Check that width and height parameters are small.
The product of width and height should be less than UINT32_MAX (in practice
smaller). Adding the checks prevents overflows when allocating buffers.
Bug: 20726612
Change-Id: I9769edf0688a9bfe69906d49fa0540cadf4c49b0
(cherry picked from commit 1c4537e2e80aa776a61517be8b1605e36432287a)
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 1feac8b..593d0c2 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -394,7 +394,13 @@
depth.width = width;
depth.height = height;
depth.stride = depth.width; // use the width here
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
+ uint64_t allocSize = static_cast<uint64_t>(depth.stride) *
+ static_cast<uint64_t>(depth.height) * 2;
+ if (depth.stride < 0 || depth.height > INT_MAX ||
+ allocSize > UINT32_MAX) {
+ return setError(EGL_BAD_ALLOC, EGL_FALSE);
+ }
+ depth.data = (GGLubyte*)malloc(allocSize);
if (depth.data == 0) {
return setError(EGL_BAD_ALLOC, EGL_FALSE);
}
@@ -548,7 +554,14 @@
depth.width = width;
depth.height = height;
depth.stride = buffer->stride;
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
+ uint64_t allocSize = static_cast<uint64_t>(depth.stride) *
+ static_cast<uint64_t>(depth.height) * 2;
+ if (depth.stride < 0 || depth.height > INT_MAX ||
+ allocSize > UINT32_MAX) {
+ setError(EGL_BAD_ALLOC, EGL_FALSE);
+ return EGL_FALSE;
+ }
+ depth.data = (GGLubyte*)malloc(allocSize);
if (depth.data == 0) {
setError(EGL_BAD_ALLOC, EGL_FALSE);
return EGL_FALSE;
@@ -666,7 +679,14 @@
depth.width = pixmap->width;
depth.height = pixmap->height;
depth.stride = depth.width; // use the width here
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
+ uint64_t allocSize = static_cast<uint64_t>(depth.stride) *
+ static_cast<uint64_t>(depth.height) * 2;
+ if (depth.stride < 0 || depth.height > INT_MAX ||
+ allocSize > UINT32_MAX) {
+ setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return;
+ }
+ depth.data = (GGLubyte*)malloc(allocSize);
if (depth.data == 0) {
setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
@@ -746,7 +766,14 @@
depth.width = pbuffer.width;
depth.height = pbuffer.height;
depth.stride = depth.width; // use the width here
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
+ uint64_t allocSize = static_cast<uint64_t>(depth.stride) *
+ static_cast<uint64_t>(depth.height) * 2;
+ if (depth.stride < 0 || depth.height > INT_MAX ||
+ allocSize > UINT32_MAX) {
+ setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return;
+ }
+ depth.data = (GGLubyte*)malloc(allocSize);
if (depth.data == 0) {
setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
return;