surfaceflinger: switch RE color matrices lazily

Client composition in doComposeSurfaces normally needs to handle

  N sRGB layers, when in ColorMode::SRGB
  N P3 layer and then M sRGB layers, when in ColorMode::DISPLAY_P3

Constantly switching and restoring RE color matrices when handling
sRGB layers is less efficient.  Do the switches lazily.

We don't really care about the current RE color matrix when
doComposeSurfaces is called, and we already assume it to be
identity.  Update RenderEngine::setupColorTransform not to return
the current color matrix.

Bug: 78891890
Test: night light under Boosted/Enhanced and sRGB/P3
Change-Id: I3b785c2a05f2e1679e486ab2497fc0e13993a791
5 files changed