EGL: translate EGL_GL_COLORSPACE_LINEAR_KHR to UNKNOWN

EGL_GL_COLORSPACE_KHR affects how GL blends and how the window
system interprets the pixel values.  Since LINEAR is the default, we
should treat it as we traditionally do

 - linear GL blending
 - UNKNOWN dataspace

The prior behavior is no longer possible until some new EGL extension
adds something like EGL_GL_COLORSPACE_SRGB_LINEAR.

Bug: 110389592
Test: boots and dumpsys to confirm
Change-Id: I1b7e8037ef042e9508f0efffb55602dfed27f937
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 86430b0..3485e1a 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -455,7 +455,7 @@
 // Translates EGL color spaces to Android data spaces.
 static android_dataspace dataSpaceFromEGLColorSpace(EGLint colorspace) {
     if (colorspace == EGL_GL_COLORSPACE_LINEAR_KHR) {
-        return HAL_DATASPACE_SRGB_LINEAR;
+        return HAL_DATASPACE_UNKNOWN;
     } else if (colorspace == EGL_GL_COLORSPACE_SRGB_KHR) {
         return HAL_DATASPACE_SRGB;
     } else if (colorspace == EGL_GL_COLORSPACE_DISPLAY_P3_EXT) {