| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <layerproto/LayerProtoHeader.h> |
| |
| #include <math/vec4.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/Rect.h> |
| #include <ui/Region.h> |
| #include <ui/Transform.h> |
| |
| namespace android { |
| namespace surfaceflinger { |
| class LayerProtoHelper { |
| public: |
| static void writeToProto(const Rect& rect, RectProto* rectProto); |
| static void writeToProto(const FloatRect& rect, FloatRectProto* rectProto); |
| static void writeToProto(const Region& region, RegionProto* regionProto); |
| static void writeToProto(const half4 color, ColorProto* colorProto); |
| static void writeToProto(const ui::Transform& transform, TransformProto* transformProto); |
| static void writeToProto(const sp<GraphicBuffer>& buffer, ActiveBufferProto* activeBufferProto); |
| }; |
| |
| } // namespace surfaceflinger |
| } // namespace android |