commit | 65476f3332641066a99e22338bf5cf49ce4af642 | [log] [tgz] |
---|---|---|
author | Dan Stoza <stoza@google.com> | Thu May 14 09:27:25 2015 -0700 |
committer | Dan Stoza <stoza@google.com> | Thu May 14 09:48:19 2015 -0700 |
tree | 4cfd7e8853f432c5e37d820056a79fbf6ed2eb2c | |
parent | 4866f087181af02e870b2d2fc1d4be8d38c2f36e [diff] |
SurfaceFlinger: Handle EGL errors more cleanly Adds some more safety checking for cases where we get an error while trying to create the EGLImage. The checking puts the Layer into a failed state after detecting an error, since the shadow queue may no longer be synchronized. Bug: 20957332 Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb