Use std::vector over Vector for InputFlinger (1/3)
Replace Vector<T> with std::vector<T>.
Bug: 112399697
Test: atest inputflinger_tests
Change-Id: I8baec68f7a684d97210077f3e387ca1096586a25
diff --git a/services/inputflinger/EventHub.cpp b/services/inputflinger/EventHub.cpp
index 4da1473..0544ec1 100644
--- a/services/inputflinger/EventHub.cpp
+++ b/services/inputflinger/EventHub.cpp
@@ -415,14 +415,14 @@
Device* device = getDeviceLocked(deviceId);
if (device && device->hasValidFd() && device->keyMap.haveKeyLayout()) {
- Vector<int32_t> scanCodes;
+ std::vector<int32_t> scanCodes;
device->keyMap.keyLayoutMap->findScanCodesForKey(keyCode, &scanCodes);
if (scanCodes.size() != 0) {
uint8_t keyState[sizeof_bit_array(KEY_MAX + 1)];
memset(keyState, 0, sizeof(keyState));
if (ioctl(device->fd, EVIOCGKEY(sizeof(keyState)), keyState) >= 0) {
for (size_t i = 0; i < scanCodes.size(); i++) {
- int32_t sc = scanCodes.itemAt(i);
+ int32_t sc = scanCodes[i];
if (sc >= 0 && sc <= KEY_MAX && test_bit(sc, keyState)) {
return AKEY_STATE_DOWN;
}
@@ -478,7 +478,7 @@
Device* device = getDeviceLocked(deviceId);
if (device && device->keyMap.haveKeyLayout()) {
- Vector<int32_t> scanCodes;
+ std::vector<int32_t> scanCodes;
for (size_t codeIndex = 0; codeIndex < numCodes; codeIndex++) {
scanCodes.clear();
@@ -609,13 +609,15 @@
}
void EventHub::getVirtualKeyDefinitions(int32_t deviceId,
- Vector<VirtualKeyDefinition>& outVirtualKeys) const {
+ std::vector<VirtualKeyDefinition>& outVirtualKeys) const {
outVirtualKeys.clear();
AutoMutex _l(mLock);
Device* device = getDeviceLocked(deviceId);
if (device && device->virtualKeyMap) {
- outVirtualKeys.appendVector(device->virtualKeyMap->getVirtualKeys());
+ const std::vector<VirtualKeyDefinition> virtualKeys =
+ device->virtualKeyMap->getVirtualKeys();
+ outVirtualKeys.insert(outVirtualKeys.end(), virtualKeys.begin(), virtualKeys.end());
}
}
@@ -1680,11 +1682,11 @@
return false;
}
- Vector<int32_t> scanCodes;
+ std::vector<int32_t> scanCodes;
device->keyMap.keyLayoutMap->findScanCodesForKey(keycode, &scanCodes);
const size_t N = scanCodes.size();
for (size_t i=0; i<N && i<=KEY_MAX; i++) {
- int32_t sc = scanCodes.itemAt(i);
+ int32_t sc = scanCodes[i];
if (sc >= 0 && sc <= KEY_MAX && test_bit(sc, device->keyBitmask)) {
return true;
}
diff --git a/services/inputflinger/EventHub.h b/services/inputflinger/EventHub.h
index 44f7b37..63a20ef 100644
--- a/services/inputflinger/EventHub.h
+++ b/services/inputflinger/EventHub.h
@@ -228,7 +228,7 @@
virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0;
virtual void getVirtualKeyDefinitions(int32_t deviceId,
- Vector<VirtualKeyDefinition>& outVirtualKeys) const = 0;
+ std::vector<VirtualKeyDefinition>& outVirtualKeys) const = 0;
virtual sp<KeyCharacterMap> getKeyCharacterMap(int32_t deviceId) const = 0;
virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map) = 0;
@@ -304,7 +304,7 @@
virtual void setLedState(int32_t deviceId, int32_t led, bool on);
virtual void getVirtualKeyDefinitions(int32_t deviceId,
- Vector<VirtualKeyDefinition>& outVirtualKeys) const;
+ std::vector<VirtualKeyDefinition>& outVirtualKeys) const;
virtual sp<KeyCharacterMap> getKeyCharacterMap(int32_t deviceId) const;
virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map);
diff --git a/services/inputflinger/InputDispatcher.cpp b/services/inputflinger/InputDispatcher.cpp
index bcb1ec5..1317620 100644
--- a/services/inputflinger/InputDispatcher.cpp
+++ b/services/inputflinger/InputDispatcher.cpp
@@ -524,10 +524,8 @@
sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
int32_t x, int32_t y, bool addOutsideTargets, bool addPortalWindows) {
// Traverse windows from front to back to find touched window.
- const Vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId);
- size_t numWindows = windowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> windowHandle = windowHandles.itemAt(i);
+ const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId);
+ for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
const InputWindowInfo* windowInfo = windowHandle->getInfo();
if (windowInfo->displayId == displayId) {
int32_t flags = windowInfo->layoutParamsFlags;
@@ -859,7 +857,7 @@
}
// Identify targets.
- Vector<InputTarget> inputTargets;
+ std::vector<InputTarget> inputTargets;
int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
entry, inputTargets, nextWakeupTime);
if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
@@ -910,7 +908,7 @@
bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
// Identify targets.
- Vector<InputTarget> inputTargets;
+ std::vector<InputTarget> inputTargets;
bool conflictingPointerActions = false;
int32_t injectionResult;
@@ -946,11 +944,11 @@
ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(entry->displayId);
if (stateIndex >= 0) {
const TouchState& state = mTouchStatesByDisplay.valueAt(stateIndex);
- if (!state.portalWindows.isEmpty()) {
+ if (!state.portalWindows.empty()) {
// The event has gone through these portal windows, so we add monitoring targets of
// the corresponding displays as well.
for (size_t i = 0; i < state.portalWindows.size(); i++) {
- const InputWindowInfo* windowInfo = state.portalWindows.itemAt(i)->getInfo();
+ const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo();
addMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId,
-windowInfo->frameLeft, -windowInfo->frameTop);
}
@@ -1004,7 +1002,7 @@
}
void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
- EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
+ EventEntry* eventEntry, const std::vector<InputTarget>& inputTargets) {
#if DEBUG_DISPATCH_CYCLE
ALOGD("dispatchEventToCurrentInputTargets");
#endif
@@ -1013,9 +1011,7 @@
pokeUserActivityLocked(eventEntry);
- for (size_t i = 0; i < inputTargets.size(); i++) {
- const InputTarget& inputTarget = inputTargets.itemAt(i);
-
+ for (const InputTarget& inputTarget : inputTargets) {
ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
if (connectionIndex >= 0) {
sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
@@ -1181,7 +1177,7 @@
}
int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
- const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
+ const EventEntry* entry, std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
int32_t injectionResult;
std::string reason;
@@ -1244,7 +1240,7 @@
}
int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
- const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
+ const MotionEntry* entry, std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
bool* outConflictingPointerActions) {
enum InjectionPermission {
INJECTION_PERMISSION_UNKNOWN,
@@ -1460,8 +1456,7 @@
// is at least one touched foreground window.
{
bool haveForegroundWindow = false;
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ for (const TouchedWindow& touchedWindow : mTempTouchState.windows) {
if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
haveForegroundWindow = true;
if (! checkInjectionPermission(touchedWindow.windowHandle,
@@ -1491,8 +1486,7 @@
sp<InputWindowHandle> foregroundWindowHandle =
mTempTouchState.getFirstForegroundWindowHandle();
const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ for (const TouchedWindow& touchedWindow : mTempTouchState.windows) {
if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
@@ -1504,8 +1498,7 @@
}
// Ensure all touched foreground windows are ready for new input.
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ for (const TouchedWindow& touchedWindow : mTempTouchState.windows) {
if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
// Check whether the window is ready for more input.
std::string reason = checkWindowReadyForMoreInputLocked(currentTime,
@@ -1528,10 +1521,9 @@
sp<InputWindowHandle> foregroundWindowHandle =
mTempTouchState.getFirstForegroundWindowHandle();
if (foregroundWindowHandle->getInfo()->hasWallpaper) {
- const Vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId);
- size_t numWindows = windowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> windowHandle = windowHandles.itemAt(i);
+ const std::vector<sp<InputWindowHandle>> windowHandles =
+ getWindowHandlesLocked(displayId);
+ for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
const InputWindowInfo* info = windowHandle->getInfo();
if (info->displayId == displayId
&& windowHandle->getInfo()->layoutParamsType
@@ -1549,8 +1541,7 @@
// Success! Output targets.
injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
+ for (const TouchedWindow& touchedWindow : mTempTouchState.windows) {
addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
touchedWindow.pointerIds, inputTargets);
}
@@ -1613,11 +1604,11 @@
uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
- TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
+ TouchedWindow& touchedWindow = mTempTouchState.windows[i];
if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
touchedWindow.pointerIds.clearBit(pointerId);
if (touchedWindow.pointerIds.isEmpty()) {
- mTempTouchState.windows.removeAt(i);
+ mTempTouchState.windows.erase(mTempTouchState.windows.begin() + i);
continue;
}
}
@@ -1664,17 +1655,15 @@
}
void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
- int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
+ int32_t targetFlags, BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) {
sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken());
if (inputChannel == nullptr) {
ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str());
return;
}
- inputTargets.push();
-
const InputWindowInfo* windowInfo = windowHandle->getInfo();
- InputTarget& target = inputTargets.editTop();
+ InputTarget target;
target.inputChannel = inputChannel;
target.flags = targetFlags;
target.xOffset = - windowInfo->frameLeft;
@@ -1683,26 +1672,26 @@
target.windowXScale = windowInfo->windowXScale;
target.windowYScale = windowInfo->windowYScale;
target.pointerIds = pointerIds;
+ inputTargets.push_back(target);
}
-void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets,
+void InputDispatcher::addMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
int32_t displayId, float xOffset, float yOffset) {
- std::unordered_map<int32_t, Vector<sp<InputChannel>>>::const_iterator it =
+ std::unordered_map<int32_t, std::vector<sp<InputChannel>>>::const_iterator it =
mMonitoringChannelsByDisplay.find(displayId);
if (it != mMonitoringChannelsByDisplay.end()) {
- const Vector<sp<InputChannel>>& monitoringChannels = it->second;
+ const std::vector<sp<InputChannel>>& monitoringChannels = it->second;
const size_t numChannels = monitoringChannels.size();
for (size_t i = 0; i < numChannels; i++) {
- inputTargets.push();
-
- InputTarget& target = inputTargets.editTop();
+ InputTarget target;
target.inputChannel = monitoringChannels[i];
target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
target.xOffset = xOffset;
target.yOffset = yOffset;
target.pointerIds.clear();
target.globalScaleFactor = 1.0f;
+ inputTargets.push_back(target);
}
} else {
// If there is no monitor channel registered or all monitor channel unregistered,
@@ -1735,10 +1724,8 @@
bool InputDispatcher::isWindowObscuredAtPointLocked(
const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
int32_t displayId = windowHandle->getInfo()->displayId;
- const Vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId);
- size_t numWindows = windowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> otherHandle = windowHandles.itemAt(i);
+ const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId);
+ for (const sp<InputWindowHandle>& otherHandle : windowHandles) {
if (otherHandle == windowHandle) {
break;
}
@@ -1756,11 +1743,9 @@
bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const {
int32_t displayId = windowHandle->getInfo()->displayId;
- const Vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId);
+ const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId);
const InputWindowInfo* windowInfo = windowHandle->getInfo();
- size_t numWindows = windowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> otherHandle = windowHandles.itemAt(i);
+ for (const sp<InputWindowHandle>& otherHandle : windowHandles) {
if (otherHandle == windowHandle) {
break;
}
@@ -2333,7 +2318,7 @@
void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked (
const CancelationOptions& options) {
for (auto& it : mMonitoringChannelsByDisplay) {
- const Vector<sp<InputChannel>>& monitoringChannels = it.second;
+ const std::vector<sp<InputChannel>>& monitoringChannels = it.second;
const size_t numChannels = monitoringChannels.size();
for (size_t i = 0; i < numChannels; i++) {
synthesizeCancelationEventsForInputChannelLocked(monitoringChannels[i], options);
@@ -2358,11 +2343,11 @@
nsecs_t currentTime = now();
- Vector<EventEntry*> cancelationEvents;
+ std::vector<EventEntry*> cancelationEvents;
connection->inputState.synthesizeCancelationEvents(currentTime,
cancelationEvents, options);
- if (!cancelationEvents.isEmpty()) {
+ if (!cancelationEvents.empty()) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync "
"with reality: %s, mode=%d.",
@@ -2370,7 +2355,7 @@
options.reason, options.mode);
#endif
for (size_t i = 0; i < cancelationEvents.size(); i++) {
- EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
+ EventEntry* cancelationEventEntry = cancelationEvents[i];
switch (cancelationEventEntry->type) {
case EventEntry::TYPE_KEY:
logOutboundKeyDetails("cancel - ",
@@ -3011,24 +2996,23 @@
}
}
-Vector<sp<InputWindowHandle>> InputDispatcher::getWindowHandlesLocked(int32_t displayId) const {
- std::unordered_map<int32_t, Vector<sp<InputWindowHandle>>>::const_iterator it =
+std::vector<sp<InputWindowHandle>> InputDispatcher::getWindowHandlesLocked(
+ int32_t displayId) const {
+ std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>::const_iterator it =
mWindowHandlesByDisplay.find(displayId);
if(it != mWindowHandlesByDisplay.end()) {
return it->second;
}
// Return an empty one if nothing found.
- return Vector<sp<InputWindowHandle>>();
+ return std::vector<sp<InputWindowHandle>>();
}
sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
const sp<IBinder>& windowHandleToken) const {
for (auto& it : mWindowHandlesByDisplay) {
- const Vector<sp<InputWindowHandle>> windowHandles = it.second;
- size_t numWindows = windowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i);
+ const std::vector<sp<InputWindowHandle>> windowHandles = it.second;
+ for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
if (windowHandle->getToken() == windowHandleToken) {
return windowHandle;
}
@@ -3039,11 +3023,9 @@
bool InputDispatcher::hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const {
for (auto& it : mWindowHandlesByDisplay) {
- const Vector<sp<InputWindowHandle>> windowHandles = it.second;
- size_t numWindows = windowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- if (windowHandles.itemAt(i)->getToken()
- == windowHandle->getToken()) {
+ const std::vector<sp<InputWindowHandle>> windowHandles = it.second;
+ for (const sp<InputWindowHandle>& handle : windowHandles) {
+ if (handle->getToken() == windowHandle->getToken()) {
if (windowHandle->getInfo()->displayId != it.first) {
ALOGE("Found window %s in display %" PRId32
", but it should belong to display %" PRId32,
@@ -3072,7 +3054,7 @@
* For focused handle, check if need to change and send a cancel event to previous one.
* For removed handle, check if need to send a cancel event if already in touch.
*/
-void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle>>& inputWindowHandles,
+void InputDispatcher::setInputWindows(const std::vector<sp<InputWindowHandle>>& inputWindowHandles,
int32_t displayId, const sp<ISetInputWindowsListener>& setInputWindowsListener) {
#if DEBUG_FOCUS
ALOGD("setInputWindows displayId=%" PRId32, displayId);
@@ -3081,28 +3063,27 @@
std::scoped_lock _l(mLock);
// Copy old handles for release if they are no longer present.
- const Vector<sp<InputWindowHandle>> oldWindowHandles = getWindowHandlesLocked(displayId);
+ const std::vector<sp<InputWindowHandle>> oldWindowHandles =
+ getWindowHandlesLocked(displayId);
sp<InputWindowHandle> newFocusedWindowHandle = nullptr;
bool foundHoveredWindow = false;
- if (inputWindowHandles.isEmpty()) {
+ if (inputWindowHandles.empty()) {
// Remove all handles on a display if there are no windows left.
mWindowHandlesByDisplay.erase(displayId);
} else {
// Since we compare the pointer of input window handles across window updates, we need
// to make sure the handle object for the same window stays unchanged across updates.
- const Vector<sp<InputWindowHandle>>& oldHandles = mWindowHandlesByDisplay[displayId];
+ const std::vector<sp<InputWindowHandle>>& oldHandles =
+ mWindowHandlesByDisplay[displayId];
std::unordered_map<sp<IBinder>, sp<InputWindowHandle>, IBinderHash> oldHandlesByTokens;
- for (size_t i = 0; i < oldHandles.size(); i++) {
- const sp<InputWindowHandle>& handle = oldHandles.itemAt(i);
+ for (const sp<InputWindowHandle>& handle : oldHandles) {
oldHandlesByTokens[handle->getToken()] = handle;
}
- const size_t numWindows = inputWindowHandles.size();
- Vector<sp<InputWindowHandle>> newHandles;
- for (size_t i = 0; i < numWindows; i++) {
- const sp<InputWindowHandle>& handle = inputWindowHandles.itemAt(i);
+ std::vector<sp<InputWindowHandle>> newHandles;
+ for (const sp<InputWindowHandle>& handle : inputWindowHandles) {
if (!handle->updateInfo() || (getInputChannelLocked(handle->getToken()) == nullptr
&& handle->getInfo()->portalToDisplayId == ADISPLAY_ID_NONE)) {
ALOGE("Window handle %s has no registered input channel",
@@ -3127,8 +3108,7 @@
}
}
- for (size_t i = 0; i < newHandles.size(); i++) {
- const sp<InputWindowHandle>& windowHandle = newHandles.itemAt(i);
+ for (const sp<InputWindowHandle>& windowHandle : newHandles) {
// Set newFocusedWindowHandle to the top most focused window instead of the last one
if (!newFocusedWindowHandle && windowHandle->getInfo()->hasFocus
&& windowHandle->getInfo()->visible) {
@@ -3184,7 +3164,7 @@
if (stateIndex >= 0) {
TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex);
for (size_t i = 0; i < state.windows.size(); ) {
- TouchedWindow& touchedWindow = state.windows.editItemAt(i);
+ TouchedWindow& touchedWindow = state.windows[i];
if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
#if DEBUG_FOCUS
ALOGD("Touched window was removed: %s in display %" PRId32,
@@ -3198,7 +3178,7 @@
synthesizeCancelationEventsForInputChannelLocked(
touchedInputChannel, options);
}
- state.windows.removeAt(i);
+ state.windows.erase(state.windows.begin() + i);
} else {
++i;
}
@@ -3209,9 +3189,7 @@
// This ensures that unused input channels are released promptly.
// Otherwise, they might stick around until the window handle is destroyed
// which might not happen until the next GC.
- size_t numWindows = oldWindowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
+ for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
if (!hasWindowHandleLocked(oldWindowHandle)) {
#if DEBUG_FOCUS
ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
@@ -3415,7 +3393,7 @@
int32_t oldTargetFlags = touchedWindow.targetFlags;
BitSet32 pointerIds = touchedWindow.pointerIds;
- state.windows.removeAt(i);
+ state.windows.erase(state.windows.begin() + i);
int32_t newTargetFlags = oldTargetFlags
& (InputTarget::FLAG_FOREGROUND
@@ -3531,7 +3509,7 @@
dump += StringPrintf(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
state.displayId, toString(state.down), toString(state.split),
state.deviceId, state.source);
- if (!state.windows.isEmpty()) {
+ if (!state.windows.empty()) {
dump += INDENT3 "Windows:\n";
for (size_t i = 0; i < state.windows.size(); i++) {
const TouchedWindow& touchedWindow = state.windows[i];
@@ -3543,10 +3521,10 @@
} else {
dump += INDENT3 "Windows: <none>\n";
}
- if (!state.portalWindows.isEmpty()) {
+ if (!state.portalWindows.empty()) {
dump += INDENT3 "Portal windows:\n";
for (size_t i = 0; i < state.portalWindows.size(); i++) {
- const sp<InputWindowHandle> portalWindowHandle = state.portalWindows.itemAt(i);
+ const sp<InputWindowHandle> portalWindowHandle = state.portalWindows[i];
dump += StringPrintf(INDENT4 "%zu: name='%s'\n",
i, portalWindowHandle->getName().c_str());
}
@@ -3558,12 +3536,12 @@
if (!mWindowHandlesByDisplay.empty()) {
for (auto& it : mWindowHandlesByDisplay) {
- const Vector<sp<InputWindowHandle>> windowHandles = it.second;
+ const std::vector<sp<InputWindowHandle>> windowHandles = it.second;
dump += StringPrintf(INDENT "Display: %" PRId32 "\n", it.first);
- if (!windowHandles.isEmpty()) {
+ if (!windowHandles.empty()) {
dump += INDENT2 "Windows:\n";
for (size_t i = 0; i < windowHandles.size(); i++) {
- const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i);
+ const sp<InputWindowHandle>& windowHandle = windowHandles[i];
const InputWindowInfo* windowInfo = windowHandle->getInfo();
dump += StringPrintf(INDENT3 "%zu: name='%s', displayId=%d, "
@@ -3600,7 +3578,7 @@
if (!mMonitoringChannelsByDisplay.empty()) {
for (auto& it : mMonitoringChannelsByDisplay) {
- const Vector<sp<InputChannel>>& monitoringChannels = it.second;
+ const std::vector<sp<InputChannel>>& monitoringChannels = it.second;
dump += StringPrintf(INDENT "MonitoringChannels in display %" PRId32 ":\n", it.first);
const size_t numChannels = monitoringChannels.size();
for (size_t i = 0; i < numChannels; i++) {
@@ -3754,9 +3732,9 @@
// Store monitor channel by displayId.
if (monitor) {
- Vector<sp<InputChannel>>& monitoringChannels =
+ std::vector<sp<InputChannel>>& monitoringChannels =
mMonitoringChannelsByDisplay[displayId];
- monitoringChannels.push(inputChannel);
+ monitoringChannels.push_back(inputChannel);
}
mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
@@ -3817,11 +3795,11 @@
void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
for (auto it = mMonitoringChannelsByDisplay.begin();
it != mMonitoringChannelsByDisplay.end(); ) {
- Vector<sp<InputChannel>>& monitoringChannels = it->second;
+ std::vector<sp<InputChannel>>& monitoringChannels = it->second;
const size_t numChannels = monitoringChannels.size();
for (size_t i = 0; i < numChannels; i++) {
if (monitoringChannels[i] == inputChannel) {
- monitoringChannels.removeAt(i);
+ monitoringChannels.erase(monitoringChannels.begin() + i);
break;
}
}
@@ -4495,13 +4473,12 @@
}
bool InputDispatcher::InputState::isNeutral() const {
- return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
+ return mKeyMementos.empty() && mMotionMementos.empty();
}
bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
int32_t displayId) const {
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
+ for (const MotionMemento& memento : mMotionMementos) {
if (memento.deviceId == deviceId
&& memento.source == source
&& memento.displayId == displayId
@@ -4527,7 +4504,7 @@
}
ssize_t index = findKeyMemento(entry);
if (index >= 0) {
- mKeyMementos.removeAt(index);
+ mKeyMementos.erase(mKeyMementos.begin() + index);
return true;
}
/* FIXME: We can't just drop the key up event because that prevents creating
@@ -4552,7 +4529,7 @@
case AKEY_EVENT_ACTION_DOWN: {
ssize_t index = findKeyMemento(entry);
if (index >= 0) {
- mKeyMementos.removeAt(index);
+ mKeyMementos.erase(mKeyMementos.begin() + index);
}
addKeyMemento(entry, flags);
return true;
@@ -4571,7 +4548,7 @@
case AMOTION_EVENT_ACTION_CANCEL: {
ssize_t index = findMotionMemento(entry, false /*hovering*/);
if (index >= 0) {
- mMotionMementos.removeAt(index);
+ mMotionMementos.erase(mMotionMementos.begin() + index);
return true;
}
#if DEBUG_OUTBOUND_EVENT_DETAILS
@@ -4585,7 +4562,7 @@
case AMOTION_EVENT_ACTION_DOWN: {
ssize_t index = findMotionMemento(entry, false /*hovering*/);
if (index >= 0) {
- mMotionMementos.removeAt(index);
+ mMotionMementos.erase(mMotionMementos.begin() + index);
}
addMotionMemento(entry, flags, false /*hovering*/);
return true;
@@ -4610,9 +4587,9 @@
// anything generating fallback events (e.g. DPad keys for joystick movements).
if (index >= 0) {
if (entry->pointerCoords[0].isEmpty()) {
- mMotionMementos.removeAt(index);
+ mMotionMementos.erase(mMotionMementos.begin() + index);
} else {
- MotionMemento& memento = mMotionMementos.editItemAt(index);
+ MotionMemento& memento = mMotionMementos[index];
memento.setPointers(entry);
}
} else if (!entry->pointerCoords[0].isEmpty()) {
@@ -4623,7 +4600,7 @@
return true;
}
if (index >= 0) {
- MotionMemento& memento = mMotionMementos.editItemAt(index);
+ MotionMemento& memento = mMotionMementos[index];
memento.setPointers(entry);
return true;
}
@@ -4638,7 +4615,7 @@
case AMOTION_EVENT_ACTION_HOVER_EXIT: {
ssize_t index = findMotionMemento(entry, true /*hovering*/);
if (index >= 0) {
- mMotionMementos.removeAt(index);
+ mMotionMementos.erase(mMotionMementos.begin() + index);
return true;
}
#if DEBUG_OUTBOUND_EVENT_DETAILS
@@ -4653,7 +4630,7 @@
case AMOTION_EVENT_ACTION_HOVER_MOVE: {
ssize_t index = findMotionMemento(entry, true /*hovering*/);
if (index >= 0) {
- mMotionMementos.removeAt(index);
+ mMotionMementos.erase(mMotionMementos.begin() + index);
}
addMotionMemento(entry, flags, true /*hovering*/);
return true;
@@ -4666,7 +4643,7 @@
ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
for (size_t i = 0; i < mKeyMementos.size(); i++) {
- const KeyMemento& memento = mKeyMementos.itemAt(i);
+ const KeyMemento& memento = mKeyMementos[i];
if (memento.deviceId == entry->deviceId
&& memento.source == entry->source
&& memento.displayId == entry->displayId
@@ -4681,7 +4658,7 @@
ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
bool hovering) const {
for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
+ const MotionMemento& memento = mMotionMementos[i];
if (memento.deviceId == entry->deviceId
&& memento.source == entry->source
&& memento.displayId == entry->displayId
@@ -4693,8 +4670,7 @@
}
void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
- mKeyMementos.push();
- KeyMemento& memento = mKeyMementos.editTop();
+ KeyMemento memento;
memento.deviceId = entry->deviceId;
memento.source = entry->source;
memento.displayId = entry->displayId;
@@ -4704,12 +4680,12 @@
memento.flags = flags;
memento.downTime = entry->downTime;
memento.policyFlags = entry->policyFlags;
+ mKeyMementos.push_back(memento);
}
void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
int32_t flags, bool hovering) {
- mMotionMementos.push();
- MotionMemento& memento = mMotionMementos.editTop();
+ MotionMemento memento;
memento.deviceId = entry->deviceId;
memento.source = entry->source;
memento.displayId = entry->displayId;
@@ -4720,6 +4696,7 @@
memento.setPointers(entry);
memento.hovering = hovering;
memento.policyFlags = entry->policyFlags;
+ mMotionMementos.push_back(memento);
}
void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
@@ -4731,23 +4708,21 @@
}
void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
- Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
- for (size_t i = 0; i < mKeyMementos.size(); i++) {
- const KeyMemento& memento = mKeyMementos.itemAt(i);
+ std::vector<EventEntry*>& outEvents, const CancelationOptions& options) {
+ for (KeyMemento& memento : mKeyMementos) {
if (shouldCancelKey(memento, options)) {
- outEvents.push(new KeyEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, currentTime,
+ outEvents.push_back(new KeyEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, currentTime,
memento.deviceId, memento.source, memento.displayId, memento.policyFlags,
AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
}
}
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
+ for (const MotionMemento& memento : mMotionMementos) {
if (shouldCancelMotion(memento, options)) {
const int32_t action = memento.hovering ?
AMOTION_EVENT_ACTION_HOVER_EXIT : AMOTION_EVENT_ACTION_CANCEL;
- outEvents.push(new MotionEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, currentTime,
+ outEvents.push_back(new MotionEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, currentTime,
memento.deviceId, memento.source, memento.displayId, memento.policyFlags,
action, 0 /*actionButton*/, memento.flags, AMETA_NONE, 0 /*buttonState*/,
MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE,
@@ -4766,19 +4741,19 @@
void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
+ const MotionMemento& memento = mMotionMementos[i];
if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
for (size_t j = 0; j < other.mMotionMementos.size(); ) {
- const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
+ const MotionMemento& otherMemento = other.mMotionMementos[j];
if (memento.deviceId == otherMemento.deviceId
&& memento.source == otherMemento.source
&& memento.displayId == otherMemento.displayId) {
- other.mMotionMementos.removeAt(j);
+ other.mMotionMementos.erase(other.mMotionMementos.begin() + j);
} else {
j += 1;
}
}
- other.mMotionMementos.push(memento);
+ other.mMotionMementos.push_back(memento);
}
}
}
@@ -4940,7 +4915,7 @@
}
for (size_t i = 0; i < windows.size(); i++) {
- TouchedWindow& touchedWindow = windows.editItemAt(i);
+ TouchedWindow& touchedWindow = windows[i];
if (touchedWindow.windowHandle == windowHandle) {
touchedWindow.targetFlags |= targetFlags;
if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
@@ -4951,19 +4926,17 @@
}
}
- windows.push();
-
- TouchedWindow& touchedWindow = windows.editTop();
+ TouchedWindow touchedWindow;
touchedWindow.windowHandle = windowHandle;
touchedWindow.targetFlags = targetFlags;
touchedWindow.pointerIds = pointerIds;
+ windows.push_back(touchedWindow);
}
void InputDispatcher::TouchState::addPortalWindow(const sp<InputWindowHandle>& windowHandle) {
size_t numWindows = portalWindows.size();
for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> portalWindowHandle = portalWindows.itemAt(i);
- if (portalWindowHandle == windowHandle) {
+ if (portalWindows[i] == windowHandle) {
return;
}
}
@@ -4972,8 +4945,8 @@
void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
for (size_t i = 0; i < windows.size(); i++) {
- if (windows.itemAt(i).windowHandle == windowHandle) {
- windows.removeAt(i);
+ if (windows[i].windowHandle == windowHandle) {
+ windows.erase(windows.begin() + i);
return;
}
}
@@ -4981,8 +4954,8 @@
void InputDispatcher::TouchState::removeWindowByToken(const sp<IBinder>& token) {
for (size_t i = 0; i < windows.size(); i++) {
- if (windows.itemAt(i).windowHandle->getToken() == token) {
- windows.removeAt(i);
+ if (windows[i].windowHandle->getToken() == token) {
+ windows.erase(windows.begin() + i);
return;
}
}
@@ -4990,21 +4963,21 @@
void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
for (size_t i = 0 ; i < windows.size(); ) {
- TouchedWindow& window = windows.editItemAt(i);
+ TouchedWindow& window = windows[i];
if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
i += 1;
} else {
- windows.removeAt(i);
+ windows.erase(windows.begin() + i);
}
}
}
sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
for (size_t i = 0; i < windows.size(); i++) {
- const TouchedWindow& window = windows.itemAt(i);
+ const TouchedWindow& window = windows[i];
if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
return window.windowHandle;
}
@@ -5015,8 +4988,7 @@
bool InputDispatcher::TouchState::isSlippery() const {
// Must have exactly one foreground window.
bool haveSlipperyForegroundWindow = false;
- for (size_t i = 0; i < windows.size(); i++) {
- const TouchedWindow& window = windows.itemAt(i);
+ for (const TouchedWindow& window : windows) {
if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
if (haveSlipperyForegroundWindow
|| !(window.windowHandle->getInfo()->layoutParamsFlags
diff --git a/services/inputflinger/InputDispatcher.h b/services/inputflinger/InputDispatcher.h
index 24ae32f..4d2c216 100644
--- a/services/inputflinger/InputDispatcher.h
+++ b/services/inputflinger/InputDispatcher.h
@@ -23,8 +23,6 @@
#include <input/InputTransport.h>
#include <input/InputWindow.h>
#include <input/ISetInputWindowsListener.h>
-#include <utils/KeyedVector.h>
-#include <utils/Vector.h>
#include <utils/threads.h>
#include <utils/Timers.h>
#include <utils/RefBase.h>
@@ -315,7 +313,7 @@
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles,
+ virtual void setInputWindows(const std::vector<sp<InputWindowHandle> >& inputWindowHandles,
int32_t displayId,
const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr) = 0;
@@ -407,7 +405,7 @@
int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
uint32_t policyFlags);
- virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles,
+ virtual void setInputWindows(const std::vector<sp<InputWindowHandle> >& inputWindowHandles,
int32_t displayId,
const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr);
virtual void setFocusedApplication(int32_t displayId,
@@ -762,7 +760,7 @@
// Synthesizes cancelation events for the current state and resets the tracked state.
void synthesizeCancelationEvents(nsecs_t currentTime,
- Vector<EventEntry*>& outEvents, const CancelationOptions& options);
+ std::vector<EventEntry*>& outEvents, const CancelationOptions& options);
// Clears the current state.
void clear();
@@ -815,8 +813,8 @@
void setPointers(const MotionEntry* entry);
};
- Vector<KeyMemento> mKeyMementos;
- Vector<MotionMemento> mMotionMementos;
+ std::vector<KeyMemento> mKeyMementos;
+ std::vector<MotionMemento> mMotionMementos;
KeyedVector<int32_t, int32_t> mFallbackKeys;
ssize_t findKeyMemento(const KeyEntry* entry) const;
@@ -941,7 +939,7 @@
ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel) REQUIRES(mLock);
// Input channels that will receive a copy of all input events sent to the provided display.
- std::unordered_map<int32_t, Vector<sp<InputChannel>>> mMonitoringChannelsByDisplay
+ std::unordered_map<int32_t, std::vector<sp<InputChannel>>> mMonitoringChannelsByDisplay
GUARDED_BY(mLock);
// Event injection and synchronization.
@@ -998,10 +996,11 @@
bool mDispatchFrozen GUARDED_BY(mLock);
bool mInputFilterEnabled GUARDED_BY(mLock);
- std::unordered_map<int32_t, Vector<sp<InputWindowHandle>>> mWindowHandlesByDisplay
+ std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> mWindowHandlesByDisplay
GUARDED_BY(mLock);
// Get window handles by display, return an empty vector if not found.
- Vector<sp<InputWindowHandle>> getWindowHandlesLocked(int32_t displayId) const REQUIRES(mLock);
+ std::vector<sp<InputWindowHandle>> getWindowHandlesLocked(int32_t displayId) const
+ REQUIRES(mLock);
sp<InputWindowHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken) const
REQUIRES(mLock);
sp<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const REQUIRES(mLock);
@@ -1023,12 +1022,12 @@
int32_t deviceId; // id of the device that is currently down, others are rejected
uint32_t source; // source of the device that is current down, others are rejected
int32_t displayId; // id to the display that currently has a touch, others are rejected
- Vector<TouchedWindow> windows;
+ std::vector<TouchedWindow> windows;
// This collects the portal windows that the touch has gone through. Each portal window
// targets a display (embedded display for most cases). With this info, we can add the
// monitoring channels of the displays touched.
- Vector<sp<InputWindowHandle>> portalWindows;
+ std::vector<sp<InputWindowHandle>> portalWindows;
TouchState();
~TouchState();
@@ -1069,7 +1068,7 @@
nsecs_t currentTime, MotionEntry* entry,
DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock);
void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
- const Vector<InputTarget>& inputTargets) REQUIRES(mLock);
+ const std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
void logOutboundKeyDetails(const char* prefix, const KeyEntry* entry);
void logOutboundMotionDetails(const char* prefix, const MotionEntry* entry);
@@ -1105,15 +1104,15 @@
int32_t getTargetDisplayId(const EventEntry* entry);
int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
- Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) REQUIRES(mLock);
+ std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) REQUIRES(mLock);
int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
- Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
+ std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
bool* outConflictingPointerActions) REQUIRES(mLock);
void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
- int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets)
+ int32_t targetFlags, BitSet32 pointerIds, std::vector<InputTarget>& inputTargets)
REQUIRES(mLock);
- void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets, int32_t displayId,
+ void addMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId,
float xOffset = 0, float yOffset = 0) REQUIRES(mLock);
void pokeUserActivityLocked(const EventEntry* eventEntry) REQUIRES(mLock);
diff --git a/services/inputflinger/InputListener.cpp b/services/inputflinger/InputListener.cpp
index a403f31..423b69c 100644
--- a/services/inputflinger/InputListener.cpp
+++ b/services/inputflinger/InputListener.cpp
@@ -229,23 +229,23 @@
void QueuedInputListener::notifyConfigurationChanged(
const NotifyConfigurationChangedArgs* args) {
- mArgsQueue.push(new NotifyConfigurationChangedArgs(*args));
+ mArgsQueue.push_back(new NotifyConfigurationChangedArgs(*args));
}
void QueuedInputListener::notifyKey(const NotifyKeyArgs* args) {
- mArgsQueue.push(new NotifyKeyArgs(*args));
+ mArgsQueue.push_back(new NotifyKeyArgs(*args));
}
void QueuedInputListener::notifyMotion(const NotifyMotionArgs* args) {
- mArgsQueue.push(new NotifyMotionArgs(*args));
+ mArgsQueue.push_back(new NotifyMotionArgs(*args));
}
void QueuedInputListener::notifySwitch(const NotifySwitchArgs* args) {
- mArgsQueue.push(new NotifySwitchArgs(*args));
+ mArgsQueue.push_back(new NotifySwitchArgs(*args));
}
void QueuedInputListener::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
- mArgsQueue.push(new NotifyDeviceResetArgs(*args));
+ mArgsQueue.push_back(new NotifyDeviceResetArgs(*args));
}
void QueuedInputListener::flush() {
diff --git a/services/inputflinger/InputManager.cpp b/services/inputflinger/InputManager.cpp
index b0157a1..3996cca 100644
--- a/services/inputflinger/InputManager.cpp
+++ b/services/inputflinger/InputManager.cpp
@@ -103,14 +103,14 @@
}
};
-void InputManager::setInputWindows(const Vector<InputWindowInfo>& infos,
+void InputManager::setInputWindows(const std::vector<InputWindowInfo>& infos,
const sp<ISetInputWindowsListener>& setInputWindowsListener) {
- std::unordered_map<int32_t, Vector<sp<InputWindowHandle>>> handlesPerDisplay;
+ std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> handlesPerDisplay;
- Vector<sp<InputWindowHandle>> handles;
+ std::vector<sp<InputWindowHandle>> handles;
for (const auto& info : infos) {
- handlesPerDisplay.emplace(info.displayId, Vector<sp<InputWindowHandle>>());
- handlesPerDisplay[info.displayId].add(new BinderWindowHandle(info));
+ handlesPerDisplay.emplace(info.displayId, std::vector<sp<InputWindowHandle>>());
+ handlesPerDisplay[info.displayId].push_back(new BinderWindowHandle(info));
}
for (auto const& i : handlesPerDisplay) {
mDispatcher->setInputWindows(i.second, i.first, setInputWindowsListener);
diff --git a/services/inputflinger/InputManager.h b/services/inputflinger/InputManager.h
index ff9a080..e568df5 100644
--- a/services/inputflinger/InputManager.h
+++ b/services/inputflinger/InputManager.h
@@ -94,7 +94,7 @@
virtual sp<InputClassifierInterface> getClassifier();
virtual sp<InputDispatcherInterface> getDispatcher();
- virtual void setInputWindows(const Vector<InputWindowInfo>& handles,
+ virtual void setInputWindows(const std::vector<InputWindowInfo>& handles,
const sp<ISetInputWindowsListener>& setInputWindowsListener);
virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken);
diff --git a/services/inputflinger/InputReader.cpp b/services/inputflinger/InputReader.cpp
index 21ba029..0cc37a0 100644
--- a/services/inputflinger/InputReader.cpp
+++ b/services/inputflinger/InputReader.cpp
@@ -287,7 +287,7 @@
int32_t oldGeneration;
int32_t timeoutMillis;
bool inputDevicesChanged = false;
- Vector<InputDeviceInfo> inputDevices;
+ std::vector<InputDeviceInfo> inputDevices;
{ // acquire lock
AutoMutex _l(mLock);
@@ -590,12 +590,13 @@
refreshConfigurationLocked(InputReaderConfiguration::CHANGE_EXTERNAL_STYLUS_PRESENCE);
}
-void InputReader::getExternalStylusDevicesLocked(Vector<InputDeviceInfo>& outDevices) {
+void InputReader::getExternalStylusDevicesLocked(std::vector<InputDeviceInfo>& outDevices) {
for (size_t i = 0; i < mDevices.size(); i++) {
InputDevice* device = mDevices.valueAt(i);
if (device->getClasses() & INPUT_DEVICE_CLASS_EXTERNAL_STYLUS && !device->isIgnored()) {
- outDevices.push();
- device->getDeviceInfo(&outDevices.editTop());
+ InputDeviceInfo info;
+ device->getDeviceInfo(&info);
+ outDevices.push_back(info);
}
}
}
@@ -643,20 +644,21 @@
return ++mGeneration;
}
-void InputReader::getInputDevices(Vector<InputDeviceInfo>& outInputDevices) {
+void InputReader::getInputDevices(std::vector<InputDeviceInfo>& outInputDevices) {
AutoMutex _l(mLock);
getInputDevicesLocked(outInputDevices);
}
-void InputReader::getInputDevicesLocked(Vector<InputDeviceInfo>& outInputDevices) {
+void InputReader::getInputDevicesLocked(std::vector<InputDeviceInfo>& outInputDevices) {
outInputDevices.clear();
size_t numDevices = mDevices.size();
for (size_t i = 0; i < numDevices; i++) {
InputDevice* device = mDevices.valueAt(i);
if (!device->isIgnored()) {
- outInputDevices.push();
- device->getDeviceInfo(&outInputDevices.editTop());
+ InputDeviceInfo info;
+ device->getDeviceInfo(&info);
+ outInputDevices.push_back(info);
}
}
}
@@ -951,7 +953,7 @@
return mReader->bumpGenerationLocked();
}
-void InputReader::ContextImpl::getExternalStylusDevices(Vector<InputDeviceInfo>& outDevices) {
+void InputReader::ContextImpl::getExternalStylusDevices(std::vector<InputDeviceInfo>& outDevices) {
// lock is already held by whatever called refreshConfigurationLocked
mReader->getExternalStylusDevicesLocked(outDevices);
}
@@ -1031,11 +1033,11 @@
dump += StringPrintf(INDENT2 "Sources: 0x%08x\n", deviceInfo.getSources());
dump += StringPrintf(INDENT2 "KeyboardType: %d\n", deviceInfo.getKeyboardType());
- const Vector<InputDeviceInfo::MotionRange>& ranges = deviceInfo.getMotionRanges();
- if (!ranges.isEmpty()) {
+ const std::vector<InputDeviceInfo::MotionRange>& ranges = deviceInfo.getMotionRanges();
+ if (!ranges.empty()) {
dump += INDENT2 "Motion Ranges:\n";
for (size_t i = 0; i < ranges.size(); i++) {
- const InputDeviceInfo::MotionRange& range = ranges.itemAt(i);
+ const InputDeviceInfo::MotionRange& range = ranges[i];
const char* label = getAxisLabel(range.axis);
char name[32];
if (label) {
@@ -1059,7 +1061,7 @@
}
void InputDevice::addMapper(InputMapper* mapper) {
- mMappers.add(mapper);
+ mMappers.push_back(mapper);
}
void InputDevice::configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes) {
@@ -1110,9 +1112,7 @@
}
}
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->configure(when, config, changes);
mSources |= mapper->getSources();
}
@@ -1120,9 +1120,7 @@
}
void InputDevice::reset(nsecs_t when) {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->reset(when);
}
@@ -1137,7 +1135,6 @@
// have side-effects that must be interleaved. For example, joystick movement events and
// gamepad button presses are handled by different mappers but they should be dispatched
// in the order received.
- size_t numMappers = mMappers.size();
for (const RawEvent* rawEvent = rawEvents; count != 0; rawEvent++) {
#if DEBUG_RAW_EVENTS
ALOGD("Input event: device=%d type=0x%04x code=0x%04x value=0x%08x when=%" PRId64,
@@ -1161,8 +1158,7 @@
mDropUntilNextSync = true;
reset(rawEvent->when);
} else {
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->process(rawEvent);
}
}
@@ -1171,17 +1167,13 @@
}
void InputDevice::timeoutExpired(nsecs_t when) {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->timeoutExpired(when);
}
}
void InputDevice::updateExternalStylusState(const StylusState& state) {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->updateExternalStylusState(state);
}
}
@@ -1189,9 +1181,7 @@
void InputDevice::getDeviceInfo(InputDeviceInfo* outDeviceInfo) {
outDeviceInfo->initialize(mId, mGeneration, mControllerNumber, mIdentifier, mAlias,
mIsExternal, mHasMic);
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->populateDeviceInfo(outDeviceInfo);
}
}
@@ -1210,9 +1200,7 @@
int32_t InputDevice::getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc) {
int32_t result = AKEY_STATE_UNKNOWN;
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
if (sourcesMatchMask(mapper->getSources(), sourceMask)) {
// If any mapper reports AKEY_STATE_DOWN or AKEY_STATE_VIRTUAL, return that
// value. Otherwise, return AKEY_STATE_UP as long as one mapper reports it.
@@ -1230,9 +1218,7 @@
bool InputDevice::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
const int32_t* keyCodes, uint8_t* outFlags) {
bool result = false;
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
if (sourcesMatchMask(mapper->getSources(), sourceMask)) {
result |= mapper->markSupportedKeyCodes(sourceMask, numCodes, keyCodes, outFlags);
}
@@ -1242,50 +1228,39 @@
void InputDevice::vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat,
int32_t token) {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->vibrate(pattern, patternSize, repeat, token);
}
}
void InputDevice::cancelVibrate(int32_t token) {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->cancelVibrate(token);
}
}
void InputDevice::cancelTouch(nsecs_t when) {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->cancelTouch(when);
}
}
int32_t InputDevice::getMetaState() {
int32_t result = 0;
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
result |= mapper->getMetaState();
}
return result;
}
void InputDevice::updateMetaState(int32_t keyCode) {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- mMappers[i]->updateMetaState(keyCode);
+ for (InputMapper* mapper : mMappers) {
+ mapper->updateMetaState(keyCode);
}
}
void InputDevice::fadePointer() {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
mapper->fadePointer();
}
}
@@ -1300,9 +1275,7 @@
}
std::optional<int32_t> InputDevice::getAssociatedDisplay() {
- size_t numMappers = mMappers.size();
- for (size_t i = 0; i < numMappers; i++) {
- InputMapper* mapper = mMappers[i];
+ for (InputMapper* mapper : mMappers) {
std::optional<int32_t> associatedDisplayId = mapper->getAssociatedDisplay();
if (associatedDisplayId) {
return associatedDisplayId;
@@ -2405,7 +2378,7 @@
ssize_t keyDownIndex = findKeyDown(scanCode);
if (keyDownIndex >= 0) {
// key repeat, be sure to use same keycode as before in case of rotation
- keyCode = mKeyDowns.itemAt(keyDownIndex).keyCode;
+ keyCode = mKeyDowns[keyDownIndex].keyCode;
} else {
// key down
if ((policyFlags & POLICY_FLAG_VIRTUAL)
@@ -2417,10 +2390,10 @@
mDevice->cancelTouch(when);
}
- mKeyDowns.push();
- KeyDown& keyDown = mKeyDowns.editTop();
+ KeyDown keyDown;
keyDown.keyCode = keyCode;
keyDown.scanCode = scanCode;
+ mKeyDowns.push_back(keyDown);
}
mDownTime = when;
@@ -2429,8 +2402,8 @@
ssize_t keyDownIndex = findKeyDown(scanCode);
if (keyDownIndex >= 0) {
// key up, be sure to use same keycode as before in case of rotation
- keyCode = mKeyDowns.itemAt(keyDownIndex).keyCode;
- mKeyDowns.removeAt(size_t(keyDownIndex));
+ keyCode = mKeyDowns[keyDownIndex].keyCode;
+ mKeyDowns.erase(mKeyDowns.begin() + (size_t)keyDownIndex);
} else {
// key was not actually down
ALOGI("Dropping key up from device %s because the key was not down. "
@@ -3316,9 +3289,9 @@
}
void TouchInputMapper::resolveExternalStylusPresence() {
- Vector<InputDeviceInfo> devices;
+ std::vector<InputDeviceInfo> devices;
mContext->getExternalStylusDevices(devices);
- mExternalStylusConnected = !devices.isEmpty();
+ mExternalStylusConnected = !devices.empty();
if (!mExternalStylusConnected) {
resetExternalStylus();
@@ -3967,7 +3940,7 @@
}
void TouchInputMapper::configureVirtualKeys() {
- Vector<VirtualKeyDefinition> virtualKeyDefinitions;
+ std::vector<VirtualKeyDefinition> virtualKeyDefinitions;
getEventHub()->getVirtualKeyDefinitions(getDeviceId(), virtualKeyDefinitions);
mVirtualKeys.clear();
@@ -3976,19 +3949,13 @@
return;
}
- mVirtualKeys.setCapacity(virtualKeyDefinitions.size());
-
int32_t touchScreenLeft = mRawPointerAxes.x.minValue;
int32_t touchScreenTop = mRawPointerAxes.y.minValue;
int32_t touchScreenWidth = mRawPointerAxes.getRawWidth();
int32_t touchScreenHeight = mRawPointerAxes.getRawHeight();
- for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) {
- const VirtualKeyDefinition& virtualKeyDefinition =
- virtualKeyDefinitions[i];
-
- mVirtualKeys.add();
- VirtualKey& virtualKey = mVirtualKeys.editTop();
+ for (const VirtualKeyDefinition& virtualKeyDefinition : virtualKeyDefinitions) {
+ VirtualKey virtualKey;
virtualKey.scanCode = virtualKeyDefinition.scanCode;
int32_t keyCode;
@@ -3998,8 +3965,7 @@
&keyCode, &dummyKeyMetaState, &flags)) {
ALOGW(INDENT "VirtualKey %d: could not obtain key code, ignoring",
virtualKey.scanCode);
- mVirtualKeys.pop(); // drop the key
- continue;
+ continue; // drop the key
}
virtualKey.keyCode = keyCode;
@@ -4017,15 +3983,16 @@
* touchScreenHeight / mSurfaceHeight + touchScreenTop;
virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight)
* touchScreenHeight / mSurfaceHeight + touchScreenTop;
+ mVirtualKeys.push_back(virtualKey);
}
}
void TouchInputMapper::dumpVirtualKeys(std::string& dump) {
- if (!mVirtualKeys.isEmpty()) {
+ if (!mVirtualKeys.empty()) {
dump += INDENT3 "Virtual Keys:\n";
for (size_t i = 0; i < mVirtualKeys.size(); i++) {
- const VirtualKey& virtualKey = mVirtualKeys.itemAt(i);
+ const VirtualKey& virtualKey = mVirtualKeys[i];
dump += StringPrintf(INDENT4 "%zu: scanCode=%d, keyCode=%d, "
"hitLeft=%d, hitRight=%d, hitTop=%d, hitBottom=%d\n",
i, virtualKey.scanCode, virtualKey.keyCode,
@@ -4364,12 +4331,13 @@
}
void TouchInputMapper::sync(nsecs_t when) {
- const RawState* last = mRawStatesPending.isEmpty() ?
- &mCurrentRawState : &mRawStatesPending.top();
+ const RawState* last = mRawStatesPending.empty() ?
+ &mCurrentRawState : &mRawStatesPending.back();
// Push a new state.
- mRawStatesPending.push();
- RawState* next = &mRawStatesPending.editTop();
+ mRawStatesPending.emplace_back();
+
+ RawState* next = &mRawStatesPending.back();
next->clear();
next->when = when;
@@ -4436,7 +4404,7 @@
cookAndDispatch(mCurrentRawState.when);
}
if (count != 0) {
- mRawStatesPending.removeItemsAt(0, count);
+ mRawStatesPending.erase(mRawStatesPending.begin(), mRawStatesPending.begin() + count);
}
if (mExternalStylusDataPending) {
@@ -6623,12 +6591,9 @@
&& scaledY >= mPhysicalTop && scaledY <= mPhysicalTop + mPhysicalHeight;
}
-const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHit(
- int32_t x, int32_t y) {
- size_t numVirtualKeys = mVirtualKeys.size();
- for (size_t i = 0; i < numVirtualKeys; i++) {
- const VirtualKey& virtualKey = mVirtualKeys[i];
+const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHit(int32_t x, int32_t y) {
+ for (const VirtualKey& virtualKey: mVirtualKeys) {
#if DEBUG_VIRTUAL_KEYS
ALOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
"left=%d, top=%d, right=%d, bottom=%d",
@@ -6838,9 +6803,7 @@
return AKEY_STATE_VIRTUAL;
}
- size_t numVirtualKeys = mVirtualKeys.size();
- for (size_t i = 0; i < numVirtualKeys; i++) {
- const VirtualKey& virtualKey = mVirtualKeys[i];
+ for (const VirtualKey& virtualKey : mVirtualKeys) {
if (virtualKey.keyCode == keyCode) {
return AKEY_STATE_UP;
}
@@ -6854,9 +6817,7 @@
return AKEY_STATE_VIRTUAL;
}
- size_t numVirtualKeys = mVirtualKeys.size();
- for (size_t i = 0; i < numVirtualKeys; i++) {
- const VirtualKey& virtualKey = mVirtualKeys[i];
+ for (const VirtualKey& virtualKey : mVirtualKeys) {
if (virtualKey.scanCode == scanCode) {
return AKEY_STATE_UP;
}
@@ -6867,10 +6828,7 @@
bool TouchInputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
const int32_t* keyCodes, uint8_t* outFlags) {
- size_t numVirtualKeys = mVirtualKeys.size();
- for (size_t i = 0; i < numVirtualKeys; i++) {
- const VirtualKey& virtualKey = mVirtualKeys[i];
-
+ for (const VirtualKey& virtualKey : mVirtualKeys) {
for (size_t i = 0; i < numCodes; i++) {
if (virtualKey.keyCode == keyCodes[i]) {
outFlags[i] = 1;
diff --git a/services/inputflinger/InputReader.h b/services/inputflinger/InputReader.h
index fed55ac..9777779 100644
--- a/services/inputflinger/InputReader.h
+++ b/services/inputflinger/InputReader.h
@@ -90,7 +90,7 @@
virtual void requestTimeoutAtTime(nsecs_t when) = 0;
virtual int32_t bumpGeneration() = 0;
- virtual void getExternalStylusDevices(Vector<InputDeviceInfo>& outDevices) = 0;
+ virtual void getExternalStylusDevices(std::vector<InputDeviceInfo>& outDevices) = 0;
virtual void dispatchExternalStylusState(const StylusState& outState) = 0;
virtual InputReaderPolicyInterface* getPolicy() = 0;
@@ -124,7 +124,7 @@
virtual void loopOnce();
- virtual void getInputDevices(Vector<InputDeviceInfo>& outInputDevices);
+ virtual void getInputDevices(std::vector<InputDeviceInfo>& outInputDevices);
virtual bool isInputDeviceEnabled(int32_t deviceId);
@@ -166,7 +166,7 @@
virtual void fadePointer();
virtual void requestTimeoutAtTime(nsecs_t when);
virtual int32_t bumpGeneration();
- virtual void getExternalStylusDevices(Vector<InputDeviceInfo>& outDevices);
+ virtual void getExternalStylusDevices(std::vector<InputDeviceInfo>& outDevices);
virtual void dispatchExternalStylusState(const StylusState& outState);
virtual InputReaderPolicyInterface* getPolicy();
virtual InputListenerInterface* getListener();
@@ -211,7 +211,7 @@
int32_t getGlobalMetaStateLocked();
void notifyExternalStylusPresenceChanged();
- void getExternalStylusDevicesLocked(Vector<InputDeviceInfo>& outDevices);
+ void getExternalStylusDevicesLocked(std::vector<InputDeviceInfo>& outDevices);
void dispatchExternalStylusState(const StylusState& state);
void fadePointerLocked();
@@ -219,7 +219,7 @@
int32_t mGeneration;
int32_t bumpGenerationLocked();
- void getInputDevicesLocked(Vector<InputDeviceInfo>& outInputDevices);
+ void getInputDevicesLocked(std::vector<InputDeviceInfo>& outInputDevices);
nsecs_t mDisableVirtualKeysTimeout;
void disableVirtualKeysUntilLocked(nsecs_t time);
@@ -266,7 +266,7 @@
inline void setMic(bool hasMic) { mHasMic = hasMic; }
inline bool hasMic() const { return mHasMic; }
- inline bool isIgnored() { return mMappers.isEmpty(); }
+ inline bool isIgnored() { return mMappers.empty(); }
bool isEnabled();
void setEnabled(bool enabled, nsecs_t when);
@@ -331,7 +331,7 @@
std::string mAlias;
uint32_t mClasses;
- Vector<InputMapper*> mMappers;
+ std::vector<InputMapper*> mMappers;
uint32_t mSources;
bool mIsExternal;
@@ -877,7 +877,7 @@
uint32_t mSource;
int32_t mKeyboardType;
- Vector<KeyDown> mKeyDowns; // keys that are down
+ std::vector<KeyDown> mKeyDowns; // keys that are down
int32_t mMetaState;
nsecs_t mDownTime; // time of most recent key down
@@ -1235,7 +1235,7 @@
}
};
- Vector<RawState> mRawStatesPending;
+ std::vector<RawState> mRawStatesPending;
RawState mCurrentRawState;
CookedState mCurrentCookedState;
RawState mLastRawState;
@@ -1262,7 +1262,7 @@
// The pointer controller, or null if the device is not a pointer.
sp<PointerControllerInterface> mPointerController;
- Vector<VirtualKey> mVirtualKeys;
+ std::vector<VirtualKey> mVirtualKeys;
virtual void configureParameters();
virtual void dumpParameters(std::string& dump);
diff --git a/services/inputflinger/host/InputFlinger.h b/services/inputflinger/host/InputFlinger.h
index a00b5fb..d8b352c 100644
--- a/services/inputflinger/host/InputFlinger.h
+++ b/services/inputflinger/host/InputFlinger.h
@@ -40,7 +40,8 @@
InputFlinger() ANDROID_API;
virtual status_t dump(int fd, const Vector<String16>& args);
- void setInputWindows(const Vector<InputWindowInfo>&, const sp<ISetInputWindowsListener>&) {}
+ void setInputWindows(const std::vector<InputWindowInfo>&,
+ const sp<ISetInputWindowsListener>&) {}
void transferTouchFocus(const sp<IBinder>&, const sp<IBinder>&) {}
void registerInputChannel(const sp<InputChannel>&) {}
void unregisterInputChannel(const sp<InputChannel>&) {}
diff --git a/services/inputflinger/include/InputListener.h b/services/inputflinger/include/InputListener.h
index cd8caf7..b51dcb6 100644
--- a/services/inputflinger/include/InputListener.h
+++ b/services/inputflinger/include/InputListener.h
@@ -221,7 +221,7 @@
private:
sp<InputListenerInterface> mInnerListener;
- Vector<NotifyArgs*> mArgsQueue;
+ std::vector<NotifyArgs*> mArgsQueue;
};
} // namespace android
diff --git a/services/inputflinger/include/InputReaderBase.h b/services/inputflinger/include/InputReaderBase.h
index fe1d4d0..8ad5dd0 100644
--- a/services/inputflinger/include/InputReaderBase.h
+++ b/services/inputflinger/include/InputReaderBase.h
@@ -74,7 +74,7 @@
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual void getInputDevices(Vector<InputDeviceInfo>& outInputDevices) = 0;
+ virtual void getInputDevices(std::vector<InputDeviceInfo>& outInputDevices) = 0;
/* Query current input state. */
virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
@@ -333,7 +333,7 @@
/* Notifies the input reader policy that some input devices have changed
* and provides information about all current input devices.
*/
- virtual void notifyInputDevicesChanged(const Vector<InputDeviceInfo>& inputDevices) = 0;
+ virtual void notifyInputDevicesChanged(const std::vector<InputDeviceInfo>& inputDevices) = 0;
/* Gets the keyboard layout for a particular input device. */
virtual sp<KeyCharacterMap> getKeyboardLayoutOverlay(
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 3b6fe52..d63ff8c 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -571,8 +571,8 @@
sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window",
ADISPLAY_ID_DEFAULT);
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(window);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(window);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
@@ -591,9 +591,9 @@
sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second",
ADISPLAY_ID_DEFAULT);
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(windowTop);
- inputWindowHandles.add(windowSecond);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowTop);
+ inputWindowHandles.push_back(windowSecond);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
@@ -617,9 +617,9 @@
// Expect one focus window exist in display.
windowSecond->setFocus();
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(windowTop);
- inputWindowHandles.add(windowSecond);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowTop);
+ inputWindowHandles.push_back(windowSecond);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
@@ -643,9 +643,9 @@
// Display has two focused windows. Add them to inputWindowsHandles in z-order (top most first)
windowTop->setFocus();
windowSecond->setFocus();
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(windowTop);
- inputWindowHandles.add(windowSecond);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowTop);
+ inputWindowHandles.push_back(windowSecond);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
@@ -669,9 +669,9 @@
windowTop->setFocus();
windowSecond->setFocus();
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(windowTop);
- inputWindowHandles.add(windowSecond);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowTop);
+ inputWindowHandles.push_back(windowSecond);
// Release channel for window is no longer valid.
windowTop->releaseChannel();
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
@@ -695,8 +695,8 @@
application1 = new FakeApplicationHandle();
windowInPrimary = new FakeWindowHandle(application1, mDispatcher, "D_1",
ADISPLAY_ID_DEFAULT);
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.push(windowInPrimary);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowInPrimary);
// Set focus window for primary display, but focused display would be second one.
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1);
windowInPrimary->setFocus();
@@ -706,8 +706,8 @@
windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2",
SECOND_DISPLAY_ID);
// Set focus to second display window.
- Vector<sp<InputWindowHandle>> inputWindowHandles_Second;
- inputWindowHandles_Second.push(windowInSecondary);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles_Second;
+ inputWindowHandles_Second.push_back(windowInSecondary);
// Set focus display to second one.
mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID);
// Set focus window for second display.
@@ -762,7 +762,7 @@
windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE);
// Remove secondary display.
- Vector<sp<InputWindowHandle>> noWindows;
+ std::vector<sp<InputWindowHandle>> noWindows;
mDispatcher->setInputWindows(noWindows, SECOND_DISPLAY_ID);
// Expect old focus should receive a cancel event.
diff --git a/services/inputflinger/tests/InputReader_test.cpp b/services/inputflinger/tests/InputReader_test.cpp
index 80a55f1..d353028 100644
--- a/services/inputflinger/tests/InputReader_test.cpp
+++ b/services/inputflinger/tests/InputReader_test.cpp
@@ -158,7 +158,7 @@
class FakeInputReaderPolicy : public InputReaderPolicyInterface {
InputReaderConfiguration mConfig;
KeyedVector<int32_t, sp<FakePointerController> > mPointerControllers;
- Vector<InputDeviceInfo> mInputDevices;
+ std::vector<InputDeviceInfo> mInputDevices;
std::vector<DisplayViewport> mViewports;
TouchAffineTransformation transform;
@@ -226,7 +226,7 @@
return &mConfig;
}
- const Vector<InputDeviceInfo>& getInputDevices() const {
+ const std::vector<InputDeviceInfo>& getInputDevices() const {
return mInputDevices;
}
@@ -280,7 +280,7 @@
return mPointerControllers.valueFor(deviceId);
}
- virtual void notifyInputDevicesChanged(const Vector<InputDeviceInfo>& inputDevices) {
+ virtual void notifyInputDevicesChanged(const std::vector<InputDeviceInfo>& inputDevices) {
mInputDevices = inputDevices;
}
@@ -314,7 +314,7 @@
KeyedVector<int32_t, KeyInfo> keysByScanCode;
KeyedVector<int32_t, KeyInfo> keysByUsageCode;
KeyedVector<int32_t, bool> leds;
- Vector<VirtualKeyDefinition> virtualKeys;
+ std::vector<VirtualKeyDefinition> virtualKeys;
bool enabled;
status_t enable() {
@@ -482,7 +482,7 @@
void addVirtualKeyDefinition(int32_t deviceId, const VirtualKeyDefinition& definition) {
Device* device = getDevice(deviceId);
- device->virtualKeys.push(definition);
+ device->virtualKeys.push_back(definition);
}
void enqueueEvent(nsecs_t when, int32_t deviceId, int32_t type,
@@ -728,12 +728,12 @@
}
virtual void getVirtualKeyDefinitions(int32_t deviceId,
- Vector<VirtualKeyDefinition>& outVirtualKeys) const {
+ std::vector<VirtualKeyDefinition>& outVirtualKeys) const {
outVirtualKeys.clear();
Device* device = getDevice(deviceId);
if (device) {
- outVirtualKeys.appendVector(device->virtualKeys);
+ outVirtualKeys = device->virtualKeys;
}
}
@@ -842,7 +842,7 @@
return ++mGeneration;
}
- virtual void getExternalStylusDevices(Vector<InputDeviceInfo>& outDevices) {
+ virtual void getExternalStylusDevices(std::vector<InputDeviceInfo>& outDevices) {
}
@@ -865,7 +865,7 @@
KeyedVector<int32_t, int32_t> mKeyCodeStates;
KeyedVector<int32_t, int32_t> mScanCodeStates;
KeyedVector<int32_t, int32_t> mSwitchStates;
- Vector<int32_t> mSupportedKeyCodes;
+ std::vector<int32_t> mSupportedKeyCodes;
RawEvent mLastEvent;
bool mConfigureWasCalled;
@@ -925,7 +925,7 @@
}
void addSupportedKeyCode(int32_t keyCode) {
- mSupportedKeyCodes.add(keyCode);
+ mSupportedKeyCodes.push_back(keyCode);
}
private:
@@ -1309,7 +1309,7 @@
0, nullptr)); // no classes so device will be ignored
- Vector<InputDeviceInfo> inputDevices;
+ std::vector<InputDeviceInfo> inputDevices;
mReader->getInputDevices(inputDevices);
ASSERT_EQ(1U, inputDevices.size());
@@ -4436,7 +4436,7 @@
ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
ASSERT_EQ(AMOTION_EVENT_TOOL_TYPE_STYLUS, motionArgs.pointerProperties[0].toolType);
- // airbrush
+ // air-brush
processKey(mapper, BTN_TOOL_PENCIL, 0);
processKey(mapper, BTN_TOOL_AIRBRUSH, 1);
processSync(mapper);
@@ -5943,7 +5943,7 @@
ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
ASSERT_EQ(AMOTION_EVENT_TOOL_TYPE_STYLUS, motionArgs.pointerProperties[0].toolType);
- // airbrush
+ // air-brush
processKey(mapper, BTN_TOOL_PENCIL, 0);
processKey(mapper, BTN_TOOL_AIRBRUSH, 1);
processSync(mapper);
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 4c4a29b..77c8d10 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2906,13 +2906,13 @@
}
void SurfaceFlinger::updateInputWindowInfo() {
- Vector<InputWindowInfo> inputHandles;
+ std::vector<InputWindowInfo> inputHandles;
mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
if (layer->hasInput()) {
// When calculating the screen bounds we ignore the transparent region since it may
// result in an unwanted offset.
- inputHandles.add(layer->fillInputInfo());
+ inputHandles.push_back(layer->fillInputInfo());
}
});