commit | 837d2f9e83e7d8625ef482d9c9d9afa852c8dbaa | [log] [tgz] |
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author | Jesse Hall <jessehall@google.com> | Mon Oct 15 12:38:33 2012 -0700 |
committer | Jesse Hall <jessehall@google.com> | Mon Oct 15 12:38:33 2012 -0700 |
tree | 80ff62df72771213acb9f096b7bc5acc71895cc1 | |
parent | 9bdaa60b809b223d14619d1f13afdd38acb1738d [diff] |
Always set vertex alpha when drawing screenshot layers The screenshot is a GL_RGB texture, and the GL_REPLACE texture env mode uses vertex alpha for GL_RGB textures instead of alpha=1.0. Bug: 7340077 Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840