InputDispatcher: Optimize count()

Count items as they are added and removed rather than iterating over the
entire list to count them.

Increases performance slightly, particularly when tracing is turned on,
which causes count to be queried more often, and when the number of
items in the queues grow large.  This can happen due to applications not
responding, for example.

Change-Id: I0f11f7edd46089612af910cdfabfeb3ee685d7d9
diff --git a/services/inputflinger/InputDispatcher.h b/services/inputflinger/InputDispatcher.h
index 70b0a34..8c78a44 100644
--- a/services/inputflinger/InputDispatcher.h
+++ b/services/inputflinger/InputDispatcher.h
@@ -606,8 +606,9 @@
     struct Queue {
         T* head;
         T* tail;
+        uint32_t entryCount;
 
-        inline Queue() : head(NULL), tail(NULL) {
+        inline Queue() : head(NULL), tail(NULL), entryCount(0) {
         }
 
         inline bool isEmpty() const {
@@ -615,6 +616,7 @@
         }
 
         inline void enqueueAtTail(T* entry) {
+            entryCount++;
             entry->prev = tail;
             if (tail) {
                 tail->next = entry;
@@ -626,6 +628,7 @@
         }
 
         inline void enqueueAtHead(T* entry) {
+            entryCount++;
             entry->next = head;
             if (head) {
                 head->prev = entry;
@@ -637,6 +640,7 @@
         }
 
         inline void dequeue(T* entry) {
+            entryCount--;
             if (entry->prev) {
                 entry->prev->next = entry->next;
             } else {
@@ -650,6 +654,7 @@
         }
 
         inline T* dequeueAtHead() {
+            entryCount--;
             T* entry = head;
             head = entry->next;
             if (head) {
@@ -660,7 +665,9 @@
             return entry;
         }
 
-        uint32_t count() const;
+        uint32_t count() const {
+            return entryCount;
+        }
     };
 
     /* Specifies which events are to be canceled and why. */