SF: Move glComp/DispTimeline to SFBE

Move glCompositionDoneTimeline and mDisplayTimeline to the
SurfaceFlingerBE object.

Test: Build/run manually
Change-Id: I77f2cc39ecf20d5b1c93b5396e37df5b1273d613
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 9a98e1e..cf7fc50 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -364,7 +364,6 @@
     void forceClientComposition(int32_t hwcId);
     bool getForceClientComposition(int32_t hwcId);
     virtual void setPerFrameData(const sp<const DisplayDevice>& displayDevice) = 0;
-    void setUpFrameBuffer(const sp<const DisplayDevice>& displayDevice);
 
     // callIntoHwc exists so we can update our local state and call
     // acceptDisplayChanges without unnecessarily updating the device's state
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index cfabef1..54695b5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1666,20 +1666,20 @@
     // |mStateLock| not needed as we are on the main thread
     const sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked());
 
-    mGlCompositionDoneTimeline.updateSignalTimes();
+    getBE().mGlCompositionDoneTimeline.updateSignalTimes();
     std::shared_ptr<FenceTime> glCompositionDoneFenceTime;
     if (getBE().mHwc->hasClientComposition(HWC_DISPLAY_PRIMARY)) {
         glCompositionDoneFenceTime =
                 std::make_shared<FenceTime>(hw->getClientTargetAcquireFence());
-        mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime);
+        getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime);
     } else {
         glCompositionDoneFenceTime = FenceTime::NO_FENCE;
     }
 
-    mDisplayTimeline.updateSignalTimes();
+    getBE().mDisplayTimeline.updateSignalTimes();
     sp<Fence> presentFence = getBE().mHwc->getPresentFence(HWC_DISPLAY_PRIMARY);
     auto presentFenceTime = std::make_shared<FenceTime>(presentFence);
-    mDisplayTimeline.push(presentFenceTime);
+    getBE().mDisplayTimeline.push(presentFenceTime);
 
     nsecs_t vsyncPhase = mPrimaryDispSync.computeNextRefresh(0);
     nsecs_t vsyncInterval = mPrimaryDispSync.getPeriod();
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 85cba98..2477bdc 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -142,6 +142,9 @@
     std::unique_ptr<RenderEngine> mRenderEngine;
     EGLContext mEGLContext;
     EGLDisplay mEGLDisplay;
+    
+    FenceTimeline mGlCompositionDoneTimeline;
+    FenceTimeline mDisplayTimeline;
 
     // protected by mCompositorTimingLock;
     mutable std::mutex mCompositorTimingLock;
@@ -734,8 +737,6 @@
     std::vector<sp<Layer>> mLayersWithQueuedFrames;
     sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
     bool mHadClientComposition = false;
-    FenceTimeline mGlCompositionDoneTimeline;
-    FenceTimeline mDisplayTimeline;
 
     // this may only be written from the main thread with mStateLock held
     // it may be read from other threads with mStateLock held