Fix unexpected FrameEvents on BufferQueue reconnect
Helps reduce the number of ALOGE's being hit
when switching between apps.
* Notify Layer when the Producer disconnects.
* Avoid sending event deltas from a previous connection.
* Avoid releasing a frame more than once.
Test: adb shell /data/nativetest/libgui_test/libgui_test
--gtest_filter=*GetFrameTimestamps*
Change-Id: I64f314be72ddb154b584d726ac382cd468e345bf
diff --git a/libs/gui/tests/IGraphicBufferProducer_test.cpp b/libs/gui/tests/IGraphicBufferProducer_test.cpp
index 0329a6d..aa071f6 100644
--- a/libs/gui/tests/IGraphicBufferProducer_test.cpp
+++ b/libs/gui/tests/IGraphicBufferProducer_test.cpp
@@ -17,6 +17,8 @@
#define LOG_TAG "IGraphicBufferProducer_test"
//#define LOG_NDEBUG 0
+#include "DummyConsumer.h"
+
#include <gtest/gtest.h>
#include <utils/String8.h>
@@ -64,12 +66,6 @@
const sp<Fence> QUEUE_BUFFER_INPUT_FENCE = Fence::NO_FENCE;
}; // namespace anonymous
-struct DummyConsumer : public BnConsumerListener {
- virtual void onFrameAvailable(const BufferItem& /* item */) {}
- virtual void onBuffersReleased() {}
- virtual void onSidebandStreamChanged() {}
-};
-
class IGraphicBufferProducerTest : public ::testing::Test {
protected: