commit | 6747be9fab9981ec24729cede5e0fe779e8b8914 | [log] [tgz] |
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author | Riley Andrews <riandrews@google.com> | Mon Sep 29 13:29:40 2014 -0700 |
committer | Rom Lemarchand <romlem@google.com> | Fri Oct 03 17:21:15 2014 +0000 |
tree | 2b390bc3c92a3226246d12579a10f8b36f03e209 | |
parent | f05ef4e542c3041379025e16497ff23710de5dbf [diff] |
Generate the SurfaceFlinger shader cache on initialization Blobcache is not yet enabled for surfaceflinger (as it should be). As a temporary workaround, generate all needed shaders during surfaceflinger initialization instead of doing the compilation on-demand during ui transitions. Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39