Delete unused clip parameter in drawWithOpenGL

Change-Id: Ia4662ccf9b5544c1a8c5252b4c8485fddd09e713
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 3b88a6e..349325b 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -972,7 +972,7 @@
     } else {
         engine.setupLayerBlackedOut();
     }
-    drawWithOpenGL(hw, clip, useIdentityTransform);
+    drawWithOpenGL(hw, useIdentityTransform);
     engine.disableTexturing();
 }
 
@@ -993,7 +993,7 @@
 }
 
 void Layer::drawWithOpenGL(const sp<const DisplayDevice>& hw,
-        const Region& /* clip */, bool useIdentityTransform) const {
+        bool useIdentityTransform) const {
     const State& s(getDrawingState());
 
     computeGeometry(hw, mMesh, useIdentityTransform);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index b4d8685..c488b60 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -461,7 +461,7 @@
     // drawing
     void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
             float r, float g, float b, float alpha) const;
-    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
+    void drawWithOpenGL(const sp<const DisplayDevice>& hw,
             bool useIdentityTransform) const;
 
     // Temporary - Used only for LEGACY camera mode.