SurfaceFlinger: set layer names on SurfaceTextures
This change sets the SurfaceTexture name string to match that of the
layer to which it belongs.
Change-Id: Ib302d79e916a36ab1e54cb9ff477c3b857bd957b
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index f85ce7f..aa16d23 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -112,6 +112,11 @@
mSurfaceTexture->abandon();
}
+void Layer::setName(const String8& name) {
+ LayerBase::setName(name);
+ mSurfaceTexture->setName(name);
+}
+
sp<ISurface> Layer::createSurface()
{
class BSurface : public BnSurface, public LayerCleaner {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index ff389ae..82e3521 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -74,6 +74,7 @@
virtual bool isProtected() const;
virtual void onRemoved();
virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
+ virtual void setName(const String8& name);
// LayerBaseClient interface
virtual wp<IBinder> getSurfaceTextureBinder() const;
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index a14b397..36d9539 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -81,7 +81,7 @@
Region transparentRegion;
};
- void setName(const String8& name);
+ virtual void setName(const String8& name);
String8 getName() const;
// modify current state