SurfaceFlinger: Stop using IGBC::BufferItem

Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9.

Change-Id: I187b3a7d05196b6289596afac8fb9a9d4aebff76
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
index 4885c5f..6ef3295 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -29,8 +29,9 @@
 #include <EGL/egl.h>
 
 #include <hardware/hardware.h>
-#include <gui/Surface.h>
+#include <gui/BufferItem.h>
 #include <gui/GraphicBufferAlloc.h>
+#include <gui/Surface.h>
 #include <ui/GraphicBuffer.h>
 
 #include "FramebufferSurface.h"
@@ -86,7 +87,7 @@
 status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
     Mutex::Autolock lock(mMutex);
 
-    BufferQueue::BufferItem item;
+    BufferItem item;
     status_t err = acquireBufferLocked(&item, 0);
     if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
         outBuffer = mCurrentBuffer;
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index aefa8fd..0e94f0d 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -18,6 +18,8 @@
 #include "VirtualDisplaySurface.h"
 #include "HWComposer.h"
 
+#include <gui/BufferItem.h>
+
 // ---------------------------------------------------------------------------
 namespace android {
 // ---------------------------------------------------------------------------
@@ -436,7 +438,7 @@
         // Now acquire the buffer from the scratch pool -- should be the same
         // slot and fence as we just queued.
         Mutex::Autolock lock(mMutex);
-        BufferQueue::BufferItem item;
+        BufferItem item;
         result = acquireBufferLocked(&item, 0);
         if (result != NO_ERROR)
             return result;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index cf27945..2ac4765 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1130,7 +1130,7 @@
             }
 
             virtual bool reject(const sp<GraphicBuffer>& buf,
-                    const IGraphicBufferConsumer::BufferItem& item) {
+                    const BufferItem& item) {
                 if (buf == NULL) {
                     return false;
                 }
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.cpp b/services/surfaceflinger/SurfaceFlingerConsumer.cpp
index 7de6ac4..abf3993 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.cpp
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.cpp
@@ -21,6 +21,8 @@
 
 #include <private/gui/SyncFeatures.h>
 
+#include <gui/BufferItem.h>
+
 #include <utils/Errors.h>
 #include <utils/NativeHandle.h>
 #include <utils/Trace.h>
@@ -47,7 +49,7 @@
         return err;
     }
 
-    BufferQueue::BufferItem item;
+    BufferItem item;
 
     // Acquire the next buffer.
     // In asynchronous mode the list is guaranteed to be one buffer
@@ -101,8 +103,8 @@
     return bindTextureImageLocked();
 }
 
-status_t SurfaceFlingerConsumer::acquireBufferLocked(
-        BufferQueue::BufferItem *item, nsecs_t presentWhen) {
+status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item,
+        nsecs_t presentWhen) {
     status_t result = GLConsumer::acquireBufferLocked(item, presentWhen);
     if (result == NO_ERROR) {
         mTransformToDisplayInverse = item->mTransformToDisplayInverse;
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.h b/services/surfaceflinger/SurfaceFlingerConsumer.h
index 28f2f6a..d1cf9b9 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.h
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.h
@@ -41,13 +41,13 @@
     class BufferRejecter {
         friend class SurfaceFlingerConsumer;
         virtual bool reject(const sp<GraphicBuffer>& buf,
-                const IGraphicBufferConsumer::BufferItem& item) = 0;
+                const BufferItem& item) = 0;
 
     protected:
         virtual ~BufferRejecter() { }
     };
 
-    virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item, nsecs_t presentWhen);
+    virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen);
 
     // This version of updateTexImage() takes a functor that may be used to
     // reject the newly acquired buffer.  Unlike the GLConsumer version,