| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| //#define LOG_NDEBUG 0 |
| #undef LOG_TAG |
| #define LOG_TAG "RenderEngine" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include "SkiaGLRenderEngine.h" |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GrContextOptions.h> |
| #include <SkCanvas.h> |
| #include <SkColorFilter.h> |
| #include <SkColorMatrix.h> |
| #include <SkColorSpace.h> |
| #include <SkImage.h> |
| #include <SkImageFilters.h> |
| #include <SkRegion.h> |
| #include <SkShadowUtils.h> |
| #include <SkSurface.h> |
| #include <android-base/stringprintf.h> |
| #include <gl/GrGLInterface.h> |
| #include <sync/sync.h> |
| #include <ui/BlurRegion.h> |
| #include <ui/DebugUtils.h> |
| #include <ui/GraphicBuffer.h> |
| #include <utils/Trace.h> |
| #include "Cache.h" |
| |
| #include <cmath> |
| #include <cstdint> |
| #include <memory> |
| |
| #include "../gl/GLExtensions.h" |
| #include "ColorSpaces.h" |
| #include "SkBlendMode.h" |
| #include "SkImageInfo.h" |
| #include "filters/BlurFilter.h" |
| #include "filters/LinearEffect.h" |
| #include "log/log_main.h" |
| #include "skia/debug/SkiaCapture.h" |
| #include "system/graphics-base-v1.0.h" |
| |
| bool checkGlError(const char* op, int lineNumber); |
| |
| namespace android { |
| namespace renderengine { |
| namespace skia { |
| |
| using base::StringAppendF; |
| |
| static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, |
| EGLint wanted, EGLConfig* outConfig) { |
| EGLint numConfigs = -1, n = 0; |
| eglGetConfigs(dpy, nullptr, 0, &numConfigs); |
| std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR); |
| eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n); |
| configs.resize(n); |
| |
| if (!configs.empty()) { |
| if (attribute != EGL_NONE) { |
| for (EGLConfig config : configs) { |
| EGLint value = 0; |
| eglGetConfigAttrib(dpy, config, attribute, &value); |
| if (wanted == value) { |
| *outConfig = config; |
| return NO_ERROR; |
| } |
| } |
| } else { |
| // just pick the first one |
| *outConfig = configs[0]; |
| return NO_ERROR; |
| } |
| } |
| |
| return NAME_NOT_FOUND; |
| } |
| |
| static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, |
| EGLConfig* config) { |
| // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if |
| // it is to be used with WIFI displays |
| status_t err; |
| EGLint wantedAttribute; |
| EGLint wantedAttributeValue; |
| |
| std::vector<EGLint> attribs; |
| if (renderableType) { |
| const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format); |
| const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102; |
| |
| // Default to 8 bits per channel. |
| const EGLint tmpAttribs[] = { |
| EGL_RENDERABLE_TYPE, |
| renderableType, |
| EGL_RECORDABLE_ANDROID, |
| EGL_TRUE, |
| EGL_SURFACE_TYPE, |
| EGL_WINDOW_BIT | EGL_PBUFFER_BIT, |
| EGL_FRAMEBUFFER_TARGET_ANDROID, |
| EGL_TRUE, |
| EGL_RED_SIZE, |
| is1010102 ? 10 : 8, |
| EGL_GREEN_SIZE, |
| is1010102 ? 10 : 8, |
| EGL_BLUE_SIZE, |
| is1010102 ? 10 : 8, |
| EGL_ALPHA_SIZE, |
| is1010102 ? 2 : 8, |
| EGL_NONE, |
| }; |
| std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)), |
| std::back_inserter(attribs)); |
| wantedAttribute = EGL_NONE; |
| wantedAttributeValue = EGL_NONE; |
| } else { |
| // if no renderable type specified, fallback to a simplified query |
| wantedAttribute = EGL_NATIVE_VISUAL_ID; |
| wantedAttributeValue = format; |
| } |
| |
| err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue, |
| config); |
| if (err == NO_ERROR) { |
| EGLint caveat; |
| if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) |
| ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); |
| } |
| |
| return err; |
| } |
| |
| std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create( |
| const RenderEngineCreationArgs& args) { |
| // initialize EGL for the default display |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| if (!eglInitialize(display, nullptr, nullptr)) { |
| LOG_ALWAYS_FATAL("failed to initialize EGL"); |
| } |
| |
| const auto eglVersion = eglQueryString(display, EGL_VERSION); |
| if (!eglVersion) { |
| checkGlError(__FUNCTION__, __LINE__); |
| LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed"); |
| } |
| |
| const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS); |
| if (!eglExtensions) { |
| checkGlError(__FUNCTION__, __LINE__); |
| LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed"); |
| } |
| |
| auto& extensions = gl::GLExtensions::getInstance(); |
| extensions.initWithEGLStrings(eglVersion, eglExtensions); |
| |
| // The code assumes that ES2 or later is available if this extension is |
| // supported. |
| EGLConfig config = EGL_NO_CONFIG_KHR; |
| if (!extensions.hasNoConfigContext()) { |
| config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true); |
| } |
| |
| EGLContext protectedContext = EGL_NO_CONTEXT; |
| const std::optional<RenderEngine::ContextPriority> priority = createContextPriority(args); |
| if (args.enableProtectedContext && extensions.hasProtectedContent()) { |
| protectedContext = |
| createEglContext(display, config, nullptr, priority, Protection::PROTECTED); |
| ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context"); |
| } |
| |
| EGLContext ctxt = |
| createEglContext(display, config, protectedContext, priority, Protection::UNPROTECTED); |
| |
| // if can't create a GL context, we can only abort. |
| LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); |
| |
| EGLSurface placeholder = EGL_NO_SURFACE; |
| if (!extensions.hasSurfacelessContext()) { |
| placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, |
| Protection::UNPROTECTED); |
| LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer"); |
| } |
| EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt); |
| LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current"); |
| extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), |
| glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); |
| |
| EGLSurface protectedPlaceholder = EGL_NO_SURFACE; |
| if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) { |
| protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, |
| Protection::PROTECTED); |
| ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE, |
| "can't create protected placeholder pbuffer"); |
| } |
| |
| // initialize the renderer while GL is current |
| std::unique_ptr<SkiaGLRenderEngine> engine = |
| std::make_unique<SkiaGLRenderEngine>(args, display, ctxt, placeholder, protectedContext, |
| protectedPlaceholder); |
| |
| ALOGI("OpenGL ES informations:"); |
| ALOGI("vendor : %s", extensions.getVendor()); |
| ALOGI("renderer : %s", extensions.getRenderer()); |
| ALOGI("version : %s", extensions.getVersion()); |
| ALOGI("extensions: %s", extensions.getExtensions()); |
| ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); |
| ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); |
| |
| return engine; |
| } |
| |
| void SkiaGLRenderEngine::primeCache() { |
| Cache::primeShaderCache(this); |
| } |
| |
| EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { |
| status_t err; |
| EGLConfig config; |
| |
| // First try to get an ES3 config |
| err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config); |
| if (err != NO_ERROR) { |
| // If ES3 fails, try to get an ES2 config |
| err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); |
| if (err != NO_ERROR) { |
| // If ES2 still doesn't work, probably because we're on the emulator. |
| // try a simplified query |
| ALOGW("no suitable EGLConfig found, trying a simpler query"); |
| err = selectEGLConfig(display, format, 0, &config); |
| if (err != NO_ERROR) { |
| // this EGL is too lame for android |
| LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); |
| } |
| } |
| } |
| |
| if (logConfig) { |
| // print some debugging info |
| EGLint r, g, b, a; |
| eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); |
| eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); |
| eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); |
| eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); |
| ALOGI("EGL information:"); |
| ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); |
| ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); |
| ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); |
| ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); |
| ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); |
| } |
| |
| return config; |
| } |
| |
| sk_sp<SkData> SkiaGLRenderEngine::SkSLCacheMonitor::load(const SkData& key) { |
| // This "cache" does not actually cache anything. It just allows us to |
| // monitor Skia's internal cache. So this method always returns null. |
| return nullptr; |
| } |
| |
| void SkiaGLRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data, |
| const SkString& description) { |
| mShadersCachedSinceLastCall++; |
| } |
| |
| void SkiaGLRenderEngine::assertShadersCompiled(int numShaders) { |
| const int cached = mSkSLCacheMonitor.shadersCachedSinceLastCall(); |
| LOG_ALWAYS_FATAL_IF(cached != numShaders, "Attempted to cache %i shaders; cached %i", |
| numShaders, cached); |
| } |
| |
| SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, |
| EGLContext ctxt, EGLSurface placeholder, |
| EGLContext protectedContext, EGLSurface protectedPlaceholder) |
| : SkiaRenderEngine(args.renderEngineType), |
| mEGLDisplay(display), |
| mEGLContext(ctxt), |
| mPlaceholderSurface(placeholder), |
| mProtectedEGLContext(protectedContext), |
| mProtectedPlaceholderSurface(protectedPlaceholder), |
| mUseColorManagement(args.useColorManagement) { |
| sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); |
| LOG_ALWAYS_FATAL_IF(!glInterface.get()); |
| |
| GrContextOptions options; |
| options.fPreferExternalImagesOverES3 = true; |
| options.fDisableDistanceFieldPaths = true; |
| options.fPersistentCache = &mSkSLCacheMonitor; |
| mGrContext = GrDirectContext::MakeGL(glInterface, options); |
| if (useProtectedContext(true)) { |
| mProtectedGrContext = GrDirectContext::MakeGL(glInterface, options); |
| useProtectedContext(false); |
| } |
| |
| if (args.supportsBackgroundBlur) { |
| ALOGD("Background Blurs Enabled"); |
| mBlurFilter = new BlurFilter(); |
| } |
| mCapture = std::make_unique<SkiaCapture>(); |
| } |
| |
| SkiaGLRenderEngine::~SkiaGLRenderEngine() { |
| cleanFramebufferCache(); |
| |
| std::lock_guard<std::mutex> lock(mRenderingMutex); |
| if (mBlurFilter) { |
| delete mBlurFilter; |
| } |
| |
| mCapture = nullptr; |
| |
| mGrContext->flushAndSubmit(true); |
| mGrContext->abandonContext(); |
| |
| if (mProtectedGrContext) { |
| mProtectedGrContext->flushAndSubmit(true); |
| mProtectedGrContext->abandonContext(); |
| } |
| |
| if (mPlaceholderSurface != EGL_NO_SURFACE) { |
| eglDestroySurface(mEGLDisplay, mPlaceholderSurface); |
| } |
| if (mProtectedPlaceholderSurface != EGL_NO_SURFACE) { |
| eglDestroySurface(mEGLDisplay, mProtectedPlaceholderSurface); |
| } |
| if (mEGLContext != EGL_NO_CONTEXT) { |
| eglDestroyContext(mEGLDisplay, mEGLContext); |
| } |
| if (mProtectedEGLContext != EGL_NO_CONTEXT) { |
| eglDestroyContext(mEGLDisplay, mProtectedEGLContext); |
| } |
| eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglTerminate(mEGLDisplay); |
| eglReleaseThread(); |
| } |
| |
| bool SkiaGLRenderEngine::supportsProtectedContent() const { |
| return mProtectedEGLContext != EGL_NO_CONTEXT; |
| } |
| |
| bool SkiaGLRenderEngine::useProtectedContext(bool useProtectedContext) { |
| if (useProtectedContext == mInProtectedContext) { |
| return true; |
| } |
| if (useProtectedContext && !supportsProtectedContent()) { |
| return false; |
| } |
| const EGLSurface surface = |
| useProtectedContext ? mProtectedPlaceholderSurface : mPlaceholderSurface; |
| const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext; |
| const bool success = eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE; |
| |
| if (success) { |
| mInProtectedContext = useProtectedContext; |
| } |
| return success; |
| } |
| |
| base::unique_fd SkiaGLRenderEngine::flush() { |
| ATRACE_CALL(); |
| if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) { |
| return base::unique_fd(); |
| } |
| |
| EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); |
| if (sync == EGL_NO_SYNC_KHR) { |
| ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); |
| return base::unique_fd(); |
| } |
| |
| // native fence fd will not be populated until flush() is done. |
| glFlush(); |
| |
| // get the fence fd |
| base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); |
| eglDestroySyncKHR(mEGLDisplay, sync); |
| if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { |
| ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); |
| } |
| |
| return fenceFd; |
| } |
| |
| bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) { |
| if (!gl::GLExtensions::getInstance().hasNativeFenceSync() || |
| !gl::GLExtensions::getInstance().hasWaitSync()) { |
| return false; |
| } |
| |
| // release the fd and transfer the ownership to EGLSync |
| EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE}; |
| EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); |
| if (sync == EGL_NO_SYNC_KHR) { |
| ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); |
| return false; |
| } |
| |
| // XXX: The spec draft is inconsistent as to whether this should return an |
| // EGLint or void. Ignore the return value for now, as it's not strictly |
| // needed. |
| eglWaitSyncKHR(mEGLDisplay, sync, 0); |
| EGLint error = eglGetError(); |
| eglDestroySyncKHR(mEGLDisplay, sync); |
| if (error != EGL_SUCCESS) { |
| ALOGE("failed to wait for EGL native fence sync: %#x", error); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static float toDegrees(uint32_t transform) { |
| switch (transform) { |
| case ui::Transform::ROT_90: |
| return 90.0; |
| case ui::Transform::ROT_180: |
| return 180.0; |
| case ui::Transform::ROT_270: |
| return 270.0; |
| default: |
| return 0.0; |
| } |
| } |
| |
| static SkColorMatrix toSkColorMatrix(const mat4& matrix) { |
| return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1], |
| matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2], |
| matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3], |
| matrix[3][3], 0); |
| } |
| |
| static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) { |
| int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK; |
| int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK; |
| |
| // Treat unsupported dataspaces as srgb |
| if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR && |
| destTransfer != HAL_DATASPACE_TRANSFER_HLG && |
| destTransfer != HAL_DATASPACE_TRANSFER_ST2084) { |
| destTransfer = HAL_DATASPACE_TRANSFER_SRGB; |
| } |
| |
| if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR && |
| sourceTransfer != HAL_DATASPACE_TRANSFER_HLG && |
| sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) { |
| sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB; |
| } |
| |
| const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR; |
| const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB; |
| const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR; |
| const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB; |
| |
| return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) && |
| sourceTransfer != destTransfer; |
| } |
| |
| void SkiaGLRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) { |
| // Only run this if RE is running on its own thread. This way the access to GL |
| // operations is guaranteed to be happening on the same thread. |
| if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED) { |
| return; |
| } |
| ATRACE_CALL(); |
| |
| std::lock_guard<std::mutex> lock(mRenderingMutex); |
| auto iter = mTextureCache.find(buffer->getId()); |
| if (iter != mTextureCache.end()) { |
| ALOGV("Texture already exists in cache."); |
| return; |
| } else { |
| std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef = |
| std::make_shared<AutoBackendTexture::LocalRef>(); |
| imageTextureRef->setTexture( |
| new AutoBackendTexture(mGrContext.get(), buffer->toAHardwareBuffer(), false)); |
| mTextureCache.insert({buffer->getId(), imageTextureRef}); |
| } |
| } |
| |
| void SkiaGLRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) { |
| ATRACE_CALL(); |
| std::lock_guard<std::mutex> lock(mRenderingMutex); |
| mTextureCache.erase(bufferId); |
| mProtectedTextureCache.erase(bufferId); |
| } |
| |
| sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader(sk_sp<SkShader> shader, |
| const LayerSettings* layer, |
| const DisplaySettings& display, |
| bool undoPremultipliedAlpha, |
| bool requiresLinearEffect) { |
| if (layer->stretchEffect.hasEffect()) { |
| // TODO: Implement |
| } |
| if (requiresLinearEffect) { |
| const ui::Dataspace inputDataspace = |
| mUseColorManagement ? layer->sourceDataspace : ui::Dataspace::UNKNOWN; |
| const ui::Dataspace outputDataspace = |
| mUseColorManagement ? display.outputDataspace : ui::Dataspace::UNKNOWN; |
| |
| LinearEffect effect = LinearEffect{.inputDataspace = inputDataspace, |
| .outputDataspace = outputDataspace, |
| .undoPremultipliedAlpha = undoPremultipliedAlpha}; |
| |
| auto effectIter = mRuntimeEffects.find(effect); |
| sk_sp<SkRuntimeEffect> runtimeEffect = nullptr; |
| if (effectIter == mRuntimeEffects.end()) { |
| runtimeEffect = buildRuntimeEffect(effect); |
| mRuntimeEffects.insert({effect, runtimeEffect}); |
| } else { |
| runtimeEffect = effectIter->second; |
| } |
| return createLinearEffectShader(shader, effect, runtimeEffect, layer->colorTransform, |
| display.maxLuminance, |
| layer->source.buffer.maxMasteringLuminance, |
| layer->source.buffer.maxContentLuminance); |
| } |
| return shader; |
| } |
| |
| void SkiaGLRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) { |
| if (CC_UNLIKELY(mCapture->isCaptureRunning())) { |
| // Record display settings when capture is running. |
| std::stringstream displaySettings; |
| PrintTo(display, &displaySettings); |
| // Store the DisplaySettings in additional information. |
| canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings", |
| SkData::MakeWithCString(displaySettings.str().c_str())); |
| } |
| |
| // Before doing any drawing, let's make sure that we'll start at the origin of the display. |
| // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual |
| // displays might have different scaling when compared to the physical screen. |
| |
| canvas->clipRect(getSkRect(display.physicalDisplay)); |
| canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top); |
| |
| const auto clipWidth = display.clip.width(); |
| const auto clipHeight = display.clip.height(); |
| auto rotatedClipWidth = clipWidth; |
| auto rotatedClipHeight = clipHeight; |
| // Scale is contingent on the rotation result. |
| if (display.orientation & ui::Transform::ROT_90) { |
| std::swap(rotatedClipWidth, rotatedClipHeight); |
| } |
| const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) / |
| static_cast<SkScalar>(rotatedClipWidth); |
| const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) / |
| static_cast<SkScalar>(rotatedClipHeight); |
| canvas->scale(scaleX, scaleY); |
| |
| // Canvas rotation is done by centering the clip window at the origin, rotating, translating |
| // back so that the top left corner of the clip is at (0, 0). |
| canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2); |
| canvas->rotate(toDegrees(display.orientation)); |
| canvas->translate(-clipWidth / 2, -clipHeight / 2); |
| canvas->translate(-display.clip.left, -display.clip.top); |
| } |
| |
| class AutoSaveRestore { |
| public: |
| AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); } |
| ~AutoSaveRestore() { restore(); } |
| void replace(SkCanvas* canvas) { |
| mCanvas = canvas; |
| mSaveCount = canvas->save(); |
| } |
| void restore() { |
| if (mCanvas) { |
| mCanvas->restoreToCount(mSaveCount); |
| mCanvas = nullptr; |
| } |
| } |
| |
| private: |
| SkCanvas* mCanvas; |
| int mSaveCount; |
| }; |
| |
| status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, |
| const std::vector<const LayerSettings*>& layers, |
| const sp<GraphicBuffer>& buffer, |
| const bool useFramebufferCache, |
| base::unique_fd&& bufferFence, base::unique_fd* drawFence) { |
| ATRACE_NAME("SkiaGL::drawLayers"); |
| |
| std::lock_guard<std::mutex> lock(mRenderingMutex); |
| if (layers.empty()) { |
| ALOGV("Drawing empty layer stack"); |
| return NO_ERROR; |
| } |
| |
| if (bufferFence.get() >= 0) { |
| // Duplicate the fence for passing to waitFence. |
| base::unique_fd bufferFenceDup(dup(bufferFence.get())); |
| if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { |
| ATRACE_NAME("Waiting before draw"); |
| sync_wait(bufferFence.get(), -1); |
| } |
| } |
| if (buffer == nullptr) { |
| ALOGE("No output buffer provided. Aborting GPU composition."); |
| return BAD_VALUE; |
| } |
| |
| validateOutputBufferUsage(buffer); |
| |
| auto grContext = mInProtectedContext ? mProtectedGrContext : mGrContext; |
| auto& cache = mInProtectedContext ? mProtectedTextureCache : mTextureCache; |
| AHardwareBuffer_Desc bufferDesc; |
| AHardwareBuffer_describe(buffer->toAHardwareBuffer(), &bufferDesc); |
| |
| std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef = nullptr; |
| if (useFramebufferCache) { |
| auto iter = cache.find(buffer->getId()); |
| if (iter != cache.end()) { |
| ALOGV("Cache hit!"); |
| ATRACE_NAME("Cache hit"); |
| surfaceTextureRef = iter->second; |
| } |
| } |
| |
| if (surfaceTextureRef == nullptr || surfaceTextureRef->getTexture() == nullptr) { |
| ATRACE_NAME("Cache miss"); |
| surfaceTextureRef = std::make_shared<AutoBackendTexture::LocalRef>(); |
| surfaceTextureRef->setTexture( |
| new AutoBackendTexture(grContext.get(), buffer->toAHardwareBuffer(), true)); |
| if (useFramebufferCache) { |
| ALOGD("Adding to cache"); |
| cache.insert({buffer->getId(), surfaceTextureRef}); |
| } |
| } |
| |
| const ui::Dataspace dstDataspace = |
| mUseColorManagement ? display.outputDataspace : ui::Dataspace::UNKNOWN; |
| sk_sp<SkSurface> dstSurface = |
| surfaceTextureRef->getTexture()->getOrCreateSurface(dstDataspace, grContext.get()); |
| |
| SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get()); |
| if (dstCanvas == nullptr) { |
| ALOGE("Cannot acquire canvas from Skia."); |
| return BAD_VALUE; |
| } |
| |
| // Find if any layers have requested blur, we'll use that info to decide when to render to an |
| // offscreen buffer and when to render to the native buffer. |
| sk_sp<SkSurface> activeSurface(dstSurface); |
| SkCanvas* canvas = dstCanvas; |
| SkiaCapture::OffscreenState offscreenCaptureState; |
| const LayerSettings* blurCompositionLayer = nullptr; |
| if (mBlurFilter) { |
| bool requiresCompositionLayer = false; |
| for (const auto& layer : layers) { |
| if (layer->backgroundBlurRadius > 0 && |
| layer->backgroundBlurRadius < BlurFilter::kMaxCrossFadeRadius) { |
| requiresCompositionLayer = true; |
| } |
| for (auto region : layer->blurRegions) { |
| if (region.blurRadius < BlurFilter::kMaxCrossFadeRadius) { |
| requiresCompositionLayer = true; |
| } |
| } |
| if (requiresCompositionLayer) { |
| activeSurface = dstSurface->makeSurface(dstSurface->imageInfo()); |
| canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState); |
| blurCompositionLayer = layer; |
| break; |
| } |
| } |
| } |
| |
| AutoSaveRestore surfaceAutoSaveRestore(canvas); |
| // Clear the entire canvas with a transparent black to prevent ghost images. |
| canvas->clear(SK_ColorTRANSPARENT); |
| initCanvas(canvas, display); |
| |
| // TODO: clearRegion was required for SurfaceView when a buffer is not yet available but the |
| // view is still on-screen. The clear region could be re-specified as a black color layer, |
| // however. |
| if (!display.clearRegion.isEmpty()) { |
| ATRACE_NAME("ClearRegion"); |
| size_t numRects = 0; |
| Rect const* rects = display.clearRegion.getArray(&numRects); |
| SkIRect skRects[numRects]; |
| for (int i = 0; i < numRects; ++i) { |
| skRects[i] = |
| SkIRect::MakeLTRB(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); |
| } |
| SkRegion clearRegion; |
| SkPaint paint; |
| sk_sp<SkShader> shader = |
| SkShaders::Color(SkColor4f{.fR = 0., .fG = 0., .fB = 0., .fA = 1.0}, |
| toSkColorSpace(dstDataspace)); |
| paint.setShader(shader); |
| clearRegion.setRects(skRects, numRects); |
| canvas->drawRegion(clearRegion, paint); |
| } |
| |
| // setup color filter if necessary |
| sk_sp<SkColorFilter> displayColorTransform; |
| if (display.colorTransform != mat4()) { |
| displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform)); |
| } |
| |
| for (const auto& layer : layers) { |
| ATRACE_NAME("DrawLayer"); |
| |
| sk_sp<SkImage> blurInput; |
| if (blurCompositionLayer == layer) { |
| LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface); |
| LOG_ALWAYS_FATAL_IF(canvas == dstCanvas); |
| |
| // save a snapshot of the activeSurface to use as input to the blur shaders |
| blurInput = activeSurface->makeImageSnapshot(); |
| |
| // TODO we could skip this step if we know the blur will cover the entire image |
| // blit the offscreen framebuffer into the destination AHB |
| SkPaint paint; |
| paint.setBlendMode(SkBlendMode::kSrc); |
| if (CC_UNLIKELY(mCapture->isCaptureRunning())) { |
| uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState); |
| dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()), |
| String8::format("SurfaceID|%" PRId64, id).c_str(), |
| nullptr); |
| dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint); |
| } else { |
| activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint); |
| } |
| |
| // assign dstCanvas to canvas and ensure that the canvas state is up to date |
| canvas = dstCanvas; |
| surfaceAutoSaveRestore.replace(canvas); |
| initCanvas(canvas, display); |
| |
| LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() != |
| dstSurface->getCanvas()->getSaveCount()); |
| LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() != |
| dstSurface->getCanvas()->getTotalMatrix()); |
| |
| // assign dstSurface to activeSurface |
| activeSurface = dstSurface; |
| } |
| |
| SkAutoCanvasRestore layerAutoSaveRestore(canvas, true); |
| if (CC_UNLIKELY(mCapture->isCaptureRunning())) { |
| // Record the name of the layer if the capture is running. |
| std::stringstream layerSettings; |
| PrintTo(*layer, &layerSettings); |
| // Store the LayerSettings in additional information. |
| canvas->drawAnnotation(SkRect::MakeEmpty(), layer->name.c_str(), |
| SkData::MakeWithCString(layerSettings.str().c_str())); |
| } |
| // Layers have a local transform that should be applied to them |
| canvas->concat(getSkM44(layer->geometry.positionTransform).asM33()); |
| |
| const auto bounds = getSkRect(layer->geometry.boundaries); |
| if (mBlurFilter && layerHasBlur(layer)) { |
| std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs; |
| |
| // if multiple layers have blur, then we need to take a snapshot now because |
| // only the lowest layer will have blurImage populated earlier |
| if (!blurInput) { |
| blurInput = activeSurface->makeImageSnapshot(); |
| } |
| // rect to be blurred in the coordinate space of blurInput |
| const auto blurRect = canvas->getTotalMatrix().mapRect(bounds); |
| |
| if (layer->backgroundBlurRadius > 0) { |
| ATRACE_NAME("BackgroundBlur"); |
| auto blurredImage = |
| mBlurFilter->generate(grContext.get(), layer->backgroundBlurRadius, |
| blurInput, blurRect); |
| |
| cachedBlurs[layer->backgroundBlurRadius] = blurredImage; |
| |
| mBlurFilter->drawBlurRegion(canvas, getBlurRegion(layer), blurRect, blurredImage, |
| blurInput); |
| } |
| for (auto region : layer->blurRegions) { |
| if (cachedBlurs[region.blurRadius] == nullptr) { |
| ATRACE_NAME("BlurRegion"); |
| cachedBlurs[region.blurRadius] = |
| mBlurFilter->generate(grContext.get(), region.blurRadius, blurInput, |
| blurRect); |
| } |
| |
| mBlurFilter->drawBlurRegion(canvas, region, blurRect, |
| cachedBlurs[region.blurRadius], blurInput); |
| } |
| } |
| |
| // Shadows are assumed to live only on their own layer - it's not valid |
| // to draw the boundary rectangles when there is already a caster shadow |
| // TODO(b/175915334): consider relaxing this restriction to enable more flexible |
| // composition - using a well-defined invalid color is long-term less error-prone. |
| if (layer->shadow.length > 0) { |
| const auto rect = layer->geometry.roundedCornersRadius > 0 |
| ? getSkRect(layer->geometry.roundedCornersCrop) |
| : bounds; |
| // This would require a new parameter/flag to SkShadowUtils::DrawShadow |
| LOG_ALWAYS_FATAL_IF(layer->disableBlending, "Cannot disableBlending with a shadow"); |
| drawShadow(canvas, rect, layer->geometry.roundedCornersRadius, layer->shadow); |
| continue; |
| } |
| |
| const bool requiresLinearEffect = layer->colorTransform != mat4() || |
| (mUseColorManagement && |
| needsToneMapping(layer->sourceDataspace, display.outputDataspace)); |
| |
| // quick abort from drawing the remaining portion of the layer |
| if (layer->alpha == 0 && !requiresLinearEffect && !layer->disableBlending && |
| (!displayColorTransform || displayColorTransform->isAlphaUnchanged())) { |
| continue; |
| } |
| |
| // If we need to map to linear space or color management is disabled, then mark the source |
| // image with the same colorspace as the destination surface so that Skia's color |
| // management is a no-op. |
| const ui::Dataspace layerDataspace = (!mUseColorManagement || requiresLinearEffect) |
| ? dstDataspace |
| : layer->sourceDataspace; |
| |
| SkPaint paint; |
| if (layer->source.buffer.buffer) { |
| ATRACE_NAME("DrawImage"); |
| validateInputBufferUsage(layer->source.buffer.buffer); |
| const auto& item = layer->source.buffer; |
| std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef = nullptr; |
| auto iter = mTextureCache.find(item.buffer->getId()); |
| if (iter != mTextureCache.end()) { |
| imageTextureRef = iter->second; |
| } else { |
| imageTextureRef = std::make_shared<AutoBackendTexture::LocalRef>(); |
| imageTextureRef->setTexture(new AutoBackendTexture(grContext.get(), |
| item.buffer->toAHardwareBuffer(), |
| false)); |
| mTextureCache.insert({item.buffer->getId(), imageTextureRef}); |
| } |
| |
| sk_sp<SkImage> image = |
| imageTextureRef->getTexture()->makeImage(layerDataspace, |
| item.usePremultipliedAlpha |
| ? kPremul_SkAlphaType |
| : kUnpremul_SkAlphaType, |
| grContext.get()); |
| |
| auto texMatrix = getSkM44(item.textureTransform).asM33(); |
| // textureTansform was intended to be passed directly into a shader, so when |
| // building the total matrix with the textureTransform we need to first |
| // normalize it, then apply the textureTransform, then scale back up. |
| texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height()); |
| texMatrix.postScale(image->width(), image->height()); |
| |
| SkMatrix matrix; |
| if (!texMatrix.invert(&matrix)) { |
| matrix = texMatrix; |
| } |
| // The shader does not respect the translation, so we add it to the texture |
| // transform for the SkImage. This will make sure that the correct layer contents |
| // are drawn in the correct part of the screen. |
| matrix.postTranslate(layer->geometry.boundaries.left, layer->geometry.boundaries.top); |
| |
| sk_sp<SkShader> shader; |
| |
| if (layer->source.buffer.useTextureFiltering) { |
| shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, |
| SkSamplingOptions( |
| {SkFilterMode::kLinear, SkMipmapMode::kNone}), |
| &matrix); |
| } else { |
| shader = image->makeShader(SkSamplingOptions(), matrix); |
| } |
| |
| // Handle opaque images - it's a little nonstandard how we do this. |
| // Fundamentally we need to support SurfaceControl.Builder#setOpaque: |
| // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean) |
| // The important language is that when isOpaque is set, opacity is not sampled from the |
| // alpha channel, but blending may still be supported on a transaction via setAlpha. So, |
| // here's the conundrum: |
| // 1. We can't force the SkImage alpha type to kOpaque_SkAlphaType, because it's treated |
| // as an internal hint - composition is undefined when there are alpha bits present. |
| // 2. We can try to lie about the pixel layout, but that only works for RGBA8888 |
| // buffers, i.e., treating them as RGBx8888 instead. But we can't do the same for |
| // RGBA1010102 because RGBx1010102 is not supported as a pixel layout for SkImages. It's |
| // also not clear what to use for F16 either, and lying about the pixel layout is a bit |
| // of a hack anyways. |
| // 3. We can't change the blendmode to src, because while this satisfies the requirement |
| // for ignoring the alpha channel, it doesn't quite satisfy the blending requirement |
| // because src always clobbers the destination content. |
| // |
| // So, what we do here instead is an additive blend mode where we compose the input |
| // image with a solid black. This might need to be reassess if this does not support |
| // FP16 incredibly well, but FP16 end-to-end isn't well supported anyway at the moment. |
| if (item.isOpaque) { |
| shader = SkShaders::Blend(SkBlendMode::kPlus, shader, |
| SkShaders::Color(SkColors::kBlack, |
| toSkColorSpace(layerDataspace))); |
| } |
| |
| paint.setShader(createRuntimeEffectShader(shader, layer, display, |
| !item.isOpaque && item.usePremultipliedAlpha, |
| requiresLinearEffect)); |
| paint.setAlphaf(layer->alpha); |
| } else { |
| ATRACE_NAME("DrawColor"); |
| const auto color = layer->source.solidColor; |
| sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r, |
| .fG = color.g, |
| .fB = color.b, |
| .fA = layer->alpha}, |
| toSkColorSpace(layerDataspace)); |
| paint.setShader(createRuntimeEffectShader(shader, layer, display, |
| /* undoPremultipliedAlpha */ false, |
| requiresLinearEffect)); |
| } |
| |
| if (layer->disableBlending) { |
| paint.setBlendMode(SkBlendMode::kSrc); |
| } |
| |
| paint.setColorFilter(displayColorTransform); |
| |
| if (layer->geometry.roundedCornersRadius > 0) { |
| paint.setAntiAlias(true); |
| canvas->drawRRect(getRoundedRect(layer), paint); |
| } else { |
| canvas->drawRect(bounds, paint); |
| } |
| } |
| surfaceAutoSaveRestore.restore(); |
| mCapture->endCapture(); |
| { |
| ATRACE_NAME("flush surface"); |
| LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface); |
| activeSurface->flush(); |
| } |
| |
| if (drawFence != nullptr) { |
| *drawFence = flush(); |
| } |
| |
| // If flush failed or we don't support native fences, we need to force the |
| // gl command stream to be executed. |
| bool requireSync = drawFence == nullptr || drawFence->get() < 0; |
| if (requireSync) { |
| ATRACE_BEGIN("Submit(sync=true)"); |
| } else { |
| ATRACE_BEGIN("Submit(sync=false)"); |
| } |
| bool success = grContext->submit(requireSync); |
| ATRACE_END(); |
| if (!success) { |
| ALOGE("Failed to flush RenderEngine commands"); |
| // Chances are, something illegal happened (either the caller passed |
| // us bad parameters, or we messed up our shader generation). |
| return INVALID_OPERATION; |
| } |
| |
| // checkErrors(); |
| return NO_ERROR; |
| } |
| |
| inline SkRect SkiaGLRenderEngine::getSkRect(const FloatRect& rect) { |
| return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom); |
| } |
| |
| inline SkRect SkiaGLRenderEngine::getSkRect(const Rect& rect) { |
| return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom); |
| } |
| |
| inline SkRRect SkiaGLRenderEngine::getRoundedRect(const LayerSettings* layer) { |
| const auto rect = getSkRect(layer->geometry.roundedCornersCrop); |
| const auto cornerRadius = layer->geometry.roundedCornersRadius; |
| return SkRRect::MakeRectXY(rect, cornerRadius, cornerRadius); |
| } |
| |
| inline BlurRegion SkiaGLRenderEngine::getBlurRegion(const LayerSettings* layer) { |
| const auto rect = getSkRect(layer->geometry.boundaries); |
| const auto cornersRadius = layer->geometry.roundedCornersRadius; |
| return BlurRegion{.blurRadius = static_cast<uint32_t>(layer->backgroundBlurRadius), |
| .cornerRadiusTL = cornersRadius, |
| .cornerRadiusTR = cornersRadius, |
| .cornerRadiusBL = cornersRadius, |
| .cornerRadiusBR = cornersRadius, |
| .alpha = 1, |
| .left = static_cast<int>(rect.fLeft), |
| .top = static_cast<int>(rect.fTop), |
| .right = static_cast<int>(rect.fRight), |
| .bottom = static_cast<int>(rect.fBottom)}; |
| } |
| |
| inline bool SkiaGLRenderEngine::layerHasBlur(const LayerSettings* layer) { |
| return layer->backgroundBlurRadius > 0 || layer->blurRegions.size(); |
| } |
| |
| inline SkColor SkiaGLRenderEngine::getSkColor(const vec4& color) { |
| return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255); |
| } |
| |
| inline SkM44 SkiaGLRenderEngine::getSkM44(const mat4& matrix) { |
| return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], |
| matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], |
| matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], |
| matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); |
| } |
| |
| inline SkPoint3 SkiaGLRenderEngine::getSkPoint3(const vec3& vector) { |
| return SkPoint3::Make(vector.x, vector.y, vector.z); |
| } |
| |
| size_t SkiaGLRenderEngine::getMaxTextureSize() const { |
| return mGrContext->maxTextureSize(); |
| } |
| |
| size_t SkiaGLRenderEngine::getMaxViewportDims() const { |
| return mGrContext->maxRenderTargetSize(); |
| } |
| |
| void SkiaGLRenderEngine::drawShadow(SkCanvas* canvas, const SkRect& casterRect, float cornerRadius, |
| const ShadowSettings& settings) { |
| ATRACE_CALL(); |
| const float casterZ = settings.length / 2.0f; |
| const auto shadowShape = cornerRadius > 0 |
| ? SkPath::RRect(SkRRect::MakeRectXY(casterRect, cornerRadius, cornerRadius)) |
| : SkPath::Rect(casterRect); |
| const auto flags = |
| settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag; |
| |
| SkShadowUtils::DrawShadow(canvas, shadowShape, SkPoint3::Make(0, 0, casterZ), |
| getSkPoint3(settings.lightPos), settings.lightRadius, |
| getSkColor(settings.ambientColor), getSkColor(settings.spotColor), |
| flags); |
| } |
| |
| EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config, |
| EGLContext shareContext, |
| std::optional<ContextPriority> contextPriority, |
| Protection protection) { |
| EGLint renderableType = 0; |
| if (config == EGL_NO_CONFIG_KHR) { |
| renderableType = EGL_OPENGL_ES3_BIT; |
| } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { |
| LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); |
| } |
| EGLint contextClientVersion = 0; |
| if (renderableType & EGL_OPENGL_ES3_BIT) { |
| contextClientVersion = 3; |
| } else if (renderableType & EGL_OPENGL_ES2_BIT) { |
| contextClientVersion = 2; |
| } else if (renderableType & EGL_OPENGL_ES_BIT) { |
| contextClientVersion = 1; |
| } else { |
| LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); |
| } |
| |
| std::vector<EGLint> contextAttributes; |
| contextAttributes.reserve(7); |
| contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); |
| contextAttributes.push_back(contextClientVersion); |
| if (contextPriority) { |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); |
| switch (*contextPriority) { |
| case ContextPriority::REALTIME: |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_REALTIME_NV); |
| break; |
| case ContextPriority::MEDIUM: |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_MEDIUM_IMG); |
| break; |
| case ContextPriority::LOW: |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG); |
| break; |
| case ContextPriority::HIGH: |
| default: |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); |
| break; |
| } |
| } |
| if (protection == Protection::PROTECTED) { |
| contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT); |
| contextAttributes.push_back(EGL_TRUE); |
| } |
| contextAttributes.push_back(EGL_NONE); |
| |
| EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data()); |
| |
| if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) { |
| // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus |
| // EGL_NO_CONTEXT so that we can abort. |
| if (config != EGL_NO_CONFIG_KHR) { |
| return context; |
| } |
| // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we |
| // should try to fall back to GLES 2. |
| contextAttributes[1] = 2; |
| context = eglCreateContext(display, config, shareContext, contextAttributes.data()); |
| } |
| |
| return context; |
| } |
| |
| std::optional<RenderEngine::ContextPriority> SkiaGLRenderEngine::createContextPriority( |
| const RenderEngineCreationArgs& args) { |
| if (!gl::GLExtensions::getInstance().hasContextPriority()) { |
| return std::nullopt; |
| } |
| |
| switch (args.contextPriority) { |
| case RenderEngine::ContextPriority::REALTIME: |
| if (gl::GLExtensions::getInstance().hasRealtimePriority()) { |
| return RenderEngine::ContextPriority::REALTIME; |
| } else { |
| ALOGI("Realtime priority unsupported, degrading gracefully to high priority"); |
| return RenderEngine::ContextPriority::HIGH; |
| } |
| case RenderEngine::ContextPriority::HIGH: |
| case RenderEngine::ContextPriority::MEDIUM: |
| case RenderEngine::ContextPriority::LOW: |
| return args.contextPriority; |
| default: |
| return std::nullopt; |
| } |
| } |
| |
| EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display, |
| EGLConfig config, int hwcFormat, |
| Protection protection) { |
| EGLConfig placeholderConfig = config; |
| if (placeholderConfig == EGL_NO_CONFIG_KHR) { |
| placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); |
| } |
| std::vector<EGLint> attributes; |
| attributes.reserve(7); |
| attributes.push_back(EGL_WIDTH); |
| attributes.push_back(1); |
| attributes.push_back(EGL_HEIGHT); |
| attributes.push_back(1); |
| if (protection == Protection::PROTECTED) { |
| attributes.push_back(EGL_PROTECTED_CONTENT_EXT); |
| attributes.push_back(EGL_TRUE); |
| } |
| attributes.push_back(EGL_NONE); |
| |
| return eglCreatePbufferSurface(display, placeholderConfig, attributes.data()); |
| } |
| |
| void SkiaGLRenderEngine::cleanFramebufferCache() { |
| // TODO(b/180767535) Remove this method and use b/180767535 instead, which would allow |
| // SF to control texture lifecycle more tightly rather than through custom hooks into RE. |
| std::lock_guard<std::mutex> lock(mRenderingMutex); |
| mRuntimeEffects.clear(); |
| mProtectedTextureCache.clear(); |
| mTextureCache.clear(); |
| } |
| |
| int SkiaGLRenderEngine::getContextPriority() { |
| int value; |
| eglQueryContext(mEGLDisplay, mEGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value); |
| return value; |
| } |
| |
| void SkiaGLRenderEngine::dump(std::string& result) { |
| const gl::GLExtensions& extensions = gl::GLExtensions::getInstance(); |
| |
| StringAppendF(&result, "\n ------------RE-----------------\n"); |
| StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion()); |
| StringAppendF(&result, "%s\n", extensions.getEGLExtensions()); |
| StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), |
| extensions.getVersion()); |
| StringAppendF(&result, "%s\n", extensions.getExtensions()); |
| StringAppendF(&result, "RenderEngine supports protected context: %d\n", |
| supportsProtectedContent()); |
| StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext); |
| StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n", |
| mSkSLCacheMonitor.shadersCachedSinceLastCall()); |
| |
| { |
| std::lock_guard<std::mutex> lock(mRenderingMutex); |
| StringAppendF(&result, "RenderEngine texture cache size: %zu\n", mTextureCache.size()); |
| StringAppendF(&result, "Dumping buffer ids...\n"); |
| // TODO(178539829): It would be nice to know which layer these are coming from and what |
| // the texture sizes are. |
| for (const auto& [id, unused] : mTextureCache) { |
| StringAppendF(&result, "- 0x%" PRIx64 "\n", id); |
| } |
| StringAppendF(&result, "\n"); |
| StringAppendF(&result, "RenderEngine protected texture cache size: %zu\n", |
| mProtectedTextureCache.size()); |
| StringAppendF(&result, "Dumping buffer ids...\n"); |
| for (const auto& [id, unused] : mProtectedTextureCache) { |
| StringAppendF(&result, "- 0x%" PRIx64 "\n", id); |
| } |
| StringAppendF(&result, "\n"); |
| StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size()); |
| for (const auto& [linearEffect, unused] : mRuntimeEffects) { |
| StringAppendF(&result, "- inputDataspace: %s\n", |
| dataspaceDetails( |
| static_cast<android_dataspace>(linearEffect.inputDataspace)) |
| .c_str()); |
| StringAppendF(&result, "- outputDataspace: %s\n", |
| dataspaceDetails( |
| static_cast<android_dataspace>(linearEffect.outputDataspace)) |
| .c_str()); |
| StringAppendF(&result, "undoPremultipliedAlpha: %s\n", |
| linearEffect.undoPremultipliedAlpha ? "true" : "false"); |
| } |
| } |
| StringAppendF(&result, "\n"); |
| } |
| |
| } // namespace skia |
| } // namespace renderengine |
| } // namespace android |