SF: Separate MessageQueue into interface and impl

Test: Builds
Bug: 74827900
Change-Id: I906892c00b6cb9adca3fbdd72a03001c2d72cbfc
(cherry picked from commit 3fcdef18f41330b4f1e3f1e2b9a33c544e8803b0)
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0352731..e5a15d5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -284,7 +284,7 @@
 
 void SurfaceFlinger::onFirstRef()
 {
-    mEventQueue.init(this);
+    mEventQueue->init(this);
 }
 
 SurfaceFlinger::~SurfaceFlinger()
@@ -590,9 +590,10 @@
     mSfEventThreadSource =
             std::make_unique<DispSyncSource>(&mPrimaryDispSync,
                                              SurfaceFlinger::sfVsyncPhaseOffsetNs, true, "sf");
+
     mSFEventThread = std::make_unique<impl::EventThread>(mSfEventThreadSource.get(), *this, true,
                                                          "sfEventThread");
-    mEventQueue.setEventThread(mSFEventThread.get());
+    mEventQueue->setEventThread(mSFEventThread.get());
 
     // Get a RenderEngine for the given display / config (can't fail)
     getBE().mRenderEngine =
@@ -1081,10 +1082,10 @@
                         std::make_unique<impl::EventThread>(mVSyncInjector.get(), *this, false,
                                                             "injEventThread");
             }
-            mEventQueue.setEventThread(mInjectorEventThread.get());
+            mEventQueue->setEventThread(mInjectorEventThread.get());
         } else {
             ALOGV("VSync Injections disabled");
-            mEventQueue.setEventThread(mSFEventThread.get());
+            mEventQueue->setEventThread(mSFEventThread.get());
         }
 
         mInjectVSyncs = enable;
@@ -1149,30 +1150,30 @@
 // ----------------------------------------------------------------------------
 
 void SurfaceFlinger::waitForEvent() {
-    mEventQueue.waitMessage();
+    mEventQueue->waitMessage();
 }
 
 void SurfaceFlinger::signalTransaction() {
-    mEventQueue.invalidate();
+    mEventQueue->invalidate();
 }
 
 void SurfaceFlinger::signalLayerUpdate() {
-    mEventQueue.invalidate();
+    mEventQueue->invalidate();
 }
 
 void SurfaceFlinger::signalRefresh() {
     mRefreshPending = true;
-    mEventQueue.refresh();
+    mEventQueue->refresh();
 }
 
 status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
         nsecs_t reltime, uint32_t /* flags */) {
-    return mEventQueue.postMessage(msg, reltime);
+    return mEventQueue->postMessage(msg, reltime);
 }
 
 status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
         nsecs_t reltime, uint32_t /* flags */) {
-    status_t res = mEventQueue.postMessage(msg, reltime);
+    status_t res = mEventQueue->postMessage(msg, reltime);
     if (res == NO_ERROR) {
         msg->wait();
     }