Make sure that touches are within the surface.

Changed TouchInputMapper::isPointInsideSurface should check the
surface range instead of physical frame range.

Test: atest inputflinger_tests
Test: enable emulator, open second display with landscape mode, try
      YouTube and changed it to portrait mode.
Bug: 139805619

Change-Id: Id4ad7053acac33f49363442bd5f710f8023d5190
2 files changed