| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef _UI_INPUT_INPUTDISPATCHER_MONITOR_H |
| #define _UI_INPUT_INPUTDISPATCHER_MONITOR_H |
| |
| #include <input/InputTransport.h> |
| |
| namespace android::inputdispatcher { |
| |
| struct Monitor { |
| sp<InputChannel> inputChannel; // never null |
| |
| explicit Monitor(const sp<InputChannel>& inputChannel); |
| }; |
| |
| // For tracking the offsets we need to apply when adding gesture monitor targets. |
| struct TouchedMonitor { |
| Monitor monitor; |
| float xOffset = 0.f; |
| float yOffset = 0.f; |
| |
| explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset); |
| }; |
| |
| } // namespace android::inputdispatcher |
| |
| #endif // _UI_INPUT_INPUTDISPATCHER_MONITOR_H |