| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "../dispatcher/InputDispatcher.h" |
| |
| #include <InputDispatcherThread.h> |
| |
| #include <binder/Binder.h> |
| #include <input/Input.h> |
| |
| #include <gtest/gtest.h> |
| #include <linux/input.h> |
| |
| namespace android::inputdispatcher { |
| |
| // An arbitrary time value. |
| static const nsecs_t ARBITRARY_TIME = 1234; |
| |
| // An arbitrary device id. |
| static const int32_t DEVICE_ID = 1; |
| |
| // An arbitrary display id. |
| static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; |
| |
| // An arbitrary injector pid / uid pair that has permission to inject events. |
| static const int32_t INJECTOR_PID = 999; |
| static const int32_t INJECTOR_UID = 1001; |
| |
| |
| // --- FakeInputDispatcherPolicy --- |
| |
| class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { |
| InputDispatcherConfiguration mConfig; |
| |
| protected: |
| virtual ~FakeInputDispatcherPolicy() { |
| } |
| |
| public: |
| FakeInputDispatcherPolicy() { |
| mOnPointerDownToken.clear(); |
| } |
| |
| void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) { |
| assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_KEY, args.eventTime, args.action, |
| args.displayId); |
| } |
| |
| void assertFilterInputEventWasCalled(const NotifyMotionArgs& args) { |
| assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_MOTION, args.eventTime, args.action, |
| args.displayId); |
| } |
| |
| void assertFilterInputEventWasNotCalled() { ASSERT_EQ(nullptr, mFilteredEvent); } |
| |
| void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) { |
| ASSERT_EQ(mOnPointerDownToken, touchedToken) |
| << "Expected token from onPointerDownOutsideFocus was not matched"; |
| reset(); |
| } |
| |
| private: |
| std::unique_ptr<InputEvent> mFilteredEvent; |
| sp<IBinder> mOnPointerDownToken; |
| |
| virtual void notifyConfigurationChanged(nsecs_t) { |
| } |
| |
| virtual nsecs_t notifyANR(const sp<InputApplicationHandle>&, |
| const sp<IBinder>&, |
| const std::string&) { |
| return 0; |
| } |
| |
| virtual void notifyInputChannelBroken(const sp<IBinder>&) { |
| } |
| |
| virtual void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) { |
| } |
| |
| virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) { |
| *outConfig = mConfig; |
| } |
| |
| virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override { |
| switch (inputEvent->getType()) { |
| case AINPUT_EVENT_TYPE_KEY: { |
| const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent); |
| mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent); |
| break; |
| } |
| |
| case AINPUT_EVENT_TYPE_MOTION: { |
| const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent); |
| mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent); |
| break; |
| } |
| } |
| return true; |
| } |
| |
| virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) { |
| } |
| |
| virtual void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) { |
| } |
| |
| virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, |
| const KeyEvent*, uint32_t) { |
| return 0; |
| } |
| |
| virtual bool dispatchUnhandledKey(const sp<IBinder>&, |
| const KeyEvent*, uint32_t, KeyEvent*) { |
| return false; |
| } |
| |
| virtual void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) { |
| } |
| |
| virtual void pokeUserActivity(nsecs_t, int32_t) { |
| } |
| |
| virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) { |
| return false; |
| } |
| |
| virtual void onPointerDownOutsideFocus(const sp<IBinder>& newToken) { |
| mOnPointerDownToken = newToken; |
| } |
| |
| void assertFilterInputEventWasCalled(int type, nsecs_t eventTime, int32_t action, |
| int32_t displayId) { |
| ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called."; |
| ASSERT_EQ(mFilteredEvent->getType(), type); |
| |
| if (type == AINPUT_EVENT_TYPE_KEY) { |
| const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*mFilteredEvent); |
| EXPECT_EQ(keyEvent.getEventTime(), eventTime); |
| EXPECT_EQ(keyEvent.getAction(), action); |
| EXPECT_EQ(keyEvent.getDisplayId(), displayId); |
| } else if (type == AINPUT_EVENT_TYPE_MOTION) { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*mFilteredEvent); |
| EXPECT_EQ(motionEvent.getEventTime(), eventTime); |
| EXPECT_EQ(motionEvent.getAction(), action); |
| EXPECT_EQ(motionEvent.getDisplayId(), displayId); |
| } else { |
| FAIL() << "Unknown type: " << type; |
| } |
| |
| mFilteredEvent = nullptr; |
| } |
| |
| void reset() { mOnPointerDownToken.clear(); } |
| }; |
| |
| |
| // --- InputDispatcherTest --- |
| |
| class InputDispatcherTest : public testing::Test { |
| protected: |
| sp<FakeInputDispatcherPolicy> mFakePolicy; |
| sp<InputDispatcher> mDispatcher; |
| sp<InputDispatcherThread> mDispatcherThread; |
| |
| virtual void SetUp() { |
| mFakePolicy = new FakeInputDispatcherPolicy(); |
| mDispatcher = new InputDispatcher(mFakePolicy); |
| mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); |
| //Start InputDispatcher thread |
| mDispatcherThread = new InputDispatcherThread(mDispatcher); |
| mDispatcherThread->run("InputDispatcherTest", PRIORITY_URGENT_DISPLAY); |
| } |
| |
| virtual void TearDown() { |
| mDispatcherThread->requestExit(); |
| mDispatcherThread.clear(); |
| mFakePolicy.clear(); |
| mDispatcher.clear(); |
| } |
| }; |
| |
| |
| TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { |
| KeyEvent event; |
| |
| // Rejects undefined key actions. |
| event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| /*action*/ -1, 0, |
| AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject key events with undefined action."; |
| |
| // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. |
| event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| AKEY_EVENT_ACTION_MULTIPLE, 0, |
| AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject key events with ACTION_MULTIPLE."; |
| } |
| |
| TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { |
| MotionEvent event; |
| PointerProperties pointerProperties[MAX_POINTERS + 1]; |
| PointerCoords pointerCoords[MAX_POINTERS + 1]; |
| for (int i = 0; i <= MAX_POINTERS; i++) { |
| pointerProperties[i].clear(); |
| pointerProperties[i].id = i; |
| pointerCoords[i].clear(); |
| } |
| |
| // Some constants commonly used below |
| constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; |
| constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; |
| constexpr int32_t metaState = AMETA_NONE; |
| constexpr MotionClassification classification = MotionClassification::NONE; |
| |
| // Rejects undefined motion actions. |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, |
| /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with undefined action."; |
| |
| // Rejects pointer down with invalid index. |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, |
| AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with pointer down index too large."; |
| |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, |
| AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with pointer down index too small."; |
| |
| // Rejects pointer up with invalid index. |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, |
| AMOTION_EVENT_ACTION_POINTER_UP | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with pointer up index too large."; |
| |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, |
| AMOTION_EVENT_ACTION_POINTER_UP | |
| (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with pointer up index too small."; |
| |
| // Rejects motion events with invalid number of pointers. |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, |
| metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 0, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with 0 pointers."; |
| |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, |
| metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with more than MAX_POINTERS pointers."; |
| |
| // Rejects motion events with invalid pointer ids. |
| pointerProperties[0].id = -1; |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, |
| metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with pointer ids less than 0."; |
| |
| pointerProperties[0].id = MAX_POINTER_ID + 1; |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, |
| metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; |
| |
| // Rejects motion events with duplicate pointer ids. |
| pointerProperties[0].id = 1; |
| pointerProperties[1].id = 1; |
| event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, |
| metaState, 0, classification, 0, 0, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 2, pointerProperties, pointerCoords); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) |
| << "Should reject motion events with duplicate pointer ids."; |
| } |
| |
| // --- InputDispatcherTest SetInputWindowTest --- |
| static const int32_t INJECT_EVENT_TIMEOUT = 500; |
| static const int32_t DISPATCHING_TIMEOUT = 100; |
| |
| class FakeApplicationHandle : public InputApplicationHandle { |
| public: |
| FakeApplicationHandle() {} |
| virtual ~FakeApplicationHandle() {} |
| |
| virtual bool updateInfo() { |
| mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; |
| return true; |
| } |
| }; |
| |
| class FakeInputReceiver { |
| public: |
| InputEvent* consume() { |
| uint32_t consumeSeq; |
| InputEvent* event; |
| |
| std::chrono::time_point start = std::chrono::steady_clock::now(); |
| status_t status = WOULD_BLOCK; |
| while (status == WOULD_BLOCK) { |
| status = mConsumer->consume(&mEventFactory, false /*consumeBatches*/, -1, &consumeSeq, |
| &event); |
| std::chrono::duration elapsed = std::chrono::steady_clock::now() - start; |
| if (elapsed > 100ms) { |
| break; |
| } |
| } |
| |
| if (status == WOULD_BLOCK) { |
| // Just means there's no event available. |
| return nullptr; |
| } |
| |
| if (status != OK) { |
| ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK."; |
| return nullptr; |
| } |
| if (event == nullptr) { |
| ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer"; |
| return nullptr; |
| } |
| |
| status = mConsumer->sendFinishedSignal(consumeSeq, handled()); |
| if (status != OK) { |
| ADD_FAILURE() << mName.c_str() << ": consumer sendFinishedSignal should return OK."; |
| } |
| return event; |
| } |
| |
| void consumeEvent(int32_t expectedEventType, int32_t expectedAction, int32_t expectedDisplayId, |
| int32_t expectedFlags) { |
| InputEvent* event = consume(); |
| |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(expectedEventType, event->getType()) |
| << mName.c_str() << "expected " << inputEventTypeToString(expectedEventType) |
| << " event, got " << inputEventTypeToString(event->getType()) << " event"; |
| |
| EXPECT_EQ(expectedDisplayId, event->getDisplayId()); |
| |
| switch (expectedEventType) { |
| case AINPUT_EVENT_TYPE_KEY: { |
| const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event); |
| EXPECT_EQ(expectedAction, keyEvent.getAction()); |
| EXPECT_EQ(expectedFlags, keyEvent.getFlags()); |
| break; |
| } |
| case AINPUT_EVENT_TYPE_MOTION: { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); |
| EXPECT_EQ(expectedAction, motionEvent.getAction()); |
| EXPECT_EQ(expectedFlags, motionEvent.getFlags()); |
| break; |
| } |
| default: { |
| FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType; |
| } |
| } |
| } |
| |
| void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void assertNoEvents() { |
| InputEvent* event = consume(); |
| ASSERT_EQ(nullptr, event) |
| << mName.c_str() |
| << ": should not have received any events, so consume() should return NULL"; |
| } |
| |
| protected: |
| explicit FakeInputReceiver(const sp<InputDispatcher>& dispatcher, |
| const std::string name, int32_t displayId) : |
| mDispatcher(dispatcher), mName(name), mDisplayId(displayId) { |
| InputChannel::openInputChannelPair(name, mServerChannel, mClientChannel); |
| mConsumer = new InputConsumer(mClientChannel); |
| } |
| |
| virtual ~FakeInputReceiver() { |
| } |
| |
| // return true if the event has been handled. |
| virtual bool handled() { |
| return false; |
| } |
| |
| sp<InputDispatcher> mDispatcher; |
| sp<InputChannel> mServerChannel, mClientChannel; |
| InputConsumer *mConsumer; |
| PreallocatedInputEventFactory mEventFactory; |
| |
| std::string mName; |
| int32_t mDisplayId; |
| }; |
| |
| class FakeWindowHandle : public InputWindowHandle, public FakeInputReceiver { |
| public: |
| static const int32_t WIDTH = 600; |
| static const int32_t HEIGHT = 800; |
| |
| FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle, |
| const sp<InputDispatcher>& dispatcher, const std::string name, int32_t displayId) : |
| FakeInputReceiver(dispatcher, name, displayId), |
| mFocused(false), mFrame(Rect(0, 0, WIDTH, HEIGHT)), mLayoutParamFlags(0) { |
| mDispatcher->registerInputChannel(mServerChannel); |
| |
| inputApplicationHandle->updateInfo(); |
| mInfo.applicationInfo = *inputApplicationHandle->getInfo(); |
| } |
| |
| virtual bool updateInfo() { |
| mInfo.token = mServerChannel ? mServerChannel->getConnectionToken() : nullptr; |
| mInfo.name = mName; |
| mInfo.layoutParamsFlags = mLayoutParamFlags; |
| mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION; |
| mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; |
| mInfo.frameLeft = mFrame.left; |
| mInfo.frameTop = mFrame.top; |
| mInfo.frameRight = mFrame.right; |
| mInfo.frameBottom = mFrame.bottom; |
| mInfo.globalScaleFactor = 1.0; |
| mInfo.touchableRegion.clear(); |
| mInfo.addTouchableRegion(mFrame); |
| mInfo.visible = true; |
| mInfo.canReceiveKeys = true; |
| mInfo.hasFocus = mFocused; |
| mInfo.hasWallpaper = false; |
| mInfo.paused = false; |
| mInfo.layer = 0; |
| mInfo.ownerPid = INJECTOR_PID; |
| mInfo.ownerUid = INJECTOR_UID; |
| mInfo.inputFeatures = 0; |
| mInfo.displayId = mDisplayId; |
| |
| return true; |
| } |
| |
| void setFocus() { |
| mFocused = true; |
| } |
| |
| void setFrame(const Rect& frame) { |
| mFrame.set(frame); |
| } |
| |
| void setLayoutParamFlags(int32_t flags) { |
| mLayoutParamFlags = flags; |
| } |
| |
| void releaseChannel() { |
| mServerChannel.clear(); |
| InputWindowHandle::releaseChannel(); |
| } |
| protected: |
| virtual bool handled() { |
| return true; |
| } |
| |
| bool mFocused; |
| Rect mFrame; |
| int32_t mLayoutParamFlags; |
| }; |
| |
| static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| KeyEvent event; |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| |
| // Define a valid key down event. |
| event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, |
| AKEY_EVENT_ACTION_DOWN, /* flags */ 0, |
| AKEYCODE_A, KEY_A, AMETA_NONE, /* repeatCount */ 0, currentTime, currentTime); |
| |
| // Inject event until dispatch out. |
| return dispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, |
| INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); |
| } |
| |
| static int32_t injectMotionEvent(const sp<InputDispatcher>& dispatcher, int32_t action, |
| int32_t source, int32_t displayId, int32_t x, int32_t y, |
| int32_t xCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| int32_t yCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION) { |
| MotionEvent event; |
| PointerProperties pointerProperties[1]; |
| PointerCoords pointerCoords[1]; |
| |
| pointerProperties[0].clear(); |
| pointerProperties[0].id = 0; |
| pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; |
| |
| pointerCoords[0].clear(); |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x); |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y); |
| |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid motion down event. |
| event.initialize(DEVICE_ID, source, displayId, action, /* actionButton */ 0, /* flags */ 0, |
| /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, |
| /* xOffset */ 0, /* yOffset */ 0, /* xPrecision */ 0, |
| /* yPrecision */ 0, xCursorPosition, yCursorPosition, currentTime, currentTime, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| |
| // Inject event until dispatch out. |
| return dispatcher->injectInputEvent( |
| &event, |
| INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, |
| INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); |
| } |
| |
| static int32_t injectMotionDown(const sp<InputDispatcher>& dispatcher, int32_t source, |
| int32_t displayId, int32_t x = 100, int32_t y = 200) { |
| return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, x, y); |
| } |
| |
| static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) { |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid key event. |
| NotifyKeyArgs args(/* sequenceNum */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, |
| displayId, POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, |
| AKEYCODE_A, KEY_A, AMETA_NONE, currentTime); |
| |
| return args; |
| } |
| |
| static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) { |
| PointerProperties pointerProperties[1]; |
| PointerCoords pointerCoords[1]; |
| |
| pointerProperties[0].clear(); |
| pointerProperties[0].id = 0; |
| pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; |
| |
| pointerCoords[0].clear(); |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100); |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 200); |
| |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid motion event. |
| NotifyMotionArgs args(/* sequenceNum */ 0, currentTime, DEVICE_ID, source, displayId, |
| POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0, |
| AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, |
| AMOTION_EVENT_EDGE_FLAG_NONE, 1, pointerProperties, pointerCoords, |
| /* xPrecision */ 0, /* yPrecision */ 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {}); |
| |
| return args; |
| } |
| |
| TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { |
| sp<FakeApplicationHandle> application = new FakeApplicationHandle(); |
| sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window", |
| ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| |
| // Window should receive motion event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| // The foreground window should receive the first touch down event. |
| TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { |
| sp<FakeApplicationHandle> application = new FakeApplicationHandle(); |
| sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", |
| ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", |
| ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setInputWindows({windowTop, windowSecond}, ADISPLAY_ID_DEFAULT); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| |
| // Top window should receive the touch down event. Second window should not receive anything. |
| windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowSecond->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetInputWindow_FocusedWindow) { |
| sp<FakeApplicationHandle> application = new FakeApplicationHandle(); |
| sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", |
| ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", |
| ADISPLAY_ID_DEFAULT); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| // Expect one focus window exist in display. |
| windowSecond->setFocus(); |
| |
| mDispatcher->setInputWindows({windowTop, windowSecond}, ADISPLAY_ID_DEFAULT); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| |
| // Focused window should receive event. |
| windowTop->assertNoEvents(); |
| windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| TEST_F(InputDispatcherTest, SetInputWindow_FocusPriority) { |
| sp<FakeApplicationHandle> application = new FakeApplicationHandle(); |
| sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", |
| ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", |
| ADISPLAY_ID_DEFAULT); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| // Display has two focused windows. Add them to inputWindowsHandles in z-order (top most first) |
| windowTop->setFocus(); |
| windowSecond->setFocus(); |
| |
| mDispatcher->setInputWindows({windowTop, windowSecond}, ADISPLAY_ID_DEFAULT); |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| |
| // Top focused window should receive event. |
| windowTop->consumeKeyDown(ADISPLAY_ID_NONE); |
| windowSecond->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetInputWindow_InputWindowInfo) { |
| sp<FakeApplicationHandle> application = new FakeApplicationHandle(); |
| |
| sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", |
| ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", |
| ADISPLAY_ID_DEFAULT); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| windowTop->setFocus(); |
| windowSecond->setFocus(); |
| // Release channel for window is no longer valid. |
| windowTop->releaseChannel(); |
| mDispatcher->setInputWindows({windowTop, windowSecond}, ADISPLAY_ID_DEFAULT); |
| |
| // Test inject a key down, should dispatch to a valid window. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| |
| // Top window is invalid, so it should not receive any input event. |
| windowTop->assertNoEvents(); |
| windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) { |
| sp<FakeApplicationHandle> application = new FakeApplicationHandle(); |
| |
| sp<FakeWindowHandle> windowLeft = |
| new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| windowLeft->setFrame(Rect(0, 0, 600, 800)); |
| windowLeft->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); |
| sp<FakeWindowHandle> windowRight = |
| new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| windowRight->setFrame(Rect(600, 0, 1200, 800)); |
| windowRight->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->setInputWindows({windowLeft, windowRight}, ADISPLAY_ID_DEFAULT); |
| |
| // Inject an event with coordinate in the area of right window, with mouse cursor in the area of |
| // left window. This event should be dispatched to the left window. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE, |
| ADISPLAY_ID_DEFAULT, 610, 400, 599, 400)); |
| windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowRight->assertNoEvents(); |
| } |
| |
| /* Test InputDispatcher for MultiDisplay */ |
| class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { |
| public: |
| static constexpr int32_t SECOND_DISPLAY_ID = 1; |
| virtual void SetUp() { |
| InputDispatcherTest::SetUp(); |
| |
| application1 = new FakeApplicationHandle(); |
| windowInPrimary = new FakeWindowHandle(application1, mDispatcher, "D_1", |
| ADISPLAY_ID_DEFAULT); |
| |
| // Set focus window for primary display, but focused display would be second one. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1); |
| windowInPrimary->setFocus(); |
| mDispatcher->setInputWindows({windowInPrimary}, ADISPLAY_ID_DEFAULT); |
| |
| application2 = new FakeApplicationHandle(); |
| windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2", |
| SECOND_DISPLAY_ID); |
| // Set focus to second display window. |
| // Set focus display to second one. |
| mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); |
| // Set focus window for second display. |
| mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); |
| windowInSecondary->setFocus(); |
| mDispatcher->setInputWindows({windowInSecondary}, SECOND_DISPLAY_ID); |
| } |
| |
| virtual void TearDown() { |
| InputDispatcherTest::TearDown(); |
| |
| application1.clear(); |
| windowInPrimary.clear(); |
| application2.clear(); |
| windowInSecondary.clear(); |
| } |
| |
| protected: |
| sp<FakeApplicationHandle> application1; |
| sp<FakeWindowHandle> windowInPrimary; |
| sp<FakeApplicationHandle> application2; |
| sp<FakeWindowHandle> windowInSecondary; |
| }; |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { |
| // Test touch down on primary display. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| |
| // Test touch down on second display. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| } |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { |
| // Test inject a key down with display id specified. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| |
| // Test inject a key down without display id specified. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); |
| |
| // Remove all windows in secondary display. |
| mDispatcher->setInputWindows({}, SECOND_DISPLAY_ID); |
| |
| // Expect old focus should receive a cancel event. |
| windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE, |
| AKEY_EVENT_FLAG_CANCELED); |
| |
| // Test inject a key down, should timeout because of no target window. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, injectKeyDown(mDispatcher)) |
| << "Inject key event should return INPUT_EVENT_INJECTION_TIMED_OUT"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->assertNoEvents(); |
| } |
| |
| class FakeMonitorReceiver : public FakeInputReceiver, public RefBase { |
| public: |
| FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name, |
| int32_t displayId, bool isGestureMonitor = false) |
| : FakeInputReceiver(dispatcher, name, displayId) { |
| mDispatcher->registerInputMonitor(mServerChannel, displayId, isGestureMonitor); |
| } |
| }; |
| |
| // Test per-display input monitors for motion event. |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { |
| sp<FakeMonitorReceiver> monitorInPrimary = |
| new FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| sp<FakeMonitorReceiver> monitorInSecondary = |
| new FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| // Test touch down on primary display. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitorInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| monitorInSecondary->assertNoEvents(); |
| |
| // Test touch down on second display. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary->assertNoEvents(); |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| monitorInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| |
| // Test inject a non-pointer motion event. |
| // If specific a display, it will dispatch to the focused window of particular display, |
| // or it will dispatch to the focused window of focused display. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary->assertNoEvents(); |
| windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE); |
| monitorInSecondary->consumeMotionDown(ADISPLAY_ID_NONE); |
| } |
| |
| // Test per-display input monitors for key event. |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { |
| //Input monitor per display. |
| sp<FakeMonitorReceiver> monitorInPrimary = |
| new FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| sp<FakeMonitorReceiver> monitorInSecondary = |
| new FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| // Test inject a key down. |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary->assertNoEvents(); |
| windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); |
| monitorInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| class InputFilterTest : public InputDispatcherTest { |
| protected: |
| static constexpr int32_t SECOND_DISPLAY_ID = 1; |
| |
| void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) { |
| NotifyMotionArgs motionArgs; |
| |
| motionArgs = generateMotionArgs( |
| AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); |
| mDispatcher->notifyMotion(&motionArgs); |
| motionArgs = generateMotionArgs( |
| AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| if (expectToBeFiltered) { |
| mFakePolicy->assertFilterInputEventWasCalled(motionArgs); |
| } else { |
| mFakePolicy->assertFilterInputEventWasNotCalled(); |
| } |
| } |
| |
| void testNotifyKey(bool expectToBeFiltered) { |
| NotifyKeyArgs keyArgs; |
| |
| keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); |
| mDispatcher->notifyKey(&keyArgs); |
| keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); |
| mDispatcher->notifyKey(&keyArgs); |
| |
| if (expectToBeFiltered) { |
| mFakePolicy->assertFilterInputEventWasCalled(keyArgs); |
| } else { |
| mFakePolicy->assertFilterInputEventWasNotCalled(); |
| } |
| } |
| }; |
| |
| // Test InputFilter for MotionEvent |
| TEST_F(InputFilterTest, MotionEvent_InputFilter) { |
| // Since the InputFilter is disabled by default, check if touch events aren't filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); |
| |
| // Enable InputFilter |
| mDispatcher->setInputFilterEnabled(true); |
| // Test touch on both primary and second display, and check if both events are filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true); |
| |
| // Disable InputFilter |
| mDispatcher->setInputFilterEnabled(false); |
| // Test touch on both primary and second display, and check if both events aren't filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); |
| } |
| |
| // Test InputFilter for KeyEvent |
| TEST_F(InputFilterTest, KeyEvent_InputFilter) { |
| // Since the InputFilter is disabled by default, check if key event aren't filtered. |
| testNotifyKey(/*expectToBeFiltered*/ false); |
| |
| // Enable InputFilter |
| mDispatcher->setInputFilterEnabled(true); |
| // Send a key event, and check if it is filtered. |
| testNotifyKey(/*expectToBeFiltered*/ true); |
| |
| // Disable InputFilter |
| mDispatcher->setInputFilterEnabled(false); |
| // Send a key event, and check if it isn't filtered. |
| testNotifyKey(/*expectToBeFiltered*/ false); |
| } |
| |
| class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest { |
| virtual void SetUp() { |
| InputDispatcherTest::SetUp(); |
| |
| sp<FakeApplicationHandle> application = new FakeApplicationHandle(); |
| mUnfocusedWindow = new FakeWindowHandle(application, mDispatcher, "Top", |
| ADISPLAY_ID_DEFAULT); |
| mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); |
| // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this |
| // window. |
| mUnfocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); |
| |
| mFocusedWindow = |
| new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); |
| mFocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); |
| mFocusedWindowTouchPoint = 60; |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| mFocusedWindow->setFocus(); |
| |
| // Expect one focus window exist in display. |
| mDispatcher->setInputWindows({mUnfocusedWindow, mFocusedWindow}, ADISPLAY_ID_DEFAULT); |
| } |
| |
| virtual void TearDown() { |
| InputDispatcherTest::TearDown(); |
| |
| mUnfocusedWindow.clear(); |
| mFocusedWindow.clear(); |
| } |
| |
| protected: |
| sp<FakeWindowHandle> mUnfocusedWindow; |
| sp<FakeWindowHandle> mFocusedWindow; |
| int32_t mFocusedWindowTouchPoint; |
| }; |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action |
| // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received |
| // the onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) { |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, 20, 20)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| // Call monitor to wait for the command queue to get flushed. |
| mDispatcher->monitor(); |
| |
| mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken()); |
| } |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action |
| // DOWN on the window that doesn't have focus. Ensure no window received the |
| // onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) { |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, |
| AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, 20, 20)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| // Call monitor to wait for the command queue to get flushed. |
| mDispatcher->monitor(); |
| |
| mFakePolicy->assertOnPointerDownEquals(nullptr); |
| } |
| |
| // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't |
| // have focus. Ensure no window received the onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) { |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| // Call monitor to wait for the command queue to get flushed. |
| mDispatcher->monitor(); |
| |
| mFakePolicy->assertOnPointerDownEquals(nullptr); |
| } |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action |
| // DOWN on the window that already has focus. Ensure no window received the |
| // onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, |
| OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) { |
| ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| mFocusedWindowTouchPoint, mFocusedWindowTouchPoint)) |
| << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; |
| // Call monitor to wait for the command queue to get flushed. |
| mDispatcher->monitor(); |
| |
| mFakePolicy->assertOnPointerDownEquals(nullptr); |
| } |
| |
| } // namespace android::inputdispatcher |