Change slot generation for BufferState

BufferState layers now do slot generation with buffer death considered
appropriately.  When a buffer dies, the slot will be pushed onto a stack
of available slots to be reused at the next opportunity.  This should
mimic BufferQueue slot behavior and prevent Composer Resources from
growing too large.

Test: build, boot, manual
Bug: 129351223

Change-Id: Icef9592593cacb0b5c6b12f6679fc2c4dabdcd19
diff --git a/services/surfaceflinger/CompositionEngine/src/HwcBufferCache.cpp b/services/surfaceflinger/CompositionEngine/src/HwcBufferCache.cpp
index a941e09..f72862b 100644
--- a/services/surfaceflinger/CompositionEngine/src/HwcBufferCache.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/HwcBufferCache.cpp
@@ -21,60 +21,30 @@
 namespace android::compositionengine::impl {
 
 HwcBufferCache::HwcBufferCache() {
-    std::fill(std::begin(mBuffers), std::end(mBuffers),
-              std::pair<uint64_t, wp<GraphicBuffer>>(0, nullptr));
-}
-bool HwcBufferCache::getSlot(const sp<GraphicBuffer>& buffer, uint32_t* outSlot) {
-    // search for cached buffer first
-    for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
-        // Weak pointers in the cache may have had their object destroyed.
-        // Comparisons between weak pointers will accurately reflect this case,
-        // but comparisons between weak and strong may not.  Thus, we create a weak
-        // pointer from strong pointer buffer
-        wp<GraphicBuffer> weakCopy(buffer);
-        if (mBuffers[i].second == weakCopy) {
-            *outSlot = i;
-            return true;
-        }
-    }
-
-    // use the least-recently used slot
-    *outSlot = getLeastRecentlyUsedSlot();
-    return false;
-}
-
-uint32_t HwcBufferCache::getLeastRecentlyUsedSlot() {
-    auto iter = std::min_element(std::begin(mBuffers), std::end(mBuffers));
-    return std::distance(std::begin(mBuffers), iter);
+    std::fill(std::begin(mBuffers), std::end(mBuffers), wp<GraphicBuffer>(nullptr));
 }
 
 void HwcBufferCache::getHwcBuffer(int slot, const sp<GraphicBuffer>& buffer, uint32_t* outSlot,
                                   sp<GraphicBuffer>* outBuffer) {
-    // if this slot corresponds to a BufferStateLayer, generate the slot
-    if (slot == BufferQueue::INVALID_BUFFER_SLOT) {
-        getSlot(buffer, outSlot);
-    } else if (slot < 0 || slot >= BufferQueue::NUM_BUFFER_SLOTS) {
+    // default is 0
+    if (slot == BufferQueue::INVALID_BUFFER_SLOT || slot < 0 ||
+        slot >= BufferQueue::NUM_BUFFER_SLOTS) {
         *outSlot = 0;
     } else {
         *outSlot = slot;
     }
 
-    auto& [currentCounter, currentBuffer] = mBuffers[*outSlot];
+    auto& currentBuffer = mBuffers[*outSlot];
     wp<GraphicBuffer> weakCopy(buffer);
     if (currentBuffer == weakCopy) {
         // already cached in HWC, skip sending the buffer
         *outBuffer = nullptr;
-        currentCounter = getCounter();
     } else {
         *outBuffer = buffer;
 
         // update cache
         currentBuffer = buffer;
-        currentCounter = getCounter();
     }
 }
 
-uint64_t HwcBufferCache::getCounter() {
-    return mCounter++;
-}
 } // namespace android::compositionengine::impl