Revert "Rootless Debug for GLES"

This reverts commit d9f0ec416aa89d8213effa8b983de974b2c667bd.

Bug: 110883880
Test: Chrome no longer crashes
Change-Id: I57d08a33a392394bd0a2cf4d7af97a3cce7ed8f5
diff --git a/libs/graphicsenv/Android.bp b/libs/graphicsenv/Android.bp
index bab87ac..4da30e9 100644
--- a/libs/graphicsenv/Android.bp
+++ b/libs/graphicsenv/Android.bp
@@ -23,7 +23,6 @@
 
     shared_libs: [
         "liblog",
-        "libcutils",
     ],
 
     export_include_dirs: ["include"],
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 3328ad7..2a7d76e 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -18,12 +18,9 @@
 #define LOG_TAG "GraphicsEnv"
 #include <graphicsenv/GraphicsEnv.h>
 
-#include <sys/prctl.h>
-
 #include <mutex>
 
 #include <android/dlext.h>
-#include <cutils/properties.h>
 #include <log/log.h>
 
 // TODO(b/37049319) Get this from a header once one exists
@@ -49,14 +46,6 @@
     return env;
 }
 
-int GraphicsEnv::getCanLoadSystemLibraries() {
-    if (property_get_bool("ro.debuggable", false) && prctl(PR_GET_DUMPABLE, 0, 0, 0, 0)) {
-        // Return an integer value since this crosses library boundaries
-        return 1;
-    }
-    return 0;
-}
-
 void GraphicsEnv::setDriverPath(const std::string path) {
     if (!mDriverPath.empty()) {
         ALOGV("ignoring attempt to change driver path from '%s' to '%s'",
@@ -192,10 +181,4 @@
 const char* android_getAngleAppPref() {
     return android::GraphicsEnv::getInstance().getAngleAppPref();
 }
-const char* android_getLayerPaths() {
-    return android::GraphicsEnv::getInstance().getLayerPaths().c_str();
-}
-const char* android_getDebugLayers() {
-    return android::GraphicsEnv::getInstance().getDebugLayers().c_str();
-}
 }
diff --git a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
index 1783429..00e8fc0 100644
--- a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
+++ b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
@@ -29,8 +29,6 @@
 public:
     static GraphicsEnv& getInstance();
 
-    int getCanLoadSystemLibraries();
-
     // Set a search path for loading graphics drivers. The path is a list of
     // directories separated by ':'. A directory can be contained in a zip file
     // (drivers must be stored uncompressed and page aligned); such elements
@@ -87,13 +85,11 @@
  *    will be removed soon.
  */
 extern "C" {
-    android_namespace_t* android_getDriverNamespace();
-    android_namespace_t* android_getAngleNamespace();
-    const char* android_getAngleAppName();
-    const char* android_getAngleAppPref();
-    bool android_getAngleDeveloperOptIn();
-    const char* android_getLayerPaths();
-    const char* android_getDebugLayers();
+android_namespace_t* android_getDriverNamespace();
+android_namespace_t* android_getAngleNamespace();
+const char* android_getAngleAppName();
+const char* android_getAngleAppPref();
+bool android_getAngleDeveloperOptIn();
 }
 
 #endif // ANDROID_UI_GRAPHICS_ENV_H
diff --git a/opengl/libs/Android.bp b/opengl/libs/Android.bp
index 583aec9..fb6a221 100644
--- a/opengl/libs/Android.bp
+++ b/opengl/libs/Android.bp
@@ -140,7 +140,6 @@
         "EGL/egl_cache.cpp",
         "EGL/egl_display.cpp",
         "EGL/egl_object.cpp",
-        "EGL/egl_layers.cpp",
         "EGL/egl.cpp",
         "EGL/eglApi.cpp",
         "EGL/egl_platform_entries.cpp",
@@ -151,11 +150,8 @@
         "libvndksupport",
         "android.hardware.configstore@1.0",
         "android.hardware.configstore-utils",
-        "libbase",
         "libhidlbase",
         "libhidltransport",
-        "libnativebridge",
-        "libnativeloader",
         "libutils",
     ],
     static_libs: [
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 8870d5f..1229bc2 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -30,10 +30,11 @@
 #include "egl_tls.h"
 #include "egl_display.h"
 #include "egl_object.h"
-#include "egl_layers.h"
 #include "CallStack.h"
 #include "Loader.h"
 
+typedef __eglMustCastToProperFunctionPointerType EGLFuncPointer;
+
 // ----------------------------------------------------------------------------
 namespace android {
 // ----------------------------------------------------------------------------
@@ -195,14 +196,6 @@
         cnx->dso = loader.open(cnx);
     }
 
-    // Check to see if any layers are enabled and route functions through them
-    if (cnx->dso) {
-        // Layers can be enabled long after the drivers have been loaded.
-        // They will only be initialized once.
-        LayerLoader& layer_loader(LayerLoader::getInstance());
-        layer_loader.InitLayers(cnx);
-    }
-
     return cnx->dso ? EGL_TRUE : EGL_FALSE;
 }
 
diff --git a/opengl/libs/EGL/egl_layers.cpp b/opengl/libs/EGL/egl_layers.cpp
deleted file mode 100644
index 6900b8b..0000000
--- a/opengl/libs/EGL/egl_layers.cpp
+++ /dev/null
@@ -1,433 +0,0 @@
-/*
- ** Copyright 2018, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- **     http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include "egl_layers.h"
-
-#include <EGL/egl.h>
-#include <android-base/file.h>
-#include <android-base/strings.h>
-#include <android/dlext.h>
-#include <cutils/properties.h>
-#include <dlfcn.h>
-#include <graphicsenv/GraphicsEnv.h>
-#include <log/log.h>
-#include <nativebridge/native_bridge.h>
-#include <nativeloader/native_loader.h>
-#include <sys/prctl.h>
-
-namespace android {
-
-// GLES Layers
-//
-// - Layer discovery -
-// 1. Check for debug layer list from GraphicsEnv
-// 2. If none enabled, check system properties
-//
-// - Layer initializing -
-// TODO: ADD DETAIL ABOUT NEW INTERFACES
-// - InitializeLayer (provided by layer, called by loader)
-// - GetLayerProcAddress (provided by layer, called by loader)
-// - getNextLayerProcAddress (provided by loader, called by layer)
-//
-// 1. Walk through defs for egl and each gl version
-// 2. Call GetLayerProcAddress passing the name and the target hook entry point
-//   - This tells the layer the next point in the chain it should call
-// 3. Replace the hook with the layer's entry point
-//    - All entryoints will be present, anything unsupported by the driver will
-//      have gl_unimplemented
-//
-// - Extension layering -
-//  Not all functions are known to Android, so libEGL handles extensions.
-//  They are looked up by applications using eglGetProcAddress
-//  Layers can look them up with getNextLayerProcAddress
-
-const int kFuncCount = sizeof(platform_impl_t) / sizeof(char*) + sizeof(egl_t) / sizeof(char*) +
-        sizeof(gl_hooks_t) / sizeof(char*);
-
-typedef struct FunctionTable {
-    EGLFuncPointer x[kFuncCount];
-    EGLFuncPointer& operator[](int i) { return x[i]; }
-} FunctionTable;
-
-// TODO: Move these to class
-std::unordered_map<std::string, int> func_indices;
-// func_indices.reserve(kFuncCount);
-
-std::unordered_map<int, std::string> func_names;
-// func_names.reserve(kFuncCount);
-
-std::vector<FunctionTable> layer_functions;
-
-const void* getNextLayerProcAddress(void* layer_id, const char* name) {
-    // Use layer_id to find funcs for layer below current
-    // This is the same key provided in InitializeLayer
-    auto next_layer_funcs = reinterpret_cast<FunctionTable*>(layer_id);
-    EGLFuncPointer val;
-
-    if (func_indices.find(name) == func_indices.end()) {
-        // No entry for this function - it is an extension
-        // call down the GPA chain directly to the impl
-        ALOGV("getNextLayerProcAddress servicing %s", name);
-
-        // Look up which GPA we should use
-        int gpaIndex = func_indices["eglGetProcAddress"];
-        EGLFuncPointer gpaNext = (*next_layer_funcs)[gpaIndex];
-
-        ALOGV("Calling down the GPA chain (%llu) for %s", (unsigned long long)gpaNext, name);
-
-        // Call it for the requested function
-        typedef void* (*PFNEGLGETPROCADDRESSPROC)(const char*);
-        PFNEGLGETPROCADDRESSPROC next = reinterpret_cast<PFNEGLGETPROCADDRESSPROC>(gpaNext);
-
-        val = reinterpret_cast<EGLFuncPointer>(next(name));
-        ALOGV("Got back %llu for %s", (unsigned long long)val, name);
-
-        // We should store it now, but to do that, we need to move func_idx to the class so we can
-        // increment it separately
-        // TODO: Move func_idx to class and store the result of GPA
-        return reinterpret_cast<void*>(val);
-    }
-
-    // int index = func_indices[name];
-    // val = (*next_layer_funcs)[index];
-    // return reinterpret_cast<void*>(val);
-    return reinterpret_cast<void*>((*next_layer_funcs)[func_indices[name]]);
-}
-
-void SetupFuncMaps(FunctionTable& functions, char const* const* entries, EGLFuncPointer* curr,
-                   int& func_idx) {
-    while (*entries) {
-        const char* name = *entries;
-
-        // Some names overlap, only fill with initial entry
-        // This does mean that some indices will not be used
-        if (func_indices.find(name) == func_indices.end()) {
-            func_names[func_idx] = name;
-            func_indices[name] = func_idx;
-        }
-
-        // Populate layer_functions once with initial value
-        // These values will arrive in priority order, starting with platform entries
-        if (functions[func_idx] == nullptr) {
-            functions[func_idx] = *curr;
-        }
-
-        entries++;
-        curr++;
-        func_idx++;
-    }
-}
-
-LayerLoader& LayerLoader::getInstance() {
-    // This function is mutex protected in egl_init_drivers_locked and eglGetProcAddressImpl
-    static LayerLoader layer_loader;
-
-    if (!layer_loader.layers_loaded_) layer_loader.LoadLayers();
-
-    return layer_loader;
-}
-
-const char kSystemLayerLibraryDir[] = "/data/local/debug/gles";
-
-std::string LayerLoader::GetDebugLayers() {
-    // Layers can be specified at the Java level in GraphicsEnvironemnt
-    // gpu_debug_layers = layer1:layer2:layerN
-    std::string debug_layers = android_getDebugLayers();
-
-    if (debug_layers.empty()) {
-        // Only check system properties if Java settings are empty
-        char prop[PROPERTY_VALUE_MAX];
-        property_get("debug.gles.layers", prop, "");
-        debug_layers = prop;
-    }
-
-    return debug_layers;
-}
-
-EGLFuncPointer LayerLoader::ApplyLayer(layer_setup_func layer_setup, const char* name,
-                                       EGLFuncPointer next) {
-    // Walk through our list of LayerSetup functions (they will already be in reverse order) to
-    // build up a call chain from the driver
-
-    EGLFuncPointer layer_entry = next;
-
-    layer_entry = layer_setup(name, layer_entry);
-
-    if (next != layer_entry) {
-        ALOGV("We succeeded, replacing hook (%llu) with layer entry (%llu), for %s",
-              (unsigned long long)next, (unsigned long long)layer_entry, name);
-    }
-
-    return layer_entry;
-}
-
-EGLFuncPointer LayerLoader::ApplyLayers(const char* name, EGLFuncPointer next) {
-    if (!layers_loaded_ || layer_setup_.empty()) return next;
-
-    ALOGV("ApplyLayers called for %s with next (%llu), current_layer_ (%i)", name,
-          (unsigned long long)next, current_layer_);
-
-    EGLFuncPointer val = next;
-
-    // Only ApplyLayers for layers that have been setup, not all layers yet
-    for (unsigned i = 0; i < current_layer_; i++) {
-        ALOGV("ApplyLayers: Calling ApplyLayer with i = %i for %s with next (%llu)", i, name,
-              (unsigned long long)next);
-        val = ApplyLayer(layer_setup_[i], name, val);
-    }
-
-    ALOGV("ApplyLayers returning %llu for %s", (unsigned long long)val, name);
-
-    return val;
-}
-
-void LayerLoader::LayerPlatformEntries(layer_setup_func layer_setup, EGLFuncPointer* curr,
-                                       char const* const* entries) {
-    while (*entries) {
-        char const* name = *entries;
-
-        EGLFuncPointer prev = *curr;
-
-        // Pass the existing entry point into the layer, replace the call with return value
-        *curr = ApplyLayer(layer_setup, name, *curr);
-
-        if (prev != *curr) {
-            ALOGV("LayerPlatformEntries: Replaced (%llu) with platform entry (%llu), for %s",
-                  (unsigned long long)prev, (unsigned long long)*curr, name);
-        } else {
-            ALOGV("LayerPlatformEntries: No change(%llu) for %s, which means layer did not "
-                  "intercept",
-                  (unsigned long long)prev, name);
-        }
-
-        curr++;
-        entries++;
-    }
-}
-
-void LayerLoader::LayerDriverEntries(layer_setup_func layer_setup, EGLFuncPointer* curr,
-                                     char const* const* entries) {
-    while (*entries) {
-        char const* name = *entries;
-        EGLFuncPointer prev = *curr;
-
-        // Only apply layers to driver entries if not handled by the platform
-        if (FindPlatformImplAddr(name) == nullptr) {
-            // Pass the existing entry point into the layer, replace the call with return value
-            *curr = ApplyLayer(layer_setup, name, *prev);
-
-            if (prev != *curr) {
-                ALOGV("LayerDriverEntries: Replaced (%llu) with platform entry (%llu), for %s",
-                      (unsigned long long)prev, (unsigned long long)*curr, name);
-            }
-
-        } else {
-            ALOGV("LayerDriverEntries: Skipped (%llu) for %s", (unsigned long long)prev, name);
-        }
-
-        curr++;
-        entries++;
-    }
-}
-
-bool LayerLoader::Initialized() {
-    return initialized_;
-}
-
-void LayerLoader::InitLayers(egl_connection_t* cnx) {
-    if (!layers_loaded_) return;
-
-    if (initialized_) return;
-
-    if (layer_setup_.empty()) {
-        initialized_ = true;
-        return;
-    }
-
-    // Include the driver in layer_functions
-    layer_functions.resize(layer_setup_.size() + 1);
-
-    // Walk through the initial lists and create layer_functions[0]
-    int func_idx = 0;
-    char const* const* entries;
-    EGLFuncPointer* curr;
-
-    entries = platform_names;
-    curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform);
-    SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
-    ALOGV("InitLayers: func_idx after platform_names: %i", func_idx);
-
-    entries = egl_names;
-    curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl);
-    SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
-    ALOGV("InitLayers: func_idx after egl_names: %i", func_idx);
-
-    entries = gl_names;
-    curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl);
-    SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
-    ALOGV("InitLayers: func_idx after gl_names: %i", func_idx);
-
-    // Walk through each layer's entry points per API, starting just above the driver
-    for (current_layer_ = 0; current_layer_ < layer_setup_.size(); current_layer_++) {
-        // Init the layer with a key that points to layer just below it
-        layer_init_[current_layer_](reinterpret_cast<void*>(&layer_functions[current_layer_]),
-                                    reinterpret_cast<PFNEGLGETNEXTLAYERPROCADDRESSPROC>(
-                                            getNextLayerProcAddress));
-
-        // Check functions implemented by the platform
-        func_idx = 0;
-        entries = platform_names;
-        curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform);
-        LayerPlatformEntries(layer_setup_[current_layer_], curr, entries);
-
-        // Populate next function table after layers have been applied
-        SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
-
-        // EGL
-        entries = egl_names;
-        curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl);
-        LayerDriverEntries(layer_setup_[current_layer_], curr, entries);
-
-        // Populate next function table after layers have been applied
-        SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
-
-        // GLES 2+
-        // NOTE: We route calls to GLESv2 hooks, not GLESv1, so layering does not support GLES 1.x
-        // If it were added in the future, a different layer initialization model would be needed,
-        // that defers loading GLES entrypoints until after eglMakeCurrent, so two phase
-        // initialization.
-        entries = gl_names;
-        curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl);
-        LayerDriverEntries(layer_setup_[current_layer_], curr, entries);
-
-        // Populate next function table after layers have been applied
-        SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
-    }
-
-    // We only want to apply layers once
-    initialized_ = true;
-}
-
-void LayerLoader::LoadLayers() {
-    std::string debug_layers = GetDebugLayers();
-
-    // If no layers are specified, we're done
-    if (debug_layers.empty()) return;
-
-    // Only enable the system search path for non-user builds
-    std::string system_path;
-    if (property_get_bool("ro.debuggable", false) && prctl(PR_GET_DUMPABLE, 0, 0, 0, 0)) {
-        system_path = kSystemLayerLibraryDir;
-    }
-
-    ALOGI("Debug layer list: %s", debug_layers.c_str());
-    std::vector<std::string> layers = android::base::Split(debug_layers, ":");
-
-    // Load the layers in reverse order so we start with the driver's entrypoint and work our way up
-    for (int32_t i = layers.size() - 1; i >= 0; i--) {
-        // Check each layer path for the layer
-        std::vector<std::string> paths = android::base::Split(android_getLayerPaths(), ":");
-
-        if (!system_path.empty()) {
-            // Prepend the system paths so they override other layers
-            auto it = paths.begin();
-            paths.insert(it, system_path);
-        }
-
-        bool layer_found = false;
-        for (uint32_t j = 0; j < paths.size() && !layer_found; j++) {
-            std::string layer;
-
-            ALOGI("Searching %s for GLES layers", paths[j].c_str());
-
-            // Realpath will return null for non-existent files
-            android::base::Realpath(paths[j] + "/" + layers[i], &layer);
-
-            if (!layer.empty()) {
-                layer_found = true;
-                ALOGI("GLES layer found: %s", layer.c_str());
-
-                // Load the layer
-                //
-                // TODO: This code is common with Vulkan loader, refactor
-                //
-                // Libraries in the system layer library dir can't be loaded into
-                // the application namespace. That causes compatibility problems, since
-                // any symbol dependencies will be resolved by system libraries. They
-                // can't safely use libc++_shared, for example. Which is one reason
-                // (among several) we only allow them in non-user builds.
-                void* handle = nullptr;
-                auto app_namespace = android::GraphicsEnv::getInstance().getAppNamespace();
-                if (app_namespace && !android::base::StartsWith(layer, kSystemLayerLibraryDir)) {
-                    bool native_bridge = false;
-                    std::string error_message;
-                    handle = OpenNativeLibrary(app_namespace, layer.c_str(), &native_bridge,
-                                               &error_message);
-                    if (!handle) {
-                        ALOGE("Failed to load layer %s with error: %s", layer.c_str(),
-                              error_message.c_str());
-                        return;
-                    }
-
-                } else {
-                    handle = dlopen(layer.c_str(), RTLD_NOW | RTLD_LOCAL);
-                }
-
-                if (handle) {
-                    ALOGV("Loaded layer handle (%llu) for layer %s", (unsigned long long)handle,
-                          layers[i].c_str());
-                } else {
-                    // If the layer is found but can't be loaded, try setenforce 0
-                    const char* dlsym_error = dlerror();
-                    ALOGE("Failed to load layer %s with error: %s", layer.c_str(), dlsym_error);
-                    return;
-                }
-
-                // Find the layer's Initialize function
-                std::string init_func = "InitializeLayer";
-                ALOGV("Looking for entrypoint %s", init_func.c_str());
-
-                layer_init_func LayerInit =
-                        reinterpret_cast<layer_init_func>(dlsym(handle, init_func.c_str()));
-                if (LayerInit) {
-                    ALOGV("Found %s for layer %s", init_func.c_str(), layer.c_str());
-                    layer_init_.push_back(LayerInit);
-                } else {
-                    ALOGE("Failed to dlsym %s for layer %s", init_func.c_str(), layer.c_str());
-                    return;
-                }
-
-                // Find the layer's setup function
-                std::string setup_func = "GetLayerProcAddress";
-                ALOGV("Looking for entrypoint %s", setup_func.c_str());
-
-                layer_setup_func LayerSetup =
-                        reinterpret_cast<layer_setup_func>(dlsym(handle, setup_func.c_str()));
-                if (LayerSetup) {
-                    ALOGV("Found %s for layer %s", setup_func.c_str(), layer.c_str());
-                    layer_setup_.push_back(LayerSetup);
-                } else {
-                    ALOGE("Failed to dlsym %s for layer %s", setup_func.c_str(), layer.c_str());
-                    return;
-                }
-            }
-        }
-    }
-    // Track this so we only attempt to load these once
-    layers_loaded_ = true;
-}
-
-} // namespace android
diff --git a/opengl/libs/EGL/egl_layers.h b/opengl/libs/EGL/egl_layers.h
deleted file mode 100644
index e401b44..0000000
--- a/opengl/libs/EGL/egl_layers.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_EGL_LAYERS_H
-#define ANDROID_EGL_LAYERS_H
-
-#include <string>
-#include <unordered_map>
-#include <vector>
-
-#include <EGL/egldefs.h>
-
-#include "egl_platform_entries.h"
-
-typedef __eglMustCastToProperFunctionPointerType EGLFuncPointer;
-
-namespace android {
-
-class LayerLoader {
-public:
-    static LayerLoader& getInstance();
-    ~LayerLoader(){};
-
-    typedef void* (*PFNEGLGETNEXTLAYERPROCADDRESSPROC)(void*, const char*);
-    typedef EGLFuncPointer (*layer_init_func)(
-            const void* layer_id, PFNEGLGETNEXTLAYERPROCADDRESSPROC get_next_layer_proc_address);
-    typedef EGLFuncPointer (*layer_setup_func)(const char* name, EGLFuncPointer next);
-
-    void LoadLayers();
-    void InitLayers(egl_connection_t*);
-    void LayerPlatformEntries(layer_setup_func layer_setup, EGLFuncPointer*, char const* const*);
-    void LayerDriverEntries(layer_setup_func layer_setup, EGLFuncPointer*, char const* const*);
-    bool Initialized();
-    std::string GetDebugLayers();
-
-    EGLFuncPointer GetGpaNext(unsigned i);
-    EGLFuncPointer ApplyLayer(layer_setup_func layer_setup, const char* name, EGLFuncPointer next);
-    EGLFuncPointer ApplyLayers(const char* name, EGLFuncPointer next);
-
-    std::vector<layer_init_func> layer_init_;
-    std::vector<layer_setup_func> layer_setup_;
-
-private:
-    LayerLoader() : layers_loaded_(false), initialized_(false), current_layer_(0){};
-    bool layers_loaded_;
-    bool initialized_;
-    unsigned current_layer_;
-};
-
-}; // namespace android
-
-#endif // ANDROID_EGL_LAYERS_H
diff --git a/opengl/libs/EGL/egl_platform_entries.cpp b/opengl/libs/EGL/egl_platform_entries.cpp
index 0d69a65..296ee44 100644
--- a/opengl/libs/EGL/egl_platform_entries.cpp
+++ b/opengl/libs/EGL/egl_platform_entries.cpp
@@ -30,8 +30,6 @@
 #include <EGL/eglext_angle.h>
 
 #include <android/hardware_buffer.h>
-#include <android-base/strings.h>
-#include <graphicsenv/GraphicsEnv.h>
 #include <private/android/AHardwareBufferHelpers.h>
 
 #include <cutils/compiler.h>
@@ -49,7 +47,6 @@
 
 #include "egl_display.h"
 #include "egl_object.h"
-#include "egl_layers.h"
 #include "egl_tls.h"
 #include "egl_trace.h"
 
@@ -1161,71 +1158,54 @@
     // this protects accesses to sGLExtentionMap and sGLExtentionSlot
     pthread_mutex_lock(&sExtensionMapMutex);
 
-    /*
-     * Since eglGetProcAddress() is not associated to anything, it needs
-     * to return a function pointer that "works" regardless of what
-     * the current context is.
-     *
-     * For this reason, we return a "forwarder", a small stub that takes
-     * care of calling the function associated with the context
-     * currently bound.
-     *
-     * We first look for extensions we've already resolved, if we're seeing
-     * this extension for the first time, we go through all our
-     * implementations and call eglGetProcAddress() and record the
-     * result in the appropriate implementation hooks and return the
-     * address of the forwarder corresponding to that hook set.
-     *
-     */
+        /*
+         * Since eglGetProcAddress() is not associated to anything, it needs
+         * to return a function pointer that "works" regardless of what
+         * the current context is.
+         *
+         * For this reason, we return a "forwarder", a small stub that takes
+         * care of calling the function associated with the context
+         * currently bound.
+         *
+         * We first look for extensions we've already resolved, if we're seeing
+         * this extension for the first time, we go through all our
+         * implementations and call eglGetProcAddress() and record the
+         * result in the appropriate implementation hooks and return the
+         * address of the forwarder corresponding to that hook set.
+         *
+         */
 
-    const std::string name(procname);
+        const std::string name(procname);
 
     auto& extentionMap = sGLExtentionMap;
     auto pos = extentionMap.find(name);
-    addr = (pos != extentionMap.end()) ? pos->second : nullptr;
-    const int slot = sGLExtentionSlot;
+        addr = (pos != extentionMap.end()) ? pos->second : nullptr;
+        const int slot = sGLExtentionSlot;
 
-    ALOGE_IF(slot >= MAX_NUMBER_OF_GL_EXTENSIONS,
-             "no more slots for eglGetProcAddress(\"%s\")",
-             procname);
+        ALOGE_IF(slot >= MAX_NUMBER_OF_GL_EXTENSIONS,
+                "no more slots for eglGetProcAddress(\"%s\")",
+                procname);
 
-    egl_connection_t* const cnx = &gEGLImpl;
-    LayerLoader& layer_loader(LayerLoader::getInstance());
+        if (!addr && (slot < MAX_NUMBER_OF_GL_EXTENSIONS)) {
+            bool found = false;
 
-    if (!addr && (slot < MAX_NUMBER_OF_GL_EXTENSIONS)) {
-
-        if (cnx->dso && cnx->egl.eglGetProcAddress) {
-
-            // Extensions are independent of the bound context
-            addr = cnx->egl.eglGetProcAddress(procname);
-            if (addr) {
-
-                // purposefully track the bottom of the stack in extensionMap
-                extentionMap[name] = addr;
-
-                // Apply layers
-                addr = layer_loader.ApplyLayers(procname, addr);
-
-                // Track the top most entry point
+            egl_connection_t* const cnx = &gEGLImpl;
+            if (cnx->dso && cnx->egl.eglGetProcAddress) {
+                // Extensions are independent of the bound context
+                addr =
                 cnx->hooks[egl_connection_t::GLESv1_INDEX]->ext.extensions[slot] =
-                cnx->hooks[egl_connection_t::GLESv2_INDEX]->ext.extensions[slot] = addr;
+                cnx->hooks[egl_connection_t::GLESv2_INDEX]->ext.extensions[slot] =
+                        cnx->egl.eglGetProcAddress(procname);
+                if (addr) found = true;
+            }
+
+            if (found) {
                 addr = gExtensionForwarders[slot];
+                extentionMap[name] = addr;
                 sGLExtentionSlot++;
             }
         }
 
-    } else if (slot < MAX_NUMBER_OF_GL_EXTENSIONS) {
-
-        // We've seen this func before, but we tracked the bottom, so re-apply layers
-        // More layers might have been enabled
-        addr = layer_loader.ApplyLayers(procname, addr);
-
-        // Track the top most entry point
-        cnx->hooks[egl_connection_t::GLESv1_INDEX]->ext.extensions[slot] =
-        cnx->hooks[egl_connection_t::GLESv2_INDEX]->ext.extensions[slot] = addr;
-        addr = gExtensionForwarders[slot];
-    }
-
     pthread_mutex_unlock(&sExtensionMapMutex);
     return addr;
 }