Remove a dependency of EGL on ui/GraphicBuffer.h
the conversion to a ANativeWindowBuffer is now
handled by libnativewindow.
Test: compiled & run
Bug: cleanup
Change-Id: I52dd64574afbc1eff5bdbefacec234a79f8acd97
diff --git a/libs/nativewindow/AHardwareBuffer.cpp b/libs/nativewindow/AHardwareBuffer.cpp
index 3fbab17..2d9fc93 100644
--- a/libs/nativewindow/AHardwareBuffer.cpp
+++ b/libs/nativewindow/AHardwareBuffer.cpp
@@ -428,6 +428,14 @@
return reinterpret_cast<GraphicBuffer*>(buffer);
}
+const ANativeWindowBuffer* AHardwareBuffer_to_ANativeWindowBuffer(const AHardwareBuffer* buffer) {
+ return AHardwareBuffer_to_GraphicBuffer(buffer)->getNativeBuffer();
+}
+
+ANativeWindowBuffer* AHardwareBuffer_to_ANativeWindowBuffer(AHardwareBuffer* buffer) {
+ return AHardwareBuffer_to_GraphicBuffer(buffer)->getNativeBuffer();
+}
+
AHardwareBuffer* AHardwareBuffer_from_GraphicBuffer(GraphicBuffer* buffer) {
return reinterpret_cast<AHardwareBuffer*>(buffer);
}