Fix a long standing locking issue with tracing thread

If winscope tracing is enabled, the tracing thread will read the drawing
state if the visible region changes and writes the state it to a proto.
This has a few issues: layer drawing state was being committed without
holding the tracing lock, layers could be destroyed when
finalizePendingOutputLayers (without holding the tracing lock) making
access to offscreenlayers invalid, finally we could get miss a trace
entry or have invalid entries.

This fix takes the tracing lock while committing the layer drawing
states and removes accessing the drawing states which are modified
later. It also identifies any missed entries.

In S, we will look at simplifying the tracing model to store a delta
of changes per layer.

Fixes: b/152010382, b/144918813, b/140854698

Test: w/ hwasan build and winscope enabled atest SurfaceFlinger_test libgui_test
Test: w/ hwasan build and winscope enabled go/wm-tests

Change-Id: I71c7b8e6567767ef97d82c5ea2e06a82ecc3c17a
6 files changed