Refactored ISurfaceTexture calls from SurfaceTexture into BufferQueue.

Change-Id: I514f6b802f6b49c9ae27bed37bf0b9d23da03c9a
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3abe84a..be1bcd1 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -38,19 +38,6 @@
 #include <utils/Log.h>
 #include <utils/String8.h>
 
-// This compile option causes SurfaceTexture to return the buffer that is currently
-// attached to the GL texture from dequeueBuffer when no other buffers are
-// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
-// implicit cross-process synchronization to prevent the buffer from being
-// written to before the buffer has (a) been detached from the GL texture and
-// (b) all GL reads from the buffer have completed.
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
-#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
-#else
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
-#endif
-
 // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
 // to synchronize access to the buffers.  It will cause dequeueBuffer to stall,
 // waiting for the GL reads for the buffer being dequeued to complete before
@@ -110,44 +97,22 @@
 
 static void mtxMul(float out[16], const float a[16], const float b[16]);
 
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
-    static volatile int32_t globalCounter = 0;
-    return android_atomic_inc(&globalCounter);
-}
 
 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
         GLenum texTarget, bool useFenceSync) :
-    mDefaultWidth(1),
-    mDefaultHeight(1),
-    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
-    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
-    mClientBufferCount(0),
-    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
-    mCurrentTexture(INVALID_BUFFER_SLOT),
+    BufferQueue(allowSynchronousMode),
     mCurrentTransform(0),
     mCurrentTimestamp(0),
-    mNextTransform(0),
-    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
     mTexName(tex),
-    mSynchronousMode(false),
-    mAllowSynchronousMode(allowSynchronousMode),
-    mConnectedApi(NO_CONNECTED_API),
-    mAbandoned(false),
 #ifdef USE_FENCE_SYNC
     mUseFenceSync(useFenceSync),
 #else
     mUseFenceSync(false),
 #endif
-    mTexTarget(texTarget),
-    mFrameCounter(0) {
-    // Choose a name using the PID and a process-unique ID.
-    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+    mTexTarget(texTarget)
+{
 
     ST_LOGV("SurfaceTexture");
-    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
-    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
-    mNextCrop.makeInvalid();
     memcpy(mCurrentTransformMatrix, mtxIdentity,
             sizeof(mCurrentTransformMatrix));
 }
@@ -157,91 +122,11 @@
     freeAllBuffersLocked();
 }
 
-status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
-    if (bufferCount > NUM_BUFFER_SLOTS)
-        return BAD_VALUE;
-
-    // special-case, nothing to do
-    if (bufferCount == mBufferCount)
-        return OK;
-
-    if (!mClientBufferCount &&
-        bufferCount >= mBufferCount) {
-        // easy, we just have more buffers
-        mBufferCount = bufferCount;
-        mServerBufferCount = bufferCount;
-        mDequeueCondition.signal();
-    } else {
-        // we're here because we're either
-        // - reducing the number of available buffers
-        // - or there is a client-buffer-count in effect
-
-        // less than 2 buffers is never allowed
-        if (bufferCount < 2)
-            return BAD_VALUE;
-
-        // when there is non client-buffer-count in effect, the client is not
-        // allowed to dequeue more than one buffer at a time,
-        // so the next time they dequeue a buffer, we know that they don't
-        // own one. the actual resizing will happen during the next
-        // dequeueBuffer.
-
-        mServerBufferCount = bufferCount;
-    }
-    return OK;
-}
-
 status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
     Mutex::Autolock lock(mMutex);
     return setBufferCountServerLocked(bufferCount);
 }
 
-status_t SurfaceTexture::setBufferCount(int bufferCount) {
-    ST_LOGV("setBufferCount: count=%d", bufferCount);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    if (bufferCount > NUM_BUFFER_SLOTS) {
-        ST_LOGE("setBufferCount: bufferCount larger than slots available");
-        return BAD_VALUE;
-    }
-
-    // Error out if the user has dequeued buffers
-    for (int i=0 ; i<mBufferCount ; i++) {
-        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
-            ST_LOGE("setBufferCount: client owns some buffers");
-            return -EINVAL;
-        }
-    }
-
-    const int minBufferSlots = mSynchronousMode ?
-            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
-    if (bufferCount == 0) {
-        mClientBufferCount = 0;
-        bufferCount = (mServerBufferCount >= minBufferSlots) ?
-                mServerBufferCount : minBufferSlots;
-        return setBufferCountServerLocked(bufferCount);
-    }
-
-    if (bufferCount < minBufferSlots) {
-        ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
-                "minimum (%d)", bufferCount, minBufferSlots);
-        return BAD_VALUE;
-    }
-
-    // here we're guaranteed that the client doesn't have dequeued buffers
-    // and will release all of its buffer references.
-    freeAllBuffersLocked();
-    mBufferCount = bufferCount;
-    mClientBufferCount = bufferCount;
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    mQueue.clear();
-    mDequeueCondition.signal();
-    return OK;
-}
 
 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
 {
@@ -258,496 +143,6 @@
     return OK;
 }
 
-status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
-    ST_LOGV("requestBuffer: slot=%d", slot);
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    if (slot < 0 || mBufferCount <= slot) {
-        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
-                mBufferCount, slot);
-        return BAD_VALUE;
-    }
-    mSlots[slot].mRequestBufferCalled = true;
-    *buf = mSlots[slot].mGraphicBuffer;
-    return NO_ERROR;
-}
-
-status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
-        uint32_t format, uint32_t usage) {
-    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
-
-    if ((w && !h) || (!w && h)) {
-        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
-        return BAD_VALUE;
-    }
-
-    status_t returnFlags(OK);
-    EGLDisplay dpy = EGL_NO_DISPLAY;
-    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
-
-    { // Scope for the lock
-        Mutex::Autolock lock(mMutex);
-
-        int found = -1;
-        int foundSync = -1;
-        int dequeuedCount = 0;
-        bool tryAgain = true;
-        while (tryAgain) {
-            if (mAbandoned) {
-                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
-                return NO_INIT;
-            }
-
-            // We need to wait for the FIFO to drain if the number of buffer
-            // needs to change.
-            //
-            // The condition "number of buffers needs to change" is true if
-            // - the client doesn't care about how many buffers there are
-            // - AND the actual number of buffer is different from what was
-            //   set in the last setBufferCountServer()
-            //                         - OR -
-            //   setBufferCountServer() was set to a value incompatible with
-            //   the synchronization mode (for instance because the sync mode
-            //   changed since)
-            //
-            // As long as this condition is true AND the FIFO is not empty, we
-            // wait on mDequeueCondition.
-
-            const int minBufferCountNeeded = mSynchronousMode ?
-                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
-
-            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
-                    ((mServerBufferCount != mBufferCount) ||
-                            (mServerBufferCount < minBufferCountNeeded));
-
-            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
-                // wait for the FIFO to drain
-                mDequeueCondition.wait(mMutex);
-                // NOTE: we continue here because we need to reevaluate our
-                // whole state (eg: we could be abandoned or disconnected)
-                continue;
-            }
-
-            if (numberOfBuffersNeedsToChange) {
-                // here we're guaranteed that mQueue is empty
-                freeAllBuffersLocked();
-                mBufferCount = mServerBufferCount;
-                if (mBufferCount < minBufferCountNeeded)
-                    mBufferCount = minBufferCountNeeded;
-                mCurrentTexture = INVALID_BUFFER_SLOT;
-                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
-            }
-
-            // look for a free buffer to give to the client
-            found = INVALID_BUFFER_SLOT;
-            foundSync = INVALID_BUFFER_SLOT;
-            dequeuedCount = 0;
-            for (int i = 0; i < mBufferCount; i++) {
-                const int state = mSlots[i].mBufferState;
-                if (state == BufferSlot::DEQUEUED) {
-                    dequeuedCount++;
-                }
-
-                // if buffer is FREE it CANNOT be current
-                ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
-                        "dequeueBuffer: buffer %d is both FREE and current!",
-                        i);
-
-                if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
-                    if (state == BufferSlot::FREE || i == mCurrentTexture) {
-                        foundSync = i;
-                        if (i != mCurrentTexture) {
-                            found = i;
-                            break;
-                        }
-                    }
-                } else {
-                    if (state == BufferSlot::FREE) {
-                        /* We return the oldest of the free buffers to avoid
-                         * stalling the producer if possible.  This is because
-                         * the consumer may still have pending reads of the
-                         * buffers in flight.
-                         */
-                        bool isOlder = mSlots[i].mFrameNumber <
-                                mSlots[found].mFrameNumber;
-                        if (found < 0 || isOlder) {
-                            foundSync = i;
-                            found = i;
-                        }
-                    }
-                }
-            }
-
-            // clients are not allowed to dequeue more than one buffer
-            // if they didn't set a buffer count.
-            if (!mClientBufferCount && dequeuedCount) {
-                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
-                        "setting the buffer count");
-                return -EINVAL;
-            }
-
-            // See whether a buffer has been queued since the last
-            // setBufferCount so we know whether to perform the
-            // MIN_UNDEQUEUED_BUFFERS check below.
-            bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
-            if (bufferHasBeenQueued) {
-                // make sure the client is not trying to dequeue more buffers
-                // than allowed.
-                const int avail = mBufferCount - (dequeuedCount+1);
-                if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
-                    ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
-                            "(dequeued=%d)",
-                            MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
-                            dequeuedCount);
-                    return -EBUSY;
-                }
-            }
-
-            // we're in synchronous mode and didn't find a buffer, we need to
-            // wait for some buffers to be consumed
-            tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
-            if (tryAgain) {
-                mDequeueCondition.wait(mMutex);
-            }
-        }
-
-        if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
-            // foundSync guaranteed to be != INVALID_BUFFER_SLOT
-            found = foundSync;
-        }
-
-        if (found == INVALID_BUFFER_SLOT) {
-            // This should not happen.
-            ST_LOGE("dequeueBuffer: no available buffer slots");
-            return -EBUSY;
-        }
-
-        const int buf = found;
-        *outBuf = found;
-
-        const bool useDefaultSize = !w && !h;
-        if (useDefaultSize) {
-            // use the default size
-            w = mDefaultWidth;
-            h = mDefaultHeight;
-        }
-
-        const bool updateFormat = (format != 0);
-        if (!updateFormat) {
-            // keep the current (or default) format
-            format = mPixelFormat;
-        }
-
-        // buffer is now in DEQUEUED (but can also be current at the same time,
-        // if we're in synchronous mode)
-        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
-        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
-        if ((buffer == NULL) ||
-            (uint32_t(buffer->width)  != w) ||
-            (uint32_t(buffer->height) != h) ||
-            (uint32_t(buffer->format) != format) ||
-            ((uint32_t(buffer->usage) & usage) != usage))
-        {
-            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
-            status_t error;
-            sp<GraphicBuffer> graphicBuffer(
-                    mGraphicBufferAlloc->createGraphicBuffer(
-                            w, h, format, usage, &error));
-            if (graphicBuffer == 0) {
-                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
-                        "failed");
-                return error;
-            }
-            if (updateFormat) {
-                mPixelFormat = format;
-            }
-            mSlots[buf].mGraphicBuffer = graphicBuffer;
-            mSlots[buf].mRequestBufferCalled = false;
-            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
-            if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
-                eglDestroyImageKHR(mSlots[buf].mEglDisplay,
-                        mSlots[buf].mEglImage);
-                mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
-                mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
-            }
-            if (mCurrentTexture == buf) {
-                // The current texture no longer references the buffer in this slot
-                // since we just allocated a new buffer.
-                mCurrentTexture = INVALID_BUFFER_SLOT;
-            }
-            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
-        }
-
-        dpy = mSlots[buf].mEglDisplay;
-        fence = mSlots[buf].mFence;
-        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
-    }
-
-    if (fence != EGL_NO_SYNC_KHR) {
-        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
-        // If something goes wrong, log the error, but return the buffer without
-        // synchronizing access to it.  It's too late at this point to abort the
-        // dequeue operation.
-        if (result == EGL_FALSE) {
-            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
-        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
-            ALOGE("dequeueBuffer: timeout waiting for fence");
-        }
-        eglDestroySyncKHR(dpy, fence);
-    }
-
-    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
-            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
-
-    return returnFlags;
-}
-
-status_t SurfaceTexture::setSynchronousMode(bool enabled) {
-    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-
-    status_t err = OK;
-    if (!mAllowSynchronousMode && enabled)
-        return err;
-
-    if (!enabled) {
-        // going to asynchronous mode, drain the queue
-        err = drainQueueLocked();
-        if (err != NO_ERROR)
-            return err;
-    }
-
-    if (mSynchronousMode != enabled) {
-        // - if we're going to asynchronous mode, the queue is guaranteed to be
-        // empty here
-        // - if the client set the number of buffers, we're guaranteed that
-        // we have at least 3 (because we don't allow less)
-        mSynchronousMode = enabled;
-        mDequeueCondition.signal();
-    }
-    return err;
-}
-
-status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
-        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
-
-    sp<FrameAvailableListener> listener;
-
-    { // scope for the lock
-        Mutex::Autolock lock(mMutex);
-        if (mAbandoned) {
-            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
-            return NO_INIT;
-        }
-        if (buf < 0 || buf >= mBufferCount) {
-            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
-                    mBufferCount, buf);
-            return -EINVAL;
-        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-            ST_LOGE("queueBuffer: slot %d is not owned by the client "
-                    "(state=%d)", buf, mSlots[buf].mBufferState);
-            return -EINVAL;
-        } else if (buf == mCurrentTexture) {
-            ST_LOGE("queueBuffer: slot %d is current!", buf);
-            return -EINVAL;
-        } else if (!mSlots[buf].mRequestBufferCalled) {
-            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
-                    "buffer", buf);
-            return -EINVAL;
-        }
-
-        if (mSynchronousMode) {
-            // In synchronous mode we queue all buffers in a FIFO.
-            mQueue.push_back(buf);
-
-            // Synchronous mode always signals that an additional frame should
-            // be consumed.
-            listener = mFrameAvailableListener;
-        } else {
-            // In asynchronous mode we only keep the most recent buffer.
-            if (mQueue.empty()) {
-                mQueue.push_back(buf);
-
-                // Asynchronous mode only signals that a frame should be
-                // consumed if no previous frame was pending. If a frame were
-                // pending then the consumer would have already been notified.
-                listener = mFrameAvailableListener;
-            } else {
-                Fifo::iterator front(mQueue.begin());
-                // buffer currently queued is freed
-                mSlots[*front].mBufferState = BufferSlot::FREE;
-                // and we record the new buffer index in the queued list
-                *front = buf;
-            }
-        }
-
-        mSlots[buf].mBufferState = BufferSlot::QUEUED;
-        mSlots[buf].mCrop = mNextCrop;
-        mSlots[buf].mTransform = mNextTransform;
-        mSlots[buf].mScalingMode = mNextScalingMode;
-        mSlots[buf].mTimestamp = timestamp;
-        mFrameCounter++;
-        mSlots[buf].mFrameNumber = mFrameCounter;
-
-        mDequeueCondition.signal();
-
-        *outWidth = mDefaultWidth;
-        *outHeight = mDefaultHeight;
-        *outTransform = 0;
-    } // scope for the lock
-
-    // call back without lock held
-    if (listener != 0) {
-        listener->onFrameAvailable();
-    }
-    return OK;
-}
-
-void SurfaceTexture::cancelBuffer(int buf) {
-    ST_LOGV("cancelBuffer: slot=%d", buf);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
-        return;
-    }
-
-    if (buf < 0 || buf >= mBufferCount) {
-        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
-                mBufferCount, buf);
-        return;
-    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
-                buf, mSlots[buf].mBufferState);
-        return;
-    }
-    mSlots[buf].mBufferState = BufferSlot::FREE;
-    mSlots[buf].mFrameNumber = 0;
-    mDequeueCondition.signal();
-}
-
-status_t SurfaceTexture::setCrop(const Rect& crop) {
-    ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
-            crop.bottom);
-
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("setCrop: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    mNextCrop = crop;
-    return OK;
-}
-
-status_t SurfaceTexture::setTransform(uint32_t transform) {
-    ST_LOGV("setTransform: xform=%#x", transform);
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("setTransform: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    mNextTransform = transform;
-    return OK;
-}
-
-status_t SurfaceTexture::connect(int api,
-        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    ST_LOGV("connect: api=%d", api);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("connect: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-
-    int err = NO_ERROR;
-    switch (api) {
-        case NATIVE_WINDOW_API_EGL:
-        case NATIVE_WINDOW_API_CPU:
-        case NATIVE_WINDOW_API_MEDIA:
-        case NATIVE_WINDOW_API_CAMERA:
-            if (mConnectedApi != NO_CONNECTED_API) {
-                ST_LOGE("connect: already connected (cur=%d, req=%d)",
-                        mConnectedApi, api);
-                err = -EINVAL;
-            } else {
-                mConnectedApi = api;
-                *outWidth = mDefaultWidth;
-                *outHeight = mDefaultHeight;
-                *outTransform = 0;
-            }
-            break;
-        default:
-            err = -EINVAL;
-            break;
-    }
-    return err;
-}
-
-status_t SurfaceTexture::disconnect(int api) {
-    ST_LOGV("disconnect: api=%d", api);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        // it is not really an error to disconnect after the surface
-        // has been abandoned, it should just be a no-op.
-        return NO_ERROR;
-    }
-
-    int err = NO_ERROR;
-    switch (api) {
-        case NATIVE_WINDOW_API_EGL:
-        case NATIVE_WINDOW_API_CPU:
-        case NATIVE_WINDOW_API_MEDIA:
-        case NATIVE_WINDOW_API_CAMERA:
-            if (mConnectedApi == api) {
-                drainQueueAndFreeBuffersLocked();
-                mConnectedApi = NO_CONNECTED_API;
-                mNextCrop.makeInvalid();
-                mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
-                mNextTransform = 0;
-                mDequeueCondition.signal();
-            } else {
-                ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
-                        mConnectedApi, api);
-                err = -EINVAL;
-            }
-            break;
-        default:
-            ST_LOGE("disconnect: unknown API %d", api);
-            err = -EINVAL;
-            break;
-    }
-    return err;
-}
-
-status_t SurfaceTexture::setScalingMode(int mode) {
-    ST_LOGV("setScalingMode: mode=%d", mode);
-
-    switch (mode) {
-        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
-        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
-            break;
-        default:
-            ST_LOGE("unknown scaling mode: %d", mode);
-            return BAD_VALUE;
-    }
-
-    Mutex::Autolock lock(mMutex);
-    mNextScalingMode = mode;
-    return OK;
-}
-
 status_t SurfaceTexture::updateTexImage() {
     ST_LOGV("updateTexImage");
     Mutex::Autolock lock(mMutex);
@@ -980,69 +375,6 @@
     mFrameAvailableListener = listener;
 }
 
-void SurfaceTexture::freeBufferLocked(int i) {
-    mSlots[i].mGraphicBuffer = 0;
-    mSlots[i].mBufferState = BufferSlot::FREE;
-    mSlots[i].mFrameNumber = 0;
-    if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
-        eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
-        mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
-        mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
-    }
-}
-
-void SurfaceTexture::freeAllBuffersLocked() {
-    ALOGW_IF(!mQueue.isEmpty(),
-            "freeAllBuffersLocked called but mQueue is not empty");
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
-        freeBufferLocked(i);
-    }
-}
-
-void SurfaceTexture::freeAllBuffersExceptHeadLocked() {
-    ALOGW_IF(!mQueue.isEmpty(),
-            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
-    int head = -1;
-    if (!mQueue.empty()) {
-        Fifo::iterator front(mQueue.begin());
-        head = *front;
-    }
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
-        if (i != head) {
-            freeBufferLocked(i);
-        }
-    }
-}
-
-status_t SurfaceTexture::drainQueueLocked() {
-    while (mSynchronousMode && !mQueue.isEmpty()) {
-        mDequeueCondition.wait(mMutex);
-        if (mAbandoned) {
-            ST_LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
-            return NO_INIT;
-        }
-        if (mConnectedApi == NO_CONNECTED_API) {
-            ST_LOGE("drainQueueLocked: SurfaceTexture is not connected!");
-            return NO_INIT;
-        }
-    }
-    return NO_ERROR;
-}
-
-status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() {
-    status_t err = drainQueueLocked();
-    if (err == NO_ERROR) {
-        if (mSynchronousMode) {
-            freeAllBuffersLocked();
-        } else {
-            freeAllBuffersExceptHeadLocked();
-        }
-    }
-    return err;
-}
-
 EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
         const sp<GraphicBuffer>& graphicBuffer) {
     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();