Move InputApplication to use std::shared_ptr.
Move InputApplicationHandle away from RefBase based.
Modernize the code and make it ready to auto-generate parcelable
InputApplicationInfo from AIDL interface.
Bug: 160010896
Test: atest libinput_tests
Change-Id: Ice64147fb715bfeeb373b1c4bda7a43398151d54
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index b4d1079..982f6af 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -115,7 +115,8 @@
const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>&
handlesPerDisplay) override;
virtual void setFocusedApplication(
- int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) override;
+ int32_t displayId,
+ const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) override;
virtual void setFocusedDisplay(int32_t displayId) override;
virtual void setInputDispatchMode(bool enabled, bool frozen) override;
virtual void setInputFilterEnabled(bool enabled) override;
@@ -321,8 +322,8 @@
std::unordered_map<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock);
// Focused applications.
- std::unordered_map<int32_t, sp<InputApplicationHandle>> mFocusedApplicationHandlesByDisplay
- GUARDED_BY(mLock);
+ std::unordered_map<int32_t, std::shared_ptr<InputApplicationHandle>>
+ mFocusedApplicationHandlesByDisplay GUARDED_BY(mLock);
// Top focused display.
int32_t mFocusedDisplayId GUARDED_BY(mLock);
@@ -374,7 +375,7 @@
* The focused application at the time when no focused window was present.
* Used to raise an ANR when we have no focused window.
*/
- sp<InputApplicationHandle> mAwaitedFocusedApplication GUARDED_BY(mLock);
+ std::shared_ptr<InputApplicationHandle> mAwaitedFocusedApplication GUARDED_BY(mLock);
// Optimization: AnrTracker is used to quickly find which connection is due for a timeout next.
// AnrTracker must be kept in-sync with all responsive connection.waitQueues.
@@ -382,7 +383,7 @@
// Once a connection becomes unresponsive, its entries are removed from AnrTracker to
// prevent unneeded wakeups.
AnrTracker mAnrTracker GUARDED_BY(mLock);
- void extendAnrTimeoutsLocked(const sp<InputApplicationHandle>& application,
+ void extendAnrTimeoutsLocked(const std::shared_ptr<InputApplicationHandle>& application,
const sp<IBinder>& connectionToken,
std::chrono::nanoseconds timeoutExtension) REQUIRES(mLock);
@@ -426,8 +427,9 @@
bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle, int32_t x,
int32_t y) const REQUIRES(mLock);
bool isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock);
- std::string getApplicationWindowLabel(const sp<InputApplicationHandle>& applicationHandle,
- const sp<InputWindowHandle>& windowHandle);
+ std::string getApplicationWindowLabel(
+ const std::shared_ptr<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle);
// Manage the dispatch cycle for a single connection.
// These methods are deliberately not Interruptible because doing all of the work
@@ -499,10 +501,10 @@
void onFocusChangedLocked(const sp<InputWindowHandle>& oldFocus,
const sp<InputWindowHandle>& newFocus) REQUIRES(mLock);
void onAnrLocked(const sp<Connection>& connection) REQUIRES(mLock);
- void onAnrLocked(const sp<InputApplicationHandle>& application) REQUIRES(mLock);
+ void onAnrLocked(const std::shared_ptr<InputApplicationHandle>& application) REQUIRES(mLock);
void updateLastAnrStateLocked(const sp<InputWindowHandle>& window, const std::string& reason)
REQUIRES(mLock);
- void updateLastAnrStateLocked(const sp<InputApplicationHandle>& application,
+ void updateLastAnrStateLocked(const std::shared_ptr<InputApplicationHandle>& application,
const std::string& reason) REQUIRES(mLock);
void updateLastAnrStateLocked(const std::string& windowLabel, const std::string& reason)
REQUIRES(mLock);