commit | 834be4916ca270e9534a8ed9f542e0912776cb7d | [log] [tgz] |
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author | Peiyong Lin <lpy@google.com> | Fri May 18 15:12:55 2018 -0700 |
committer | Peiyong Lin <lpy@google.com> | Fri May 18 15:55:25 2018 -0700 |
tree | eed288d3162388e8d5fc6dcade5a3af0b9b30ca6 | |
parent | 1236c388170f352adf9c9a3347de4560995c20b1 [diff] |
[RenderEngine] Use highp in shader. Previously, OETF for PQ transfer function didn't have highp which caused precesion problem, resulting in noise when hardware composer is in BT2100_PQ color mode. This patch makes sure we use highp when applying PQ transfer function. BUG: 73825729 Test: Build, flash, boot and watch Youtube HDR. Change-Id: I898e58c641cb9cb678a25d2992695f675b157f9b