| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SURFACEFLINGERCONSUMER_H |
| #define ANDROID_SURFACEFLINGERCONSUMER_H |
| |
| #include "BufferLayerConsumer.h" |
| #include "DispSync.h" |
| |
| #include <ui/Region.h> |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class Layer; |
| |
| /* |
| * This is a thin wrapper around BufferLayerConsumer. |
| */ |
| class SurfaceFlingerConsumer : public BufferLayerConsumer { |
| public: |
| SurfaceFlingerConsumer(const sp<IGraphicBufferConsumer>& consumer, |
| uint32_t tex, Layer* layer) |
| : BufferLayerConsumer(consumer, tex, layer) |
| {} |
| |
| // See BufferLayerConsumer::bindTextureImageLocked(). |
| status_t bindTextureImage(); |
| |
| sp<Fence> getPrevFinalReleaseFence() const; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_SURFACEFLINGERCONSUMER_H |