Handle different scale and offset for pointers in InputTarget.

This change allows an InputTarget to have multiple pointers in different
scale and offsets. This was done by using an array to store each
pointerId to PointerInfo. PointerInfo contains the information that's
unique to each pointer, scale and offset.

Once the dispatcher is ready to queue the event, the dispatcher will
request the InputTarget to gather all it's pointer information and
normalize them to a single offset and scale. It will generate a new
DispatcherEntry with a new MotionEvent that has all the coordinates in a
single offset and scale. It will also set that offset and scale in the
MotionEvent so it can be handled properly when sent to the client.

Change-Id: I1793725760142e01dc3fe2372f76ecd44ad934b8
Test: InputDispatcherMultiWindowSameTokenTests
Test: manually with magnification
Test: NexusLauncherOutOfProcTests:TaplTestsLauncher3
Test: NexusLauncherOutOfProcTests:TaplTestsQuickstep
Fixes: 140756730
Fixes: 147371357
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index a3cb4f8..6157d99 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -256,6 +256,67 @@
     return currentTime - entry.eventTime >= STALE_EVENT_TIMEOUT;
 }
 
+static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget,
+                                                          EventEntry* eventEntry,
+                                                          int32_t inputTargetFlags) {
+    if (inputTarget.useDefaultPointerInfo()) {
+        const PointerInfo& pointerInfo = inputTarget.getDefaultPointerInfo();
+        return std::make_unique<DispatchEntry>(eventEntry, // increments ref
+                                               inputTargetFlags, pointerInfo.xOffset,
+                                               pointerInfo.yOffset, inputTarget.globalScaleFactor,
+                                               pointerInfo.windowXScale, pointerInfo.windowYScale);
+    }
+
+    ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION);
+    const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry);
+
+    PointerCoords pointerCoords[MAX_POINTERS];
+
+    // Use the first pointer information to normalize all other pointers. This could be any pointer
+    // as long as all other pointers are normalized to the same value and the final DispatchEntry
+    // uses the offset and scale for the normalized pointer.
+    const PointerInfo& firstPointerInfo =
+            inputTarget.pointerInfos[inputTarget.pointerIds.firstMarkedBit()];
+
+    // Iterate through all pointers in the event to normalize against the first.
+    for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.pointerCount; pointerIndex++) {
+        const PointerProperties& pointerProperties = motionEntry.pointerProperties[pointerIndex];
+        uint32_t pointerId = uint32_t(pointerProperties.id);
+        const PointerInfo& currPointerInfo = inputTarget.pointerInfos[pointerId];
+
+        // The scale factor is the ratio of the current pointers scale to the normalized scale.
+        float scaleXDiff = currPointerInfo.windowXScale / firstPointerInfo.windowXScale;
+        float scaleYDiff = currPointerInfo.windowYScale / firstPointerInfo.windowYScale;
+
+        pointerCoords[pointerIndex].copyFrom(motionEntry.pointerCoords[pointerIndex]);
+        // First apply the current pointers offset to set the window at 0,0
+        pointerCoords[pointerIndex].applyOffset(currPointerInfo.xOffset, currPointerInfo.yOffset);
+        // Next scale the coordinates.
+        pointerCoords[pointerIndex].scale(1, scaleXDiff, scaleYDiff);
+        // Lastly, offset the coordinates so they're in the normalized pointer's frame.
+        pointerCoords[pointerIndex].applyOffset(-firstPointerInfo.xOffset,
+                                                -firstPointerInfo.yOffset);
+    }
+
+    MotionEntry* combinedMotionEntry =
+            new MotionEntry(motionEntry.sequenceNum, motionEntry.eventTime, motionEntry.deviceId,
+                            motionEntry.source, motionEntry.displayId, motionEntry.policyFlags,
+                            motionEntry.action, motionEntry.actionButton, motionEntry.flags,
+                            motionEntry.metaState, motionEntry.buttonState,
+                            motionEntry.classification, motionEntry.edgeFlags,
+                            motionEntry.xPrecision, motionEntry.yPrecision,
+                            motionEntry.xCursorPosition, motionEntry.yCursorPosition,
+                            motionEntry.downTime, motionEntry.pointerCount,
+                            motionEntry.pointerProperties, pointerCoords, 0 /* xOffset */,
+                            0 /* yOffset */);
+
+    return std::make_unique<DispatchEntry>(combinedMotionEntry, // increments ref
+                                           inputTargetFlags, firstPointerInfo.xOffset,
+                                           firstPointerInfo.yOffset, inputTarget.globalScaleFactor,
+                                           firstPointerInfo.windowXScale,
+                                           firstPointerInfo.windowYScale);
+}
+
 // --- InputDispatcherThread ---
 
 class InputDispatcher::InputDispatcherThread : public Thread {
@@ -1785,23 +1846,34 @@
 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
                                             int32_t targetFlags, BitSet32 pointerIds,
                                             std::vector<InputTarget>& inputTargets) {
-    sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken());
-    if (inputChannel == nullptr) {
-        ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str());
-        return;
-    }
+    std::vector<InputTarget>::iterator it =
+            std::find_if(inputTargets.begin(), inputTargets.end(),
+                         [&windowHandle](const InputTarget& inputTarget) {
+                             return inputTarget.inputChannel->getConnectionToken() ==
+                                     windowHandle->getToken();
+                         });
 
     const InputWindowInfo* windowInfo = windowHandle->getInfo();
-    InputTarget target;
-    target.inputChannel = inputChannel;
-    target.flags = targetFlags;
-    target.xOffset = -windowInfo->frameLeft;
-    target.yOffset = -windowInfo->frameTop;
-    target.globalScaleFactor = windowInfo->globalScaleFactor;
-    target.windowXScale = windowInfo->windowXScale;
-    target.windowYScale = windowInfo->windowYScale;
-    target.pointerIds = pointerIds;
-    inputTargets.push_back(target);
+
+    if (it == inputTargets.end()) {
+        InputTarget inputTarget;
+        sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken());
+        if (inputChannel == nullptr) {
+            ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str());
+            return;
+        }
+        inputTarget.inputChannel = inputChannel;
+        inputTarget.flags = targetFlags;
+        inputTarget.globalScaleFactor = windowInfo->globalScaleFactor;
+        inputTargets.push_back(inputTarget);
+        it = inputTargets.end() - 1;
+    }
+
+    ALOG_ASSERT(it->flags == targetFlags);
+    ALOG_ASSERT(it->globalScaleFactor == windowInfo->globalScaleFactor);
+
+    it->addPointers(pointerIds, -windowInfo->frameLeft, -windowInfo->frameTop,
+                    windowInfo->windowXScale, windowInfo->windowYScale);
 }
 
 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
@@ -1824,10 +1896,7 @@
     InputTarget target;
     target.inputChannel = monitor.inputChannel;
     target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
-    target.xOffset = xOffset;
-    target.yOffset = yOffset;
-    target.pointerIds.clear();
-    target.globalScaleFactor = 1.0f;
+    target.setDefaultPointerInfo(xOffset, yOffset, 1 /* windowXScale */, 1 /* windowYScale */);
     inputTargets.push_back(target);
 }
 
@@ -2054,11 +2123,10 @@
     }
 #if DEBUG_DISPATCH_CYCLE
     ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
-          "xOffset=%f, yOffset=%f, globalScaleFactor=%f, "
-          "windowScaleFactor=(%f, %f), pointerIds=0x%x",
-          connection->getInputChannelName().c_str(), inputTarget.flags, inputTarget.xOffset,
-          inputTarget.yOffset, inputTarget.globalScaleFactor, inputTarget.windowXScale,
-          inputTarget.windowYScale, inputTarget.pointerIds.value);
+          "globalScaleFactor=%f, pointerIds=0x%x %s",
+          connection->getInputChannelName().c_str(), inputTarget.flags,
+          inputTarget.globalScaleFactor, inputTarget.pointerIds.value,
+          inputTarget.getPointerInfoString().c_str());
 #endif
 
     // Skip this event if the connection status is not normal.
@@ -2152,15 +2220,15 @@
     // This is a new event.
     // Enqueue a new dispatch entry onto the outbound queue for this connection.
     std::unique_ptr<DispatchEntry> dispatchEntry =
-            std::make_unique<DispatchEntry>(eventEntry, // increments ref
-                                            inputTargetFlags, inputTarget.xOffset,
-                                            inputTarget.yOffset, inputTarget.globalScaleFactor,
-                                            inputTarget.windowXScale, inputTarget.windowYScale);
+            createDispatchEntry(inputTarget, eventEntry, inputTargetFlags);
 
+    // Use the eventEntry from dispatchEntry since the entry may have changed and can now be a
+    // different EventEntry than what was passed in.
+    EventEntry* newEntry = dispatchEntry->eventEntry;
     // Apply target flags and update the connection's input state.
-    switch (eventEntry->type) {
+    switch (newEntry->type) {
         case EventEntry::Type::KEY: {
-            const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*eventEntry);
+            const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*newEntry);
             dispatchEntry->resolvedAction = keyEntry.action;
             dispatchEntry->resolvedFlags = keyEntry.flags;
 
@@ -2176,7 +2244,7 @@
         }
 
         case EventEntry::Type::MOTION: {
-            const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry);
+            const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*newEntry);
             if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
                 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
             } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
@@ -2227,14 +2295,14 @@
         case EventEntry::Type::CONFIGURATION_CHANGED:
         case EventEntry::Type::DEVICE_RESET: {
             LOG_ALWAYS_FATAL("%s events should not go to apps",
-                             EventEntry::typeToString(eventEntry->type));
+                             EventEntry::typeToString(newEntry->type));
             break;
         }
     }
 
     // Remember that we are waiting for this dispatch to complete.
     if (dispatchEntry->hasForegroundTarget()) {
-        incrementPendingForegroundDispatches(eventEntry);
+        incrementPendingForegroundDispatches(newEntry);
     }
 
     // Enqueue the dispatch entry.
@@ -2611,15 +2679,9 @@
                     getWindowHandleLocked(connection->inputChannel->getConnectionToken());
             if (windowHandle != nullptr) {
                 const InputWindowInfo* windowInfo = windowHandle->getInfo();
-                target.xOffset = -windowInfo->frameLeft;
-                target.yOffset = -windowInfo->frameTop;
+                target.setDefaultPointerInfo(-windowInfo->frameLeft, -windowInfo->frameTop,
+                                             windowInfo->windowXScale, windowInfo->windowYScale);
                 target.globalScaleFactor = windowInfo->globalScaleFactor;
-                target.windowXScale = windowInfo->windowXScale;
-                target.windowYScale = windowInfo->windowYScale;
-            } else {
-                target.xOffset = 0;
-                target.yOffset = 0;
-                target.globalScaleFactor = 1.0f;
             }
             target.inputChannel = connection->inputChannel;
             target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
diff --git a/services/inputflinger/dispatcher/InputTarget.cpp b/services/inputflinger/dispatcher/InputTarget.cpp
index 80fa2cb..0588374 100644
--- a/services/inputflinger/dispatcher/InputTarget.cpp
+++ b/services/inputflinger/dispatcher/InputTarget.cpp
@@ -42,4 +42,63 @@
     return StringPrintf("%" PRId32, dispatchMode);
 }
 
+void InputTarget::addPointers(BitSet32 newPointerIds, float xOffset, float yOffset,
+                              float windowXScale, float windowYScale) {
+    // The pointerIds can be empty, but still a valid InputTarget. This can happen for Monitors
+    // and non splittable windows since we will just use all the pointers from the input event.
+    if (newPointerIds.isEmpty()) {
+        setDefaultPointerInfo(xOffset, yOffset, windowXScale, windowYScale);
+        return;
+    }
+
+    // Ensure that the new set of pointers doesn't overlap with the current set of pointers.
+    ALOG_ASSERT((pointerIds & newPointerIds) == 0);
+
+    pointerIds |= newPointerIds;
+    while (!newPointerIds.isEmpty()) {
+        int32_t pointerId = newPointerIds.clearFirstMarkedBit();
+        pointerInfos[pointerId].xOffset = xOffset;
+        pointerInfos[pointerId].yOffset = yOffset;
+        pointerInfos[pointerId].windowXScale = windowXScale;
+        pointerInfos[pointerId].windowYScale = windowYScale;
+    }
+}
+
+void InputTarget::setDefaultPointerInfo(float xOffset, float yOffset, float windowXScale,
+                                        float windowYScale) {
+    pointerIds.clear();
+    pointerInfos[0].xOffset = xOffset;
+    pointerInfos[0].yOffset = yOffset;
+    pointerInfos[0].windowXScale = windowXScale;
+    pointerInfos[0].windowYScale = windowYScale;
+}
+
+bool InputTarget::useDefaultPointerInfo() const {
+    return pointerIds.isEmpty();
+}
+
+const PointerInfo& InputTarget::getDefaultPointerInfo() const {
+    return pointerInfos[0];
+}
+
+std::string InputTarget::getPointerInfoString() const {
+    if (useDefaultPointerInfo()) {
+        const PointerInfo& pointerInfo = getDefaultPointerInfo();
+        return StringPrintf("xOffset=%.1f, yOffset=%.1f windowScaleFactor=(%.1f, %.1f)",
+                            pointerInfo.xOffset, pointerInfo.yOffset, pointerInfo.windowXScale,
+                            pointerInfo.windowYScale);
+    }
+
+    std::string out;
+    for (uint32_t i = pointerIds.firstMarkedBit(); i <= pointerIds.lastMarkedBit(); i++) {
+        if (!pointerIds.hasBit(i)) {
+            continue;
+        }
+        out += StringPrintf("\n  pointerId %d: xOffset=%.1f, yOffset=%.1f "
+                            "windowScaleFactor=(%.1f, %.1f)",
+                            i, pointerInfos[i].xOffset, pointerInfos[i].yOffset,
+                            pointerInfos[i].windowXScale, pointerInfos[i].windowYScale);
+    }
+    return out;
+}
 } // namespace android::inputdispatcher
diff --git a/services/inputflinger/dispatcher/InputTarget.h b/services/inputflinger/dispatcher/InputTarget.h
index 1ba5eff..499a75f 100644
--- a/services/inputflinger/dispatcher/InputTarget.h
+++ b/services/inputflinger/dispatcher/InputTarget.h
@@ -24,6 +24,22 @@
 namespace android::inputdispatcher {
 
 /*
+ * Information about each pointer for an InputTarget. This includes offset and scale so
+ * all pointers can be normalized to a single offset and scale.
+ *
+ * These values are ignored for KeyEvents
+ */
+struct PointerInfo {
+    // The x and y offset to add to a MotionEvent as it is delivered.
+    float xOffset = 0.0f;
+    float yOffset = 0.0f;
+
+    // Scaling factor to apply to MotionEvent as it is delivered.
+    float windowXScale = 1.0f;
+    float windowYScale = 1.0f;
+};
+
+/*
  * An input target specifies how an input event is to be dispatched to a particular window
  * including the window's input channel, control flags, a timeout, and an X / Y offset to
  * be added to input event coordinates to compensate for the absolute position of the
@@ -95,20 +111,37 @@
     // Flags for the input target.
     int32_t flags = 0;
 
-    // The x and y offset to add to a MotionEvent as it is delivered.
-    // (ignored for KeyEvents)
-    float xOffset = 0.0f;
-    float yOffset = 0.0f;
-
     // Scaling factor to apply to MotionEvent as it is delivered.
     // (ignored for KeyEvents)
     float globalScaleFactor = 1.0f;
-    float windowXScale = 1.0f;
-    float windowYScale = 1.0f;
 
     // The subset of pointer ids to include in motion events dispatched to this input target
     // if FLAG_SPLIT is set.
     BitSet32 pointerIds;
+    // The data is stored by the pointerId. Use the bit position of pointerIds to look up
+    // PointerInfo per pointerId.
+    PointerInfo pointerInfos[MAX_POINTERS];
+
+    void addPointers(BitSet32 pointerIds, float xOffset, float yOffset, float windowXScale,
+                     float windowYScale);
+    void setDefaultPointerInfo(float xOffset, float yOffset, float windowXScale,
+                               float windowYScale);
+
+    /**
+     * Returns whether the default pointer information should be used. This will be true when the
+     * InputTarget doesn't have any bits set in the pointerIds bitset. This can happen for monitors
+     * and non splittable windows since we want all pointers for the EventEntry to go to this
+     * target.
+     */
+    bool useDefaultPointerInfo() const;
+
+    /**
+     * Returns the default PointerInfo object. This should be used when useDefaultPointerInfo is
+     * true.
+     */
+    const PointerInfo& getDefaultPointerInfo() const;
+
+    std::string getPointerInfoString() const;
 };
 
 std::string dispatchModeToString(int32_t dispatchMode);
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 5ffc89d..bd8d2a4 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1439,4 +1439,107 @@
     consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint});
 }
 
+TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentScale) {
+    mWindow2->setWindowScale(0.5f, 0.5f);
+
+    // Touch Window 1
+    std::vector<PointF> touchedPoints = {PointF{10, 10}};
+    std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
+
+    NotifyMotionArgs motionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
+
+    // Touch Window 2
+    int32_t actionPointerDown =
+            AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+    touchedPoints.emplace_back(PointF{150, 150});
+    expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
+
+    motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    // Consuming from window1 since it's the window that has the InputReceiver
+    consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
+}
+
+TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentScale) {
+    mWindow2->setWindowScale(0.5f, 0.5f);
+
+    // Touch Window 1
+    std::vector<PointF> touchedPoints = {PointF{10, 10}};
+    std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
+
+    NotifyMotionArgs motionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
+
+    // Touch Window 2
+    int32_t actionPointerDown =
+            AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+    touchedPoints.emplace_back(PointF{150, 150});
+    expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
+
+    motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    // Consuming from window1 since it's the window that has the InputReceiver
+    consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
+
+    // Move both windows
+    touchedPoints = {{20, 20}, {175, 175}};
+    expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
+                      getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
+
+    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints);
+}
+
+TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) {
+    mWindow1->setWindowScale(0.5f, 0.5f);
+
+    // Touch Window 1
+    std::vector<PointF> touchedPoints = {PointF{10, 10}};
+    std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
+
+    NotifyMotionArgs motionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
+
+    // Touch Window 2
+    int32_t actionPointerDown =
+            AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+    touchedPoints.emplace_back(PointF{150, 150});
+    expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
+
+    motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    // Consuming from window1 since it's the window that has the InputReceiver
+    consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
+
+    // Move both windows
+    touchedPoints = {{20, 20}, {175, 175}};
+    expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
+                      getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
+
+    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints);
+}
+
 } // namespace android::inputdispatcher