return;
     }
@@ -2149,11 +2218,8 @@
 
     // This is a new event.
     // Enqueue a new dispatch entry onto the outbound queue for this connection.
-    DispatchEntry* dispatchEntry =
-            new DispatchEntry(eventEntry, // increments ref
-                              inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
-                              inputTarget->globalScaleFactor, inputTarget->windowXScale,
-                              inputTarget->windowYScale);
+    std::unique_ptr<DispatchEntry> dispatchEntry =
+            createDispatchEntry(inputTarget, eventEntry, inputTargetFlags);
 
     // Apply target flags and update the connection's input state.
     switch (eventEntry->type) {
@@ -2168,7 +2234,6 @@
                 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
                       connection->getInputChannelName().c_str());
 #endif
-                delete dispatchEntry;
                 return; // skip the inconsistent event
             }
             break;
@@ -2215,12 +2280,11 @@
                       "event",
                       connection->getInputChannelName().c_str());
 #endif
-                delete dispatchEntry;
                 return; // skip the inconsistent event
             }
 
             dispatchPointerDownOutsideFocus(motionEntry.source, dispatchEntry->resolvedAction,
-                                            inputTarget->inputChannel->getConnectionToken());
+                                            inputTarget.inputChannel->getConnectionToken());
 
             break;
         }
@@ -2238,7 +2302,7 @@
     }
 
     // Enqueue the dispatch entry.
-    connection->outboundQueue.push_back(dispatchEntry);
+    connection->outboundQueue.push_back(dispatchEntry.release());
     traceOutboundQueueLength(connection);
 }
 
@@ -2611,21 +2675,15 @@
                     getWindowHandleLocked(connection->inputChannel->getConnectionToken());
             if (windowHandle != nullptr) {
                 const InputWindowInfo* windowInfo = windowHandle->getInfo();
-                target.xOffset = -windowInfo->frameLeft;
-                target.yOffset = -windowInfo->frameTop;
+                target.setDefaultPointerInfo(-windowInfo->frameLeft, -windowInfo->frameTop,
+                                             windowInfo->windowXScale, windowInfo->windowYScale);
                 target.globalScaleFactor = windowInfo->globalScaleFactor;
-                target.windowXScale = windowInfo->windowXScale;
-                target.windowYScale = windowInfo->windowYScale;
-            } else {
-                target.xOffset = 0;
-                target.yOffset = 0;
-                target.globalScaleFactor = 1.0f;
             }
             target.inputChannel = connection->inputChannel;
             target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
 
             enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
-                                       &target, InputTarget::FLAG_DISPATCH_AS_IS);
+                                       target, InputTarget::FLAG_DISPATCH_AS_IS);
 
             cancelationEventEntry->release();
         }