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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SURFACEFLINGERCONSUMER_H
#define ANDROID_SURFACEFLINGERCONSUMER_H
#include "BufferLayerConsumer.h"
#include "DispSync.h"
#include <ui/Region.h>
namespace android {
// ----------------------------------------------------------------------------
class Layer;
/*
* This is a thin wrapper around BufferLayerConsumer.
*/
class SurfaceFlingerConsumer : public BufferLayerConsumer {
public:
SurfaceFlingerConsumer(const sp<IGraphicBufferConsumer>& consumer,
uint32_t tex, Layer* layer)
: BufferLayerConsumer(consumer, tex, layer)
{}
// See BufferLayerConsumer::bindTextureImageLocked().
status_t bindTextureImage();
sp<Fence> getPrevFinalReleaseFence() const;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SURFACEFLINGERCONSUMER_H